Marshallman Posted August 11, 2023 Posted August 11, 2023 Anyone finding it clearer through the ReverbG2 with more space from the lens?? I pulled back from the normal position about the depth of the current mask and it was significantly clearer. Now looking for a spacer or another mask to trial that or other suggestions? 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
A.F. Posted August 12, 2023 Posted August 12, 2023 It may be a stupid question: Is it possible that your eyesight is not so good anymore?
Marshallman Posted August 13, 2023 Author Posted August 13, 2023 Its fine!... I notice my eye lashes are touching the lenses, feels too close for me. 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
plott1964 Posted September 21, 2023 Posted September 21, 2023 The G2 comes with a plastic spacer with magnets. Are you using that? 1 PC specs: Intel Core i7-13700K [Raptor Lake 3.4GHz Sixteen-Core LGA 1700] (stock clock)/64.0 GB RAM/RTX 3080 GPU (stock clock)/Windows 10 Home/Multiple M.2 SSD Drives/T.Flight HOTAS X/HP Reverb G2
Marshallman Posted September 29, 2023 Author Posted September 29, 2023 Yes thanks.. I have improved the clarity since. Combining XRtoolkit, Nvidia settings. Sorted effectively. 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Ghostmaker Posted November 21, 2023 Posted November 21, 2023 On 9/29/2023 at 7:25 PM, Marshallman said: Yes thanks.. I have improved the clarity since. Combining XRtoolkit, Nvidia settings. Sorted effectively. Can i ask what settings you changed to clear the reverb up? Im in a similar place. Im running a 4090 system. 7800x3d and 32gb. With hp reverb.
Jive Posted November 21, 2023 Posted November 21, 2023 Something pretty nice is using Quadviews by mbucchia https://github.com/mbucchia/Quad-Views-Foveated/wiki With a 4090 you can probably set the outer as a PD of 1.0 then try the inner at something like 2.0 I have a 3080ti so it's not quite enough horsepower for me to run it consistently but it looks super nice
Marshallman Posted November 22, 2023 Author Posted November 22, 2023 5 hours ago, Ghostmaker said: Can i ask what settings you changed to clear the reverb up? Im in a similar place. Im running a 4090 system. 7800x3d and 32gb. With hp reverb. You can... I posted here... Biggest change I got was dropping to 60 hz in the reverb app. TRy this to start and let me know Ive done a few adjustments since. https://forum.dcs.world/topic/334462-dlss-vr/?do=findComment&comment=5325674 4 hours ago, Jive said: Something pretty nice is using Quadviews by mbucchia https://github.com/mbucchia/Quad-Views-Foveated/wiki With a 4090 you can probably set the outer as a PD of 1.0 then try the inner at something like 2.0 I have a 3080ti so it's not quite enough horsepower for me to run it consistently but it looks super nice You change the settings in OpenXR toolkit? 1 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Ghostmaker Posted November 22, 2023 Posted November 22, 2023 4 hours ago, Marshallman said: You can... I posted here... Biggest change I got was dropping to 60 hz in the reverb app. TRy this to start and let me know Ive done a few adjustments since. https://forum.dcs.world/topic/334462-dlss-vr/?do=findComment&comment=5325674 You change the settings in OpenXR toolkit? Cheers mate ill try changing to 60hz, i assume this is in the windows mixed reality vr setting area. The cockpit seems clear but when flying most is fairly ok but not what i was expecting from a 2160 per eye vr headset. My 1440 screen looks ok though
Marshallman Posted November 22, 2023 Author Posted November 22, 2023 1 hour ago, Ghostmaker said: Cheers mate ill try changing to 60hz, i assume this is in the windows mixed reality vr setting area. The cockpit seems clear but when flying most is fairly ok but not what i was expecting from a 2160 per eye vr headset. My 1440 screen looks ok though Yes in mixed reality Portal Headset settings (Bottom left lower corner, three dots) gives you option of 90hz or 60 hz... Selected Best visual Quality - 4320x2160 best Quality and 60hz framerate Also theOpen XR tools for Windows mixed reaiity ....I have recently set the Rendering settings scale to150% Still tweaking but I am getting smooth flight on the F16, Spitfire, Huey, Apache...which is heavy on FPS. Next upgrade is to 64G ram which I saw on another thread... is probably needed for online servers, as some can use 32g 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Jive Posted November 22, 2023 Posted November 22, 2023 6 hours ago, Marshallman said: You can... I posted here... Biggest change I got was dropping to 60 hz in the reverb app. TRy this to start and let me know Ive done a few adjustments since. https://forum.dcs.world/topic/334462-dlss-vr/?do=findComment&comment=5325674 You change the settings in OpenXR toolkit? Quadviews is a separate addition to OXRTK. It's worth having a read through the page I linked, there's a config file you can edit if you wanted something like the PD I mentioned there. Essentially you'd be rendering your outer/peripheral view at 100% and then the centre at 200% (PD 2.0). It looks super sharp. Worth experimenting with imo 1
Marshallman Posted November 27, 2023 Author Posted November 27, 2023 On 11/22/2023 at 10:36 AM, Jive said: Quadviews is a separate addition to OXRTK. It's worth having a read through the page I linked, there's a config file you can edit if you wanted something like the PD I mentioned there. Essentially you'd be rendering your outer/peripheral view at 100% and then the centre at 200% (PD 2.0). It looks super sharp. Worth experimenting with imo I downloaded this then read the wiki and tried to understand what I needed to do, but im a bit lost at this stage when it comes to writing lua files. 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Brun Posted November 27, 2023 Posted November 27, 2023 On 11/21/2023 at 10:52 PM, Jive said: Something pretty nice is using Quadviews by mbucchia https://github.com/mbucchia/Quad-Views-Foveated/wiki With a 4090 you can probably set the outer as a PD of 1.0 then try the inner at something like 2.0 I have a 3080ti so it's not quite enough horsepower for me to run it consistently but it looks super nice For a headset without eye tracking, what's the difference between this and the fixed foveated rendering in OpenXR toolkit? Asus Z690 Hero | 12900K | 64GB G.Skill 6000 | 4090FE | Reverb G2 | VPC MongoosT-50CM2 + TM Grips | Winwing Orion2 Throttle | MFG Crosswind Pedals
Joch1955 Posted November 27, 2023 Posted November 27, 2023 yes, I have a G2, Quadview does not work on the regular G2 because it does not have eye tracking, but you can try turning on Fixed Foveated Rendering through Open XR toolkit, it may give you some extra FPS without noticeably affecting image quality. 60 vs 90 HZ does not really affect the image, the G2 is designed for 90 HZ and that is what you should leave it at. If you do not have the horsepower to consistently run at 90 fps, you can try Motion Reprojection. In DCS, it's side effects are pretty much unnoticeable. I run with MR on, FPS is locked at 45 fps which allows me to bump up a lot of the in game graphic settings. The only real way to increase image clarity to increase Pixel Density and/or the the native resolution, although obviously you need the HP. I have 3070ti so leave it at PD = 1.0 and the native resolution. I can read all the cockpit instruments clearly which is what I care about. You can also try turning off all FSAA, which will make the cockpit instruments clearer. You will get jaggies outside the cockpit, although that is only really noticeable close to the ground. DLAA is also good, smooths out the jaggies with only a small hit on FPS.
The_Nephilim Posted November 28, 2023 Posted November 28, 2023 22 hours ago, Joch1955 said: yes, I have a G2, Quadview does not work on the regular G2 because it does not have eye tracking, but you can try turning on Fixed Foveated Rendering through Open XR toolkit, it may give you some extra FPS without noticeably affecting image quality. 60 vs 90 HZ does not really affect the image, the G2 is designed for 90 HZ and that is what you should leave it at. If you do not have the horsepower to consistently run at 90 fps, you can try Motion Reprojection. In DCS, it's side effects are pretty much unnoticeable. I run with MR on, FPS is locked at 45 fps which allows me to bump up a lot of the in game graphic settings. The only real way to increase image clarity to increase Pixel Density and/or the the native resolution, although obviously you need the HP. I have 3070ti so leave it at PD = 1.0 and the native resolution. I can read all the cockpit instruments clearly which is what I care about. You can also try turning off all FSAA, which will make the cockpit instruments clearer. You will get jaggies outside the cockpit, although that is only really noticeable close to the ground. DLAA is also good, smooths out the jaggies with only a small hit on FPS. ummm Quadview works in the regular G2 even without eyetracking.. running at 60 hz is better if your PC is not able to run a 90fps and you dont see the flicker @60hz.. Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Joch1955 Posted November 29, 2023 Posted November 29, 2023 8 hours ago, The_Nephilim said: ummm Quadview works in the regular G2 even without eyetracking.. well no, there seems to be a lot of confusion on that part. QuadView only works with HMDs that have eye tracking. If you force it on a HMD like the regular G2, you just get the same FFR already available in the OpenXR tool kit: Quote This software lets you use Eye-Tracked Foveated Rendering (sometimes referred to as Dynamic Foveated Rendering) with your Pimax Crystal, Meta Quest Pro, and other headsets supporting eye tracking via OpenXR in games using the quad views rendering technique like Digital Combat Simulation (DCS) and Pavlov VR. If your headset does not embed an eye tracking device, you will be getting Fixed Foveated Rendering instead. Home · mbucchia/Quad-Views-Foveated Wiki · GitHub
The_Nephilim Posted November 29, 2023 Posted November 29, 2023 (edited) 3 hours ago, Joch1955 said: well no, there seems to be a lot of confusion on that part. QuadView only works with HMDs that have eye tracking. If you force it on a HMD like the regular G2, you just get the same FFR already available in the OpenXR tool kit: Home · mbucchia/Quad-Views-Foveated Wiki · GitHub well yes it works like I said without the eye tracking.. from what I read on the github it is a bit better then the Open XR toolkit.. Edited November 29, 2023 by The_Nephilim Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
slowmover Posted November 29, 2023 Posted November 29, 2023 I am running my G2 at 60Hz it has a small flickering but quality is way much better 1 [sIGPIC][/sIGPIC]
Joch1955 Posted November 29, 2023 Posted November 29, 2023 9 hours ago, The_Nephilim said: well yes it works like I said without the eye tracking.. from what I read on the github it is a bit better then the Open XR toolkit.. Not sure why you keep claiming that after I provided you with the pertinent link to the website, but maybe we can get @mbucchia to comment on whether there is any benefit to try to use QuadView if you have a headset that does not support eye tracking like the plainjane Reverb G2.
The_Nephilim Posted November 29, 2023 Posted November 29, 2023 have a Merry Christmas.. 8 hours ago, Joch1955 said: Not sure why you keep claiming that after I provided you with the pertinent link to the website, but maybe we can get @mbucchia to comment on whether there is any benefit to try to use QuadView if you have a headset that does not support eye tracking like the plainjane Reverb G2. 1 Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Jive Posted November 30, 2023 Posted November 30, 2023 19 hours ago, Joch1955 said: Not sure why you keep claiming that after I provided you with the pertinent link to the website, but maybe we can get @mbucchia to comment on whether there is any benefit to try to use QuadView if you have a headset that does not support eye tracking like the plainjane Reverb G2. Quadviews works with a standard G2. You can try it out for yourself very easily. The benefit being that you can set the config file to have whatever PD you want in the outer and inner ring. In OpenXR Toolkit you can only set the size and quality reduction. So in Quadviews you could set your inner PD to 2.0 for example and have an extra sharp center without applying that PD to your entire screen. 1
Marshallman Posted November 30, 2023 Author Posted November 30, 2023 1 hour ago, Jive said: Quadviews works with a standard G2. You can try it out for yourself very easily. The benefit being that you can set the config file to have whatever PD you want in the outer and inner ring. In OpenXR Toolkit you can only set the size and quality reduction. So in Quadviews you could set your inner PD to 2.0 for example and have an extra sharp center without applying that PD to your entire screen. Can you post a copy of your config file at some stage please? regards 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Jive Posted November 30, 2023 Posted November 30, 2023 13 hours ago, Marshallman said: Can you post a copy of your config file at some stage please? regards I'm not actually using it at the moment, I have a 3080ti and although I really liked a high PD in the focus area it doesn't have the horsepower to keep the performance I need. Also I've been recording VR footage so I need a more uniform image quality. That said, here's the link with the configuration options including the location for the cfg file https://github.com/mbucchia/Quad-Views-Foveated/wiki/Advanced-Configuration With a 4090 I think it's worth trying out something like peripheral_multiplier=1.0 focus_multiplier=2.0 It looks great 1
Marshallman Posted December 1, 2023 Author Posted December 1, 2023 Brilliant thankyou!! 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Comante Posted December 1, 2023 Posted December 1, 2023 Quadview is a very interesting thing, I had to mess up the settings to understand if it was working.. it definitely works on the standard G2, you just need to find the right balance to not introduce stutters (if you are on a old GPU like me (1080)). The only problem I noticed is that artifact are more severe in fast movement, and helo rotor mess reprojection more than without this options. I need to try it paired with turbo.
Recommended Posts