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Posted

Hi ED,

would it be possible, for a player (that has ejected/floated to earth) to 'jump into' a helicopter that has landed next to them, in order to be flown back to base?  (Restriction could be that you must be within 100 meters of the helo maybe?)

Just an idea.

'52

Posted (edited)
10 hours ago, Gunslinger52 said:

would it be possible, for a player (that has ejected/floated to earth) to 'jump into' a helicopter that has landed next to them, in order to be flown back to base?  (Restriction could be that you must be within 100 meters of the helo maybe?)

May I suggest that you'd have to actually reach the landed helicopter (or be elevated by reaching a rope) and just sit in it, no piloting, but operating side gun would be fine when installed.

Edited by draconus
  • Like 1

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Posted

This would be good.

I’ve crash landed, jumped out and walked to the nearby farm looking to hop on a tractor or something. Maybe we could commandeer a willys to drive back to the field too?

  • Like 2
Posted
50 minutes ago, Slippa said:

Maybe we could commandeer a willys to drive back to the field too?

only if you find the key

  • Like 1

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Posted

I reckon a Willys would be a doddle to hotwire. 🙂

I’ve driven one. I can’t go without mentioning it as it was a childhood dream to own one, not that I do. Chatting to an owner taking pics of his jeep he just asked if I wanted to drive it and I almost fell over. I had a few laps of the airfield, beeping the little horn and grinning like a little kid, pulled up to my missus and told her we were “off to the Ardennes”. I’ll never forget it and will always be grateful. Serendipity.

I do like the idea of being able to rescue downed pilots though. By land, sea or air.

  • Like 3
Posted (edited)
12 hours ago, Gunslinger52 said:

would it be possible, for a player (that has ejected/floated to earth) to 'jump into' a helicopter that has landed next to them, in order to be flown back to base?

I'm sure that ED could, eventually, make that a possibility with their combined arms module and some creative spawning.

There is a gaming issue here that will make this idea a non-starter for 99.9% of all players: From the moment that you eject to the moment that the helicopter arrives, you have typically 25 minutes (in a game, much, much longer in reality) to wait around. Then, once the chopper takes you up, you sit around for another 20-25 minutes (or more) until you are back at base. So you are looking at 50 minutes downtime that you could spend flying, or other things that may be more entertaining. 

I've written missions in which pilots cannot re-slot until an (auto-generated) CSAR mission rescues their pilot should he survive ejection. The result was that each and every pilot made sure that they do not survive ejection so they don't have to wait. This idea would be possible for ED to make real, sure. I believe that it would not be any fun to play for most people, though.

What I have now implemented in some of my missions is a system where each side has a limited amount of pilots for player aircraft. If you eject or die, your side loses a pilot. If you eject and the pilot survives, a CSAR mission is auto-generated. If someone on your side successfully rescues the (AI) parachutist, your side re-gains a pilot (and, obviously, if your side loses all pilots, they lose the engagement). People in my group like this a lot, as it gives their helicopter skills something of value to do.

Edited by cfrag
  • Like 4
Posted
This would be good.
I’ve crash landed, jumped out and walked to the nearby farm looking to hop on a tractor or something. Maybe we could commandeer a willys to drive back to the field too?
And here I was thinking lawnmowers were your thing. You couldn't even find a horse? Silly farm...

Willys are awesome, have had the fortunate to drive a few!

Sent from my MAR-LX1A using Tapatalk

  • Like 1
Posted
5 hours ago, MAXsenna said:

And here I was thinking lawnmowers were your thing. You couldn't even find a horse? Silly farm...

Willys are awesome, have had the fortunate to drive a few! emoji1303.png

Sent from my MAR-LX1A using Tapatalk
 

Well, who doesn’t see a sit down mower and feel the urge to jump on? …And that grass does need cutting.😁

Well done driving the willys. If it gave you even half the thrill it did me you’ll know, you have to mention having driven one. 🙂

  • Like 1
Posted
Well, who doesn’t see a sit down mower and feel the urge to jump on? …And that grass does need cutting.
Well done driving the willys. If it gave you even half the thrill it did me you’ll know, you have to mention having driven one. 
Got stuck more than once. So yes, I get you!

Sent from my MAR-LX1A using Tapatalk

Posted
2 hours ago, Slippa said:

Well, who doesn’t see a sit down mower and feel the urge to jump on? …And that grass does need cutting.😁

It really does.

 

  • Like 1

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Posted
19 hours ago, cfrag said:

I'm sure that ED could, eventually, make that a possibility with their combined arms module and some creative spawning.

There is a gaming issue here that will make this idea a non-starter for 99.9% of all players: From the moment that you eject to the moment that the helicopter arrives, you have typically 25 minutes (in a game, much, much longer in reality) to wait around. Then, once the chopper takes you up, you sit around for another 20-25 minutes (or more) until you are back at base. So you are looking at 50 minutes downtime that you could spend flying, or other things that may be more entertaining. 

I've written missions in which pilots cannot re-slot until an (auto-generated) CSAR mission rescues their pilot should he survive ejection. The result was that each and every pilot made sure that they do not survive ejection so they don't have to wait. This idea would be possible for ED to make real, sure. I believe that it would not be any fun to play for most people, though.

 

Fair point. For it to be possible would be great. In practicality, maybe not so much.

I wouldn’t mind struggling to limp home holed like a colander, belly-landing in a field and secreting myself in a hay barn for a bit. Couple of days maybe with the resistance while I wait one night for the torches to be lit to mark out the runway for a Lizzie. Couple of hours getting home, damp, cold, possibly wounded, debrief, wash, kippers, pipe, pint and slippers… hmmm, I dunno now?

  • Like 1
Posted
On 8/19/2023 at 1:34 AM, cfrag said:

I'm sure that ED could, eventually, make that a possibility with their combined arms module and some creative spawning.

There is a gaming issue here that will make this idea a non-starter for 99.9% of all players: From the moment that you eject to the moment that the helicopter arrives, you have typically 25 minutes (in a game, much, much longer in reality) to wait around. Then, once the chopper takes you up, you sit around for another 20-25 minutes (or more) until you are back at base. So you are looking at 50 minutes downtime that you could spend flying, or other things that may be more entertaining. 

I've written missions in which pilots cannot re-slot until an (auto-generated) CSAR mission rescues their pilot should he survive ejection. The result was that each and every pilot made sure that they do not survive ejection so they don't have to wait. This idea would be possible for ED to make real, sure. I believe that it would not be any fun to play for most people, though.

What I have now implemented in some of my missions is a system where each side has a limited amount of pilots for player aircraft. If you eject or die, your side loses a pilot. If you eject and the pilot survives, a CSAR mission is auto-generated. If someone on your side successfully rescues the (AI) parachutist, your side re-gains a pilot (and, obviously, if your side loses all pilots, they lose the engagement). People in my group like this a lot, as it gives their helicopter skills something of value to do.

 

Yeah fair enough.  Perhaps your mission parameters could be made a choice for all of us built into the game.

Thanks for the perspective. 

  • 5 weeks later...
Posted

@cfrag I have been trying to implement CSAR script into my missions to go with MIST/CTLD. I followed the CSAR test mission example and it show up in F10, I can pick up the pilot but for some reason I can’t drop him off. I landed at invisible FARP, created a blue mash unit and it just doesn’t happen. Could send me one of your missions so I can see what I might be doing wrong?

  • Like 1

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Posted
1 hour ago, 104th_Money said:

I have been trying to implement CSAR script into my missions to go with MIST/CTLD.

DML's abilities for CSAR do not require Mist nor CTLD, so maybe you are overdoing it 🙂

(uh, just realized that you may not have realized that I'm talking about DLM - you'll find it here:

 

 

1 hour ago, 104th_Money said:

I landed at invisible FARP, created a blue mash unit and it just doesn’t happen.

I'm not sure what you mean by that. CSARmanager looks for zones with 'csarbase' attributes - if you land in one of those zones, the CSAR mission should autocomplete if you are of the correct faction.

1 hour ago, 104th_Money said:

Could send me one of your missions so I can see what I might be doing wrong?

Sure - DML comes with full documentation of the CSAR module, and the demo mission "CSAR of Georgia", which fully documents what that mission does. You may also find this interesting:

and 

That will walk you through the entire process of adding CSAR to your missions. The demo missions are here

https://www.digitalcombatsimulator.com/en/files/3329564/

and here

 https://www.digitalcombatsimulator.com/en/files/3330145/

Hope this helps. If you run into problems, just holler 🙂 

 

Posted

@cfrag I have been trying to implement CSAR script into my missions to go with MIST/CTLD. I followed the CSAR test mission example and it show up in F10, I can pick up the pilot but for some reason I can’t drop him off. I landed at invisible FARP, created a blue mash unit and it just doesn’t happen. Could send me one of your missions so I can see what I might be doing wrong? Will check it out when I get home from work. Appreciate the help bud!

Appreciate the help bud!

  • Like 1

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