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Posted

Would it be possible after end of flight, when exiting the mission, to save the aircraft in it's current state and use this exact aircraft for next mission? It would then record landings, flight hours and other usage parameters to generate failures in the coming missions, completely independent on the mission itself. So failures then are not completely random like now but linked together with the use of you airplane. For instance if you have several hard landings in one or two missions maybe on the third one you get a failure on the landing gear. And you would have to shut it down properly after each flight iaw procedures to avoid different failures on next startup. It would really require you to treat the aircraft good and follow procedures the whole process from start to stop in a campaign.  

This could potentially be a little complex but everything is possible in the future of DCS🙂

 

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A-4E, F-5, F-18, F-16, UH-1H, KA-50 

Posted

Interesting idea.  
What it might then call for are maintenance benefits and times.  Eg, let’s say that you’ve gone out on a mission, overused the engine a little and blown a tyre on landing.

The tyre should be a fairly obvious repair item.  For the engine, would you want for there to be a pop up maintenance window to give you the choice to repair?  It would feed in nicely to the dynamic campaign idea as you might be able to restrict those maintenance windows if the airfield doesn’t have the appropriate supplies.

Definitely worth interesting, though it could be seen as micro-management.  I like the idea of it as an option, though it feels fairly low priority.

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7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted

something like this would make sense with the "upcoming" dynamic campaign, where maintainance downtime could be part of the tactical decision making.
the obvious issue is, that dcs modules only simulate battle damage. wear and tear is not simulated at all. therefore thif feature would require a significant amount of dev time per module to really work...

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My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

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