[DE] T-Bone Posted September 3, 2023 Posted September 3, 2023 (edited) We wanted to transport various objects by sling load in the multicrew with the Mi-8, and there was massive bouncing/swinging of the load and the rope every time the load was picked up. The video was taken from the co-pilot's seat, for the pilot himself everything was normal. After a few minutes in this condition, the attached load suddenly exploded and caused us to crash. slingloadbug.mp4 Edited September 3, 2023 by [RENEGADES] T-Bone Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
MAXsenna Posted September 3, 2023 Posted September 3, 2023 T-Bone" userid="66389"] We wanted to transport various objects by sling load in the multicrew with the Mi-8, and there was massive bouncing/swinging of the load and the rope every time the load was picked up. The video was taken from the co-pilot's seat, for the pilot himself everything was normal. After a few minutes in this condition, the attached load suddenly exploded and caused us to crash. slingloadbug.mp4Maybe the weightlessness is back... Sent from my MAR-LX1A using Tapatalk
[DE] T-Bone Posted September 3, 2023 Author Posted September 3, 2023 1 minute ago, MAXsenna said: Maybe the weightlessness is back... Sent from my MAR-LX1A using Tapatalk Was there ever a bug with this behavior? Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
MAXsenna Posted September 3, 2023 Posted September 3, 2023 T-Bone" userid="66389"] Was there ever a bug with this behavior?A few years back in single player. The cargo was pretty much weightless and would literally sling around until it wrapped around you, (me dead), but you could "fight it", and make it stable. But it was really hard, because you had to do it either by guessing, look out the blister, cargo view for the engineer or F2.I kind of hope this is the same bug only for MP, because then I will assume they know to fix it.Cheers! =Sent from my MAR-LX1A using Tapatalk 1
admiki Posted September 3, 2023 Posted September 3, 2023 Antennae cargo was never fixed. It would actively jump and kill you.
MAXsenna Posted September 3, 2023 Posted September 3, 2023 Antennae cargo was never fixed. It would actively jump and kill you.Aha! Sent from my MAR-LX1A using Tapatalk
Flappie Posted September 3, 2023 Posted September 3, 2023 2 hours ago, admiki said: Antennae cargo was never fixed. It would actively jump and kill you. Which one exactly, please? I know we've been dealing with that antenna together, but it's been ages! 1 ---
admiki Posted September 3, 2023 Posted September 3, 2023 (edited) I can't remember exact cargo and I can't find that old mission. Let me comb through files Edited to add: found it, it turns out it's mod cargo. I was certain it was vanilla DCS cargo. Disregard. Edited September 3, 2023 by admiki 2
[DE] T-Bone Posted September 5, 2023 Author Posted September 5, 2023 Attached are the track files from both clients. I can reproduce this bug at any time. Mi-8_Pilot.zip Mi-8_Co-Pilot.zip Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
Xander8912 Posted September 11, 2023 Posted September 11, 2023 As far as I know it works well in single player but we often have this problem in my squadron in multiplayer not necessarily in multi crew. Synchronisation problem? 1
[DE] T-Bone Posted September 15, 2023 Author Posted September 15, 2023 (edited) On 9/11/2023 at 7:46 PM, Xander8912 said: As far as I know it works well in single player but we often have this problem in my squadron in multiplayer not necessarily in multi crew. Synchronisation problem? We almost always have the phenomenon that the cargo sometimes sways back and forth too much when we fly in MP with separate machines and carry cargo. It just looks weird, but it's never been a problem before. But in this case, when we fly in multicrew and attach cargo, it is absolutely stable for the pilot, but for the co-pilot it is a rocking and wobbling phenomenon. This also causes it to bang at some point in flight and the whole ménagerie falls out of the sky.... Edited September 15, 2023 by [RENEGADES] T-Bone 1 Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
[DE] T-Bone Posted September 30, 2023 Author Posted September 30, 2023 One question is this bug reported or not? Could it be reproduced in the trackfiles? I can provide more trackfiles if needed, that's no problem at all. It would be nice if in 2.9 this could be fixed. Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
[DE] T-Bone Posted November 30, 2023 Author Posted November 30, 2023 Bug is still present in 2.9.1.48335 mi8_multicrew_slingload_2.trk mi8_multicrew_slingload_1.trk 1 Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
Flappie Posted December 3, 2023 Posted December 3, 2023 (edited) Thanks for the tracks. The issue is now reported. Sorry about the delay. It's a global DCS issue by the way, since the UH-1 does that too. Edited December 3, 2023 by Flappie 1 1 ---
[DE] T-Bone Posted December 4, 2023 Author Posted December 4, 2023 19 hours ago, Flappie said: Thanks for the tracks. The issue is now reported. Sorry about the delay. It's a global DCS issue by the way, since the UH-1 does that too. Roger Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
Flappie Posted July 11 Posted July 11 This should be fixed in today's update. Please let me know. ---
eleventy Posted July 15 Posted July 15 Not sure if it's related to this bug, but since the latest updated, slingloading in the Mi-8 in multiplayer does not work for me and others: Either cargo immediately unhooks after hooking up and the cargo crate starts flickering below the aircraft, still attached. Or the crate simply sinks into the ground plane and does not unhook. Manual unhook also results in a flickering crate that is visible in F1, but not on F10 map. Tested on Rotorheads server and BlacksharkDen server. Both servers use CTLD to generate crates dynamically. It does work with Mi-8 in single player, and with the Huey in these multiplayer servers. rope_3.mp4 SYRIA_TPE_v1_RUN1-20240715-131217.trk
[DE] T-Bone Posted July 16 Author Posted July 16 On 7/11/2024 at 7:36 PM, Flappie said: This should be fixed in today's update. Please let me know. In the MP, the sling load is now completely faulty. Both alone in the machine and in pairs or threes, the load twitches so much that the helicopter is destroyed. Attached are various track files from 3 different users. slingload_bugtest.zip Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
admiki Posted July 17 Posted July 17 I just hope it won't take 2 years for the fix like it did last time this bug showed up. 1
[DE] T-Bone Posted July 18 Author Posted July 18 On 7/17/2024 at 2:49 AM, admiki said: I just hope it won't take 2 years for the fix like it did last time this bug showed up. If the problem is solved by the time the Chinook is released, I'll be happy... no pressure 1 Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, ASrock RX 7900 XTX Second machine: Ryzen 5 5600X, 32Gb 3600Mhz, ASrock 7700 XT Equipment: microHELIS Bell 206 Pedale + Toe-Brakes, microHELIS OH-58D Collective, DIY FFB-Rhino clone, Realteus Forcefeel, TrackIR 5
admiki Posted July 30 Posted July 30 On 7/17/2024 at 12:06 AM, Flappie said: Issue reproduced and reported. Thanks for the heads up. BTW, same thing is going on with Huey and Mi-24, so this is more of DCS wide issue than Mi-8 problem
Flappie Posted July 30 Posted July 30 1 minute ago, admiki said: BTW, same thing is going on with Huey and Mi-24, so this is more of DCS wide issue than Mi-8 problem Yes, it's reported for all helicopters. ---
Flappie Posted August 25 Posted August 25 (edited) Hey @admiki. Can you please confirm this issue is gone for good? Edited August 25 by Flappie ---
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