Jump to content

Mivina

Members
  • Posts

    40
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Shouldn't be too hard to make. 4 buttons (aforementioned and go back button) for the general settings to work with all modules. VoiceAttack really is not the solution to this.
  2. These UFOs are hideous and are absolutely ruining the pvp experience, and client-side settings will do nothing to fix this.
  3. Before 2.9 I used to hit 9/10 targets with toss bombing, now after the "fix" my cbu-97s are falling around 100m over.
  4. We flew the attack phase, and idk if you understood, I can see my own CAQ, but my friend can't. All the other targets/threats are visible.
  5. I can't remember for sure but it seems like previously when you dropped a CAQ your crewmember was able to see it, no additional actions required. Now when we try to do it we can't see each other's CAQs no matter what. Yes you can turn on cursor display and see your crewmember's cursor but that's not it. Also not talking about selecting CAQ from coord page or anything similar, just the white cross with PLT/CPG on the map. Was there any change and is this working as intended?
  6. So what I did was set up a mortar (2B11) 300m higher than the target, and then higher. The higher the altitude difference the shorter the rounds would fall. This was consistent and the unit would not make adjustments for successive shots, this is probably not implemented at all. In case someone says this is realistic - irl if you don't make any corrections for altitude when the target is below you the round would fall over, not short. So in DCS the unit is overcorrecting fire. Also, the target was a ZU-23 and a helicopter would fly towards it from the position of the mortar, to make it shoot in responce to ZU's fire.
  7. I was a CPG yesterday with my friend and that time we did a cold start as usual, but I turned on RLWR that time and we both were hearing the warnings. No CMWS warnings though. Not sure if this is replicable, he then crashed to desktop 5 times out of 5 sorties so we haven't tested this out.
  8. Can I get a confirmation please that ice damage is simulated in the apache but deice is not? If so, is it perhaps a little bit wrong?
  9. Any news? I feel like I'm going mad and start hearing voices that my CPG can't hear. It's a shame something like this gets commented once by someone associated with the dev and then put to hold
  10. Reviving an ancient report. I see many tickets pop up possibly relating to this. Please, check the track file
  11. I agree with the OP. The images look cool, but I can imagine how tired my eyes would be after looking at this and trying to make sense of the instruments or surroundings for an hour. And you can't really not use it since apache doesn't have a hud. After all, there is no way to realistically show what a 2-eyed pilot sees with 1 monitor, even VR wouldn't do it. I'm sure that irl it's much more bearable. I don't know how good of a comparison it is, but we already have HMDs in the A-10, F-16, F-18 and some russian stuff too and there is no "glass filter" in there, though i'm sure there is irl
  12. I don't even know what happened to them this time, here you go. harm.trk
  13. I just set 2 waypoints approximately 20 miles away from each other (1 at 12 o'clock and one at 2 from the aircraft) with the same EWR at each waypoint as targets. Fired on the closer one first in PB mode, then switched waypoint, turned to the next one and fired at it, all with optimal parameters for lofting. The second harm though decided to turn to the first waypoint which is closer, as if its radar turned on right after launch, so both missiles went for the same target. After it was hit by one harm, the second turned to the next target never reaching it because it was too far away.
×
×
  • Create New...