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ideas to improve the create fast mission builder


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Posted

One of the many areas where DCS could be improved is the "create a fast mission menu" I would love to see the following added, at least to the advanced menu and to the dynamic campaign when we get it

  • coalition builder- the default unit list would be based on this 
  • scenario/ mission - an over all scenario for the mission.  I'm not sure how many pre-canned options there could be but it would help build the unit list as well as mission roles 
  • single / multiplayer options- the mission might be straight single player, coop, PVP mostly HI 
  • date - right now we just have the time but I would love to see the day, month and year added. I know right now we have season and I am assuming the plane selected and historical mode check box will determine the equipment used by both sides.
  • a more detailed unit filter and selection menu- we should have a menu where we can apply the one of the following labels to unit categories, subcategories, and types. 

Pooled/potential- the default setting for anything that isn't excluded or mandated

excluded- a given asset can't be used. If I select historical mode, than anything that DCS claims isn't period will be excluded automatically and there should also be a manual option to exclude an asset I don't want to show up for any reason

Mandated- This would require that a mission uses a given asset. It would override historical mode so  If I want a final countdown mission then I might move a modern carrier battlegroup and planes to mandated.

  • new mission based on existing mission- The idea is simple, use AI to make a static campaign. The quick mission editor will use the mission goals and asset set for one mission to build a follow on mission that would take place immediately after the first. 

 

Posted

Yeah it sure would be great if the quick mission generator was able to come up with something that actually resembles a real combat mission. 

Its been years since I've tried to use that thing, but from what I remember, all it was really able to do was randomly spawn a bunch of units in close proximity to each other who then all die within minutes. 

Posted
45 minutes ago, Tree_Beard said:

Yeah it sure would be great if the quick mission generator was able to come up with something that actually resembles a real combat mission. 

Its been years since I've tried to use that thing, but from what I remember, all it was really able to do was randomly spawn a bunch of units in close proximity to each other who then all die within minutes. 

I have seen some missions turn out ok. For example last night I was playing a SEAD mission for a strike by a flight of  L-39s 

Posted

Ya, I haven't clicked on that thing in years either.

For those who haven't see it yet, Briefing Room is quite brilliant. Yes, it's one extra step outside of DCS itself, but the results are far better.

If the quick mission generator could replicate Briefing Room .. well that would be the way to go in my opinion.

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Posted
On 9/6/2023 at 3:12 PM, wowbagger said:

Ya, I haven't clicked on that thing in years either.

For those who haven't see it yet, Briefing Room is quite brilliant. Yes, it's one extra step outside of DCS itself, but the results are far better.

If the quick mission generator could replicate Briefing Room .. well that would be the way to go in my opinion.

Thanks for the link, I agree something close to that would be awesome 

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