Hawkeye60 Posted December 8, 2023 Posted December 8, 2023 Texture layers. One main, one dirt skid alpha on top. This is How I would do it. 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
TeTeT Posted December 26, 2023 Posted December 26, 2023 Making this information somewhat public: Seems the connectors for the weaponry need a special name now? ERROR WEAPONS (Main): Invalid connector name (POINT_127mm_1): unit type = USS Maddox, ws id=1, ln id=1, br id=1 It's not clear to me how the name for POINT_127mm_1 needs to be choosen now. @Hawkeye60 pointed me to the error, but I'm a bit stuck. Cheers, TeTeT
TeTeT Posted December 27, 2023 Posted December 27, 2023 (edited) Silly me I had not declared all connectors as such in the EDM properties of my blend file and hence the game rightfully complained. For clarity I changed the connector name(s) from POINT_127mm_1 to POINT_GUN_127mm_1_1 and such. On another subject: I tried to get rid of the sensor height error (not found) and added GT.sensor = {}; GT.sensor.height = 15; -- unclear what it does Now the game shows the error: wWeaponSystemManager (Main): rangeFindingTarget not defined!! USS Maddox, as seemingly declaring GT.sensor as empty table is not a great idea. Any way out there? Edited December 27, 2023 by TeTeT clarification
Tromp Posted April 24 Posted April 24 Hello! Dear Hawkeye60 and comrades, can you please tell me how to fix this? I took as a basis mod "Soviet Aircraft Carrier Ulyanovsk" by Hawkeye60, and inserted another model. I left everything else unchanged. A pair of Su-33 under the control of the player, and the helicopter is stationary.
TeTeT Posted April 24 Posted April 24 I believe you need to check your collision shell lod vs the new model and probably replace it, with one that's appropriate for the new height of the flight deck. Also you will need to ensure that the position of the runway and routes files are correct later on. Good luck. 1 1
joey45 Posted April 24 Posted April 24 Collision model and you need to adjust some lines in the code. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Tromp Posted April 25 Posted April 25 Thank you very much! I understand that I need to edit lines of code, but which ones? I tried changing these, but nothing changes.
TeTeT Posted April 25 Posted April 25 You need to look for a file with the terms runways and routes in it, that's usually a set of positions where you need to change the vertical component. 1
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