MIghtymoo Posted October 23, 2023 Posted October 23, 2023 (edited) Useful info from the creator of OXRTK, mbucchia OpenXR Toolkit foveated rendering has no CPU cost but a lot less GPU gain Quad Foveated Rendering views is much higher gains on GPU but high cost on CPU So decide which to use based on if you are CPU- or GPU-limited… Edited October 23, 2023 by MIghtymoo 2 Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
j9murphy Posted October 23, 2023 Posted October 23, 2023 if you want to use eye tracking then only QVFR will provide that, correct? or do I have that wrong...
slughead Posted October 23, 2023 Posted October 23, 2023 1 minute ago, j9murphy said: if you want to use eye tracking then only QVFR will provide that, correct? or do I have that wrong... Correct. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
diego999 Posted October 24, 2023 Posted October 24, 2023 (edited) After more testing, I think I found the best settings for my hardware. QVFR didn't work for my older CPU, so I went back to the OpenXR's Toolkit fixed foveated. Then I switched from Oculus ASW to Turbo Mode in OpenXR Toolkit, then turned on DLSS in quality mode with sharpening slider to max (1). This combination gave me better performance with slightly better visuals. Nothing amazing, but it was noticeable better. I remember testing Turbo Mode some months ago and discarding it as the artifacts were bad. I don't know if it got better or my perception is wrong, but now the visuals seemed better and the artifacts were not worse than the ones you see with Oculus ASW. PROS: - Slightly better performance - Slightly better visuals in general - Almost no terrain stuttering (this is the most important for me) - No more shimmering CONS: - some minimal but annoying ghosting. - no way to measure frametimes as Turbo Mode ruins benchmarking tools I will play with these settings for a while see how they perform in complex missions with a lot of units, but I think I now have headroom to crank pixel density a bit more, from 1.15 to 1.25 perhaps. i5 10400F, 3060ti, 64GB RAM, Quest 2. Edited October 24, 2023 by diego999
Dentedend10 Posted October 24, 2023 Posted October 24, 2023 (edited) I haven’t seen much posts pro-TAA. However, I have to say that a quick test showed me the best visuals with TAA only. I always noticed the shimmering in the F14 cold start in the Caucasus on the wings of adjacent aircraft. With TAA it’s gone!! Very happy about that. I guess the only cons is a little bit too of ghosting happening now. Still, I probably prefer that to shimmering. I have tried all AA methods and all upscaling methods. Best visuals are TAA with no upscaling for me. Am using DFR specs down below Edited October 24, 2023 by Dentedend10 Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3
zildac Posted October 24, 2023 Posted October 24, 2023 52 minutes ago, Dentedend10 said: I haven’t seen much posts pro-TAA. However, I have to say that a quick test showed me the best visuals with TAA only. I always noticed the shimmering in the F14 cold start in the Caucasus on the wings of adjacent aircraft. With TAA it’s gone!! Very happy about that. I guess the only cons is a little bit too of ghosting happening now. Still, I probably prefer that to shimmering. I have tried all AA methods and all upscaling methods. Best visuals are TAA with no upscaling for me. Am using DFR specs down below I'm having great results with TAA and virtually zero shimmers. The only downside is the "fiery phoenix" ghosting effect, which sometimes occurs, but I rarely notice it unless I'm low and fast or looking out the side of the canopy and pulling hard. Definitely better image than DLSS or DLAA for me, with a 0.2 sharpening factor. 2 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
MIghtymoo Posted October 24, 2023 Posted October 24, 2023 I love TAA for still/slow moving scenes, but it produces some strange and annoying artifacts especially during take off and landing and in rapid moving scenes. After testing alot, I have landed on DLSS Quality. I am running 3850x3850 resolution and the artifacts are kept to a minimum. Also running quad foveated rendering. Due to DLSS I can increase the view distance from medium to high (I can’t stand the buildings popping up like mushrooms on the shorter view distances). Now able to run 72Hz stable frames without reprojection. Guess there is no magic settings, just personal preferences and hardware limitations. Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
Jive Posted October 24, 2023 Posted October 24, 2023 I've had the same concerns as a lot of people here. DLAA and DLSS are nice but the blurring on aircraft and on MFDs such as TDC movement is really the only downside. I tried going back to MSAA but the seeing the shimmer again has made that a no go. This has been the update to finally drive me towards trying 60hz with a Reverb G2, it took less time than I anticipated to filter out the flickering. Prior to this I was pretty happy with 90hz and Motion Reprojection, the artifacts rarely bothered me. However, 60hz with DLAA 130% render resolution is providing a nice balance of clarity and smoothness.
Lorenzo.D Posted October 24, 2023 Posted October 24, 2023 I can t understand BlurryGhostingSchimmering.Anyone have photo/bideo example tò understand?Inviato dal mio CPH2219 utilizzando Tapatalk
Jive Posted October 24, 2023 Posted October 24, 2023 29 minutes ago, Lorenzo.D said: I can t understand Blurry Ghosting Schimmering. Anyone have photo/bideo example tò understand? Inviato dal mio CPH2219 utilizzando Tapatalk I suppose I'd say it like this: Blurry - Difficult to make out detail or text, like with a lower resolution Ghosting - When you need an object under motion leave a ghost of itself behind as a trail Shimmering - The strange edge artifact/pixelation you often see on the horizon or on clouds in VR when using no AA or using MSAA. TXAA and DLAA seem to fix it. 4
Lorenzo.D Posted October 26, 2023 Posted October 26, 2023 I try dlss quality with virtual desktop beta(with openxr support) in godlike supersampling and for me the quality Is accettabile. I can read the mfds . It similar for me tò msaa 2x but i have some schimmering/flickering....(slight movement in some portions even in stationary things)On the Mission f18 cold star supercarrier i see schimmering also on the sheep crew.what can I do to decrease it?Inviato dal mio CPH2219 utilizzando Tapatalk
MIghtymoo Posted October 26, 2023 Posted October 26, 2023 (edited) 42 minutes ago, Lorenzo.D said: I try dlss quality with virtual desktop beta(with openxr support) in godlike supersampling and for me the quality Is accettabile. I can read the mfds . It similar for me tò msaa 2x but i have some schimmering/flickering....(slight movement in some portions even in stationary things) On the Mission f18 cold star supercarrier i see schimmering also on the sheep crew. what can I do to decrease it? Inviato dal mio CPH2219 utilizzando Tapatalk If you previously ran through SteamVR: Remember Godlike supersampling is not very high when you bypass SteamVR (usually SteamVR has slider on 150% as default together with VD). You need to increase resolution in either in OXRTK or by changing pixel density in DCS (I recommend the first). Edited October 26, 2023 by MIghtymoo Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
Lorenzo.D Posted October 26, 2023 Posted October 26, 2023 Does flickering decrease as resolution increases?Inviato dal mio CPH2219 utilizzando Tapatalk
MIghtymoo Posted October 26, 2023 Posted October 26, 2023 (edited) 3 hours ago, Lorenzo.D said: Does flickering decrease as resolution increases? Inviato dal mio CPH2219 utilizzando Tapatalk If you are thinking about shimmering, yes it does. Edited October 26, 2023 by MIghtymoo Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
Lorenzo.D Posted October 26, 2023 Posted October 26, 2023 I was only thinking ghosting and not flickeringInviato dal mio CPH2219 utilizzando Tapatalk
Marshallman Posted October 26, 2023 Posted October 26, 2023 (edited) So Reverb G2 + 4090 Do I use Quad Foveated or delete it? I did apply it a while back but I dont see anything within XRtoolkit for it any more. Regards Edited October 26, 2023 by Marshallman 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
MIghtymoo Posted October 26, 2023 Posted October 26, 2023 22 minutes ago, Marshallman said: So Reverb G2 + 4090 Do I use Quad Foveated or delete it? I did apply it a while back but I dont see anything within XRtoolkit for it any more. Regards With your CPU + GPU combo I would uninstall QuadViews and use the foveated rendering inside OXRTK. Can be uninstalled via add/remove programs. 1 Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
JesterIsDead Posted October 26, 2023 Posted October 26, 2023 1 hour ago, MIghtymoo said: With your CPU + GPU combo I would uninstall QuadViews and use the foveated rendering inside OXRTK. Can be uninstalled via add/remove programs. Is it because the CPU is old? I have a similar GPU and using QVFR. Should I go back to OXRTK FR? 1 I7-10700F | RTX4070 FE | 32G RAM | Quest 2/3 | TM T16000 HOTAS & Throttle | F/A-18C | F-14A/B | F-15C | A-10 II | F-4E
Lorenzo.D Posted October 26, 2023 Posted October 26, 2023 PD in dcs from 1.0 to 1.3 same flickering and less fps.Inviato dal mio CPH2219 utilizzando Tapatalk 1
MIghtymoo Posted October 26, 2023 Posted October 26, 2023 (edited) I am super confused now also. Tested the Apache over Paris in Normandy 2 with DLSS Quality and VR resolution 4320x4320. High visibility range, flat shadows and most settings at high. Did two rounds and there was surprisingly little difference between the different options: QuadViews OXRTK Fov No foveated rendering 58 fps 60 fps 56 fps 58 fps 58 fps 55 fps I was expecting a lot bigger difference... Here is the track file: https://1drv.ms/u/s!AoRLvddry46oiecXADch97Nf4afNCQ?e=fC17cO Have not tested with other AA types or without any AA... Edited October 26, 2023 by MIghtymoo 1 Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
Marshallman Posted October 26, 2023 Posted October 26, 2023 Added Foveated Rendering and its the best VR i can get at the moment.. Apache Caucasus instant action...12.8 G Vram Huey Caucasus instant action....7.8 G Vram Monster differences between aircraft. So many hotfixes and fixes at present so difficult to get it as good as it can be....patience Ithink is the name of the game. 1 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
NAM Posted October 26, 2023 Posted October 26, 2023 Just did a test 10 min ago. HP G2 / AMD 5800X3D/ AMD 6900XT OC 1v1 BFM F14 vs F16AI over Persian Gulf Quadview enable - 62 fps Normal - 55 fps Improvement 7fps may not be alot but in my case push me over 60Hz. It is substantitial for HPG2 setting at 60Hz 1
Lorenzo.D Posted October 26, 2023 Posted October 26, 2023 I try quadview and Also ffv of oxrt ....the frame are the same without and i see bad ...so i unistall both.The big frame came from dlss quality and i can see good on all the lenses.I have only One problem with the apache at low level i can see lag / stlutters on the terrain ....i have good fps but 70 global latency of virtual desktop.Inviato dal mio CPH2219 utilizzando Tapatalk 1
sea2sky Posted October 26, 2023 Posted October 26, 2023 (edited) I'm glad I did not rush upgrading my RTX 3080, and waited for Foveated Rendering support as well as DLSS. Getting a steady 72 fps with my Quest Pro with shadows on Medium (which I never was able to have). I keep supersampling at 1.0 everywhere except in the Quad-view-foveated focused area. It looks even better than with MSAAx4, but almost zero of shimmering. OTT - SS 1.0 - sharpening OFF - view multiplier 0.85 Quad-view-foveated - SS in the focused area 2.0. - sharpening 1 Edited October 26, 2023 by sea2sky 2 i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
Lorenzo.D Posted October 26, 2023 Posted October 26, 2023 Which headseat?Inviato dal mio CPH2219 utilizzando Tapatalk
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