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Posted

AMA-ZZZZING-G-G-G !!!

 

I'm going to pop a bear to celebrate those videos!

 

One thing to ask - will you be able to fix that "must have 2-engines" code? I'm sure it must be a significant problem, cos all FC/DCS flyables are 2-engined.

I'm selling MiG-21 activation key.

Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets.

Contact via PM.

Posted
But its the closet one that can have Mig-21's flight characteristics.

 

Doesn't matter because flying non-default plane causes using default flight model.

I have various planes on my server, Su-17M4 included. Default FM is rather crappy, weird flying, X axis is very very sensitive, plane doesn't have AoA limit it seems too. Human controlled aircraft has just not as same FM as AI gets using same plane.

 

Whatever aircraft you replace you have to write new FM or modify current one. I tested and edited Su-27 FM in lua files and assigned it to Su-17. Now it flies much better, not like totally arcade. Of course it is still fiction, but feelings of flights are better in responses, you feel weight of plane.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted
AMA-ZZZZING-G-G-G !!!

 

I'm going to pop a bear to celebrate those videos!

 

One thing to ask - will you be able to fix that "must have 2-engines" code? I'm sure it must be a significant problem, cos all FC/DCS flyables are 2-engined.

Hi,

 

The plane will be one engine managed through .lua

 

F-16A slot use Su-27 cockpit /w HumanCockpit=True script ?

Hi!

 

Which cockpit do you replace?

 

The plane will be replace the F-16A slot with Su-27 cockpit as well.

 

Right. I tried it but was never successful. I never got the radar working on it. But its the closet one that can have Mig-21's flight characteristics.

 

It doesn't metter due the Mig-21 characteristics will be manage through lua. The plane has almost all FM as the real Mig-21. :-) All engine management, aeordinamical variables, weapon handling etc.. work like the real Mig-21.

 

@beczl

 

is it possible if somehow you could borrow some textures from the cockpit of Su-25? which looks pretty close to Mig-21 smile.gif

Not necessary. The plane has a brand new textures. A forum member already working on the instruments texturing.

Posted (edited)

@ beczl

after u finish the cockpit and the full extend mod of your Mig-21, i guess i will try modeling a Mig-21 Lancer cockpit. So.. did you individually design every component and integrate it? or u have a blueprint or soemting similar?

Edited by neutryno
Posted

The cockpit modeling is at least twicer diffultier than the normal plane 3D modeling. Sometimes the elements are flickering and misaligned due the view settings are in 3DS MAX and FC2 is different. I have many tips for you if you need.

 

I have some blueprints, but the bis has a four subvariant and eight cockpit variant, so at least 32 different cockpit variant exist. The ethod was the following in my case.:

 

- Collect blueprints, and available photos on the internet.

- Take photos from the real Mig cockpit (I went to several museum)

- Talk with active or retired pilot's to clarify which instruments and switches layout etc...

 

After I create the main panel elements, side panels and instruments I created some standard switches, knobs, lamps reference objects etc.. because fortunately the russian plane suse a lot of similar things. Than I positioned, cloned and assigned it to the main panels as well.

Posted
The cockpit modeling is at least twicer diffultier than the normal plane 3D modeling. Sometimes the elements are flickering and misaligned due the view settings are in 3DS MAX and FC2 is different. I have many tips for you if you need.

 

I have some blueprints, but the bis has a four subvariant and eight cockpit variant, so at least 32 different cockpit variant exist. The ethod was the following in my case.:

 

- Collect blueprints, and available photos on the internet.

- Take photos from the real Mig cockpit (I went to several museum)

- Talk with active or retired pilot's to clarify which instruments and switches layout etc...

 

After I create the main panel elements, side panels and instruments I created some standard switches, knobs, lamps reference objects etc.. because fortunately the russian plane suse a lot of similar things. Than I positioned, cloned and assigned it to the main panels as well.

 

oh i see,..titanic work you got there beczl,..but this will be highly appreciate by all FC2 pilots ;)

  • Like 1
  • 2 weeks later...
Posted

Simply amazing, really nice job!

 

Thank's for doing something like that for the community!

 

Your pit is going to be the first 3D pit for the community in lock-on!

 

(I know some other people have some pits too, but they dont make public...)

/

Posted

Nice progress... looking forward to more!

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Oh my! Brought tear to my eyes!

THAT is the real thing worth admiring! I'll take it any time over mountain of candies and dozens of cockpits for iHog-10 shotgun hairdryer or any other Wii-wonder and its zillions of flight manual pages :D

I'm selling MiG-21 activation key.

Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets.

Contact via PM.

Posted

Fantastic job man. Can't wait to see this baby in action. And a flyable model with a cockpit to boot. Damn fine job!

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

  • 2 weeks later...
Posted (edited)

The whole cockpit environment is finalized as well, only the night texturing and some lua related fine tuning remain.

 

Also the beta test is need before I release it so at the moment I can't provide any exact release date to you but in my opinion the release will be do not later than mid of july...

Edited by beczl
Posted
The whole cockpit environment is finalized as well, only the night texturing and some lua related fine tuning remain.

 

Also the beta test is need before I release it so at the moment I have can't provide any exact release date to you but in my opinion the release will be do not later than mid of july...

 

Great news, its coming after all.

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