beczl Posted August 8, 2011 Author Posted August 8, 2011 i'm sorry but i'm not following you..still can't find it You have to extract the Mig-21.cdds with Modman CDDSexplorer than you can find the mentioned bmp as well.
159th_Falcon Posted August 8, 2011 Posted August 8, 2011 Just installed this mod over a separate FC2 copy i made. Though instead of using modman i directly copied and pasted the files to there folders. (well, unzipped to the FC2 rootfolder to be exact) One problem though, ingame the plane is completely transparent??? both from inside as outside. Any ideas? [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
neutryno Posted August 8, 2011 Posted August 8, 2011 You have to extract the Mig-21.cdds with Modman CDDSexplorer than you can find the mentioned bmp as well. oh yeah,. there it was,. thnx!
beczl Posted August 8, 2011 Author Posted August 8, 2011 Just installed this mod over a separate FC2 copy i made. Though instead of using modman i directly copied and pasted the files to there folders. (well, unzipped to the FC2 rootfolder to be exact) One problem though, ingame the plane is completely transparent??? both from inside as outside. Any ideas? You have to use modman. In manual copy/paste the following entries are not inserting into ...\Config\Graphics.cfg common = ".\\Bazar\\World\\_MIG-21_CP.cdds"; common = ".\\Bazar\\World\\_MIG-21_2.cdds"; common = ".\\Bazar\\World\\_MIG-21.cdds"; 1
grandsurf Posted August 8, 2011 Posted August 8, 2011 Any chance to make the Mig-21 compatible with A10-F15-Su27 Jointpack Extended v2.11 + Tom's Models? 1
neutryno Posted August 8, 2011 Posted August 8, 2011 still one more thing,.. how do i make the helmet closed, in original possition in the mig ?
beczl Posted August 8, 2011 Author Posted August 8, 2011 (edited) still one more thing,.. how do i make the helmet closed, in original possition in the mig ? Not possible. No any argument available for this action. Any chance to make the Mig-21 compatible with A10-F15-Su27 Jointpack Extended v2.11 + Tom's Models? No any plan about this. Edited August 8, 2011 by beczl
159th_Falcon Posted August 8, 2011 Posted August 8, 2011 You have to use modman. In manual copy/paste the following entries are not inserting into ...\Config\Graphics.cfg common = ".\\Bazar\\World\\_MIG-21_CP.cdds"; common = ".\\Bazar\\World\\_MIG-21_2.cdds"; common = ".\\Bazar\\World\\_MIG-21.cdds"; Any way to let ModMan manage both my installation of FC2? Or can i just add the given entry's to the Graphics.cfg file using Notepad ++?? Thanx for your ongoing support beczl, ya must be busy whit all those questions from everyone. REP INBOUND [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
konstrukter Posted August 8, 2011 Posted August 8, 2011 Beczl, great mod. FC 2 Mig 21 is even better than fc 1. I like to play with 21 - dont fly with any other planes. 1
combatace Posted August 8, 2011 Posted August 8, 2011 Not possible. No any argument available for this action. You can use the canopy argument for that. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
159th_Falcon Posted August 9, 2011 Posted August 9, 2011 Solved my problem whit the transparent MIG by adding the following code in the Graphics.cfg file common = ".\\Bazar\\World\\_MIG-21_CP.cdds"; common = ".\\Bazar\\World\\_MIG-21_2.cdds"; common = ".\\Bazar\\World\\_MIG-21.cdds";Make sure to paste it in the section starting whit TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; So you will get something like; TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; common = ".\\Bazar\\World\\_MIG-21_CP.cdds"; common = ".\\Bazar\\World\\_MIG-21_2.cdds"; common = ".\\Bazar\\World\\_MIG-21.cdds"; common = ".\\Bazar\\World\\beczl_rockets_weathered.cdds"; common = ".\\Bazar\\World\\159th_Su25.cdds"; common = ".\\Bazar\\World\\ricardo-HD3.cdds"; Thanks for the required info Beczl ~S~ 1 [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
beczl Posted August 9, 2011 Author Posted August 9, 2011 Note: It's not required for the normal Modman install. Only a manual one.
speckfire Posted August 10, 2011 Posted August 10, 2011 (edited) Having a great time with this Excellent plane, Me and 159th_Falcon zooming around attacking targets. Thanks again beczl :) Edited August 10, 2011 by speckfire Speed is life !!!
beczl Posted August 11, 2011 Author Posted August 11, 2011 Version 2.1 will be available on Lockonfiles when the admin approove it. Changes: V2.1 - Training Video's are available now on YouTube: http://www.youtube.com/user/beczl - New Countries: Hungary, Serbia, Poland, Czech Republic, Romania, Bulgaria, Vietnam, Croatia, Finnland, Egypt, Yugoslavia - New Skins: Romanian, Egyptian, Bulgarian, Yugoslavian - Visible gear bay door at LOD1 when the gear in is fixed - Inactive AFB cone visible through fusalage fixed - Righ side spill door UWV coordinates fixed - Several 3D object part smoothed - Night Cockpit goes black in Daytime fixed - Deactivated landing chute vibrates during land-on run - Some special function doesn't work in multiplayer issue fixed - 800l Fuel Tank skin missing issue fixed - Loadout pics text corrected - AIM-120 won't shoot when any Mig-21 in air issue fixed - Updated collision model - Updated manual
Gizmondo Posted August 11, 2011 Posted August 11, 2011 Hi beczl before you upload the new version of the mod , i made two ex algerian camos for the BIS : a desert camo: http://www.megaupload.com/?d=RN88CXBU and a black and sand: http://www.megaupload.com/?d=108VKETR screen: http://www.servimg.com/image_preview.php?i=1130&u=11469448][img%28100%,100%%29]http://i46.servimg.com/u/f46/11/46/94/48/screen62.jpg hope you'll integrate them thanks for your work. 1 http://www.virtual-aaf.com
neutryno Posted August 11, 2011 Posted August 11, 2011 Hi beczl before you upload the new version of the mod , i made two ex algerian camos for the BIS : a desert camo: http://www.megaupload.com/?d=RN88CXBU and a black and sand: http://www.megaupload.com/?d=108VKETR screen: http://www.servimg.com/image_preview.php?i=1130&u=11469448][img%28100%,100%%29]http://i46.servimg.com/u/f46/11/46/94/48/screen62.jpg hope you'll integrate them thanks for your work. looks great!
beczl Posted August 11, 2011 Author Posted August 11, 2011 Hi beczl before you upload the new version of the mod , i made two ex algerian camos for the BIS : a desert camo: http://www.megaupload.com/?d=RN88CXBU and a black and sand: http://www.megaupload.com/?d=108VKETR screen: http://www.servimg.com/image_preview.php?i=1130&u=11469448][img%28100%,100%%29]http://i46.servimg.com/u/f46/11/46/94/48/screen62.jpg hope you'll integrate them thanks for your work. Well it's a bit late man.. A quite time comsuming to create a new country and add some new skins and test it.. Anyway great skins it'll be available in V2.2 as well.
4c Hajduk Veljko Posted August 11, 2011 Posted August 11, 2011 This is the most completed mod ever created. There is instructions, there is a manual, there are training lessons ... Incredible! Beczl, can you tell us, what is your estimate, how many man hours in total was spent to create this mod? 1 Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit
beczl Posted August 11, 2011 Author Posted August 11, 2011 Thanks. I started the data collection after christmas in 2008. The 3D modeling started at march in 2009. So basically the final FC2 full mod is finished at 31months. The exact working hours from tools logs: 3D Max: 3107 Photoshop: 1030 Other tool: 917 Estimated time that I spend: Data collections: 250 Manual: 90 Test: 410 Other: 320 Overal: ~6124hr It's only my time that I spend for this mod. I have many contact who help my daily work. Their times not count in this overall hr's.
Raven434th Posted August 11, 2011 Posted August 11, 2011 I've tried 3 different downloads of this mod ,but every one of them has a problem with the hud info.I'm missing most of the data and I have no radar screen.Could this be a patch issue??(I'm patched to 1.2.1 to run with blackshark)What can I do to maybe fix this? 1 MODUALS OWNED AH-64D APACHE, Ka-50, UH-1H, Mi-8MTV2, Mi-24,MiG-29 FF, Gazelle, FC3, A-10C, A-10CII, Mirage 2000C, F-14 TOMCAT, F/A-18C HORNET, F-16C VIPER, AV-8B/NA, F-15 E, F-4 Phantom, MiG-21Bis, L-39, F-5E, AJS 37 Viggen, MiG-19, F-86, MiG-15Bis, Spitfire IX, Bf-109K, Fw-190D, P-51D, CA, COLD WAR GERMANY,SYRIA, AFGHANISTAN,NEVADA, NORMANDY, PERSIAN GULF, MARIANA ISLANDS,SUPER CARRIER, WORLD WAR II ASSETS PACK, HAWK T1 SYSTEM SPECS AMD 7600X 4.7 Ghz CPU , MSI RX 6750 12 gig GPU ,32 gig ram on Win11 64bit.
tonialkon Posted August 11, 2011 Posted August 11, 2011 @beczl this Mod are realy the best!!! I m so happy ,thanks you are great!! :thumbup::thumbup::thumbup: [sIGPIC][/sIGPIC]
RvETito Posted August 12, 2011 Posted August 12, 2011 Great stuff! Now I have my bulgarian MiG :thumbup: A couple of items I noticed: - the loading screen still says V2.0 - could it interference with V2.0? - the pylon selector switch animation goes wrong (switch "copy" still remain in neutral) in case the nuke is fitted in. Screens attached: "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
beczl Posted August 12, 2011 Author Posted August 12, 2011 I've tried 3 different downloads of this mod ,but every one of them has a problem with the hud info.I'm missing most of the data and I have no radar screen.Could this be a patch issue??(I'm patched to 1.2.1 to run with blackshark)What can I do to maybe fix this? Do you try a fresh install than patch it to 1.2.1? Your problem should be caused by some corrupt file.. Great stuff! Now I have my bulgarian MiG A couple of items I noticed: - the loading screen still says V2.0 - could it interference with V2.0? - the pylon selector switch animation goes wrong (switch "copy" still remain in neutral) in case the nuke is fitted in. Screens attached: The loading screen is my fault. I forget to copy the updated pics onto 2.1. The pylon selector is fixed now. Thanks for error report. I created a small hotfix for this issues: http://www.sendspace.com/file/ab4kve Just copy/past into your FC2 as well.
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