Mr_Robot_X Posted November 29, 2023 Posted November 29, 2023 @whisky.actual Hi, it’s a great mod using the JF-17 avionics, btw is there any patch update on the way with minor fixes like adjusting the mfd button offset?
whisky.actual Posted November 29, 2023 Author Posted November 29, 2023 On 10/16/2023 at 8:21 AM, whisky.actual said: The MFDs of the Gripen and the Jeff are different, you will need to press the text on the screen, for the drone I have no plans to work on that since the focus is the flyable JAS-39 @Mr_Robot_X
Kurdes Posted November 30, 2023 Posted November 30, 2023 First thanks for this great mod! Are there plans to fix the problems that the latest patch caused? It would be a shame not to, cause this is one of the best mods.
markus_grady Posted January 20, 2024 Posted January 20, 2024 Looks like the latest update conflicts with the mod. Ground units do not show up with mod added. I have no other mods loaded. Reading the other community gripen posts looks like you are fixing the same issue there. Are you planning to also fix this mod? It is a fantastic mod.
whisky.actual Posted April 3, 2024 Author Posted April 3, 2024 v1.1.0 - March 2024 Release This release brings fixes and quality-of-life additions. Since 2.9 many weapons were causing issues with DCS World and other mods. This included assets that would not spawn or broken guidance systems on some of my weapons. These bugs are currently fixed and hopefully, ED will not break something with the next patch . I've refactored most of the weapons to use ED's default code, so I am confident that we will be ok. The exterior model was also adjusted to fit with the default JF-17 animations thanks to the help of Currenthill. He also helped me to add dynamic boards. The rest of the changes can be seen below. To install delete your old version and you can follow this video: Link Regards, Whisky Developer Whisky Actual Liveries 313_Paegas, 59th_Jack, Isak Khysing, Megalax, Whisky Actual Special Thanks Breadmaker91, Currenthill, FatSpacePanda, FrM|Shaft, Gripen Viking, Roughmaster, Ulvar40, VSN Team (Cdpkobra and Razor+) Added [Cockpit] Mapped missing JF-17 functions to the JAS-39 Cockpit. [Weapons] Option to select different types of weapons in the entry.lua (AI folder). [External] Dynamic boards to the "Base Paint" default livery. (Big thank you to Currenthill). [Exterior] New animations for TEF (flaps), airbrakes, canards elevons and slats. (Big thank you to Currenthill). Changed [Cockpit] Missing texture on the Eject Safety Pin. [Cockpit] Adjust cockpit animations for the new exterior model. [Exterior] Remove JF-17 liveries from drop-down. [Weapons] Many generic weapons (JSOWs, Mavericks, GBUs) directly reads ED's or Deka's code to avoid issues. [Configuration] File structure and dependencies reviewed and optimized. [Configuration] New icon for Drop tank 1700 litres + Internal. Fixed [Weapons] The 2x AIM-120s option is listed as LD-10s in the SMS page. [Weapons] Station 6 is able to load 2x AIM-120s, while station 2 is only to load 1x AAM #2. [Weapons] OB 2.9 breaks several weapons... fixed most of them, the rest will be pending ED's fixes for the next patch. [Weapons] Adjust the gun position on the new model. [Cockpit] The IND LT will not dim; currently, they only turn off. [Cockpit] The Navigation light switch & Light switch are coded in the wrong order. Removed [Weapons] Spear anti-radiation missiles always miss the target, will add back once ED fixes the code. [Weapons] Fixed the MAR-1 Pylon locations, but I removed MAR-1 until ED fixes anti-radiation missiles. [Configuration] Removed all unnecessary files. 2 2
VR Flight Guy in PJ Pants Posted May 1, 2024 Posted May 1, 2024 Someone finally gives me a reason to buy the Jeff. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
VR Flight Guy in PJ Pants Posted May 8, 2024 Posted May 8, 2024 (edited) Jeff on trial, just for this mod… There is no HMD and there will be none cause Jeff does not have any, correct? Suggestion, the Master Arm should be safe instead of live during takeoff. One more thing: I would call this mod JAS-39C-WA, rather than JF-39C cause I think the Chinese may actually name an aircraft JF-39 one day Edited May 9, 2024 by VR Flight Guy in PJ Pants I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
whisky.actual Posted May 17, 2024 Author Posted May 17, 2024 HMD to come, master arm is whatever you set it during your start-up and JF39 will stay since I am not going to recode everything because the Chinese may or may not do a JF39 in the future
VR Flight Guy in PJ Pants Posted May 18, 2024 Posted May 18, 2024 Noted. However, I find that this mod had mad F-15E unflyable -- which becomes somehow AI only. It returned normal after I uninstalled the mod. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Jerec Posted May 24, 2024 Posted May 24, 2024 After latest update, Ground units do not show up with mod added, seems to be broken again.
markus_grady Posted January 26 Posted January 26 Hi Whisky.Actual. Any chance you can add in the brimstone missiles to the current version? Really enjoy the mod, but miss loading up on brimstones. Thanks!
whisky.actual Posted January 27 Author Posted January 27 Hi, An update is in the works, more details shortly Whisky
VR Flight Guy in PJ Pants Posted January 27 Posted January 27 That's why I would prefer the JF-39, any update on it too? I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
whisky.actual Posted February 1 Author Posted February 1 ## v1.1.2 - Alpha @everyone I've committed an alpha version of the 1.1.2 release to GitHub. As the name suggests, this is a test for early adopters. In addition to several bug fixes, it also includes new cockpit textures, code for selecting different missile types (JF-39_AI\CoreMods\aircraft\ChinaAssetPack\entry), new Tan MFCDs (top left yellow button on the left MFCD), new radios, and a pilot model with kneeboards (use shift+s). The Fox 2 and Fox 3 fixes are also included, thanks to @currenthill. You can find the link here: https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal Regards, Whisky 1 2
markus_grady Posted February 1 Posted February 1 Awesome. I'll download it and give it a run. Thanks Whisky. 1
abitar Posted February 4 Posted February 4 Hello, I've already started using the new version today and some of the updates are really cool, but is there a button for nose wheel steering on the JF-39? I can't make turns on the ground.
whisky.actual Posted March 12 Author Posted March 12 On 2/3/2025 at 7:26 PM, abitar said: Hello, I've already started using the new version today and some of the updates are really cool, but is there a button for nose wheel steering on the JF-39? I can't make turns on the ground. Yes, there is, like in the JF-17. On the CDU you will see the NWS light when you have pressed the button. v1.1.3 - Alpha @everyone I've committed an alpha version of the 1.1.3 release to GitHub. As the name suggests, this is a test for early adopters. In addition to several bug fixes, it also includes: Added new JAS39 HUD Added WIP LCP Added WIP HMD Added new day MFCDs (background colors and OBS colors) Fixed brightness on night MFCDs Fixed Brimstones Fixed AAR Probe Removed old textures and animations from cockpit files Replaced ARAKM70AP with RKT_90_UG (they need to be fixed) New file structure (most files will be in the JF-39 folder) Thanks to @currenthill for the AAR Probe fix. You can find the link here: https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal Regards, Whisky 4 2
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