WirtsLegs Posted October 15, 2023 Posted October 15, 2023 So started noticing this issue back when fuse options were first brought to DCS WW2, basically it seems that the bombs phase right through units that they hit, the collision with the unit seems to start their fuse (so instant fuses detonate when they should) and it does slow the bombs down but penetration seems way too extreme, with bombs punching in one side of a ship and out the other without much difficulty when ideally they should be 'stuck' in the ship or bounce off landing in the water on the side they were released from depending on the specific bomb, ship, bomb velocity and impact angle. I would expect it would be quite rare for most of these bombs to go in one side and out the other on the vast majority of the ships we have in the game. See the attached track for an example(BombCollision.trk), I'm using a mossie with the GP mkV (30 min fuse) to make it extra apparent, and using a supercarrier as my target as it is very easy to demonstrate the issue, however the problem seems to apply to all ships. 3
Flappie Posted October 15, 2023 Posted October 15, 2023 The problem is that bombs currently cannot move with the ship in DCS. They are "left behind". This issue was reported last year, and the internal report is not forgotten. 2 ---
WirtsLegs Posted October 15, 2023 Author Posted October 15, 2023 (edited) 21 minutes ago, Flappie said: The problem is that bombs currently cannot move with the ship in DCS. They are "left behind". This issue was reported last year, and the internal report is not forgotten. I think that is a separate issue, and likely both will need fixing for it to feel "right" But if you watch the track my target ship is not moving, the bombs enter one side of the carrier and exit the other, much more penetration than they should have, that is separate from what should happen after the bombs velocity reaches 0. In essence if say this issue were fixed but not the issue of bombs being unable to move with the ship I would expect the bombs to end up in the water either under the ship or on the side of the ship they were dropped from (not passing entirely through to the other side) Edited October 15, 2023 by WirtsLegs
Solution Flappie Posted October 15, 2023 Solution Posted October 15, 2023 You are right, the bombs do slow down from the moment they hit the ship. I was not aware of this. ---
Northstar98 Posted October 17, 2023 Posted October 17, 2023 Note that it shouldn't be impossible for a bomb to penetrate a ship and then exit through the other side, especially with modern ships with little to no armour (after all that's what happened to HMS Broadsword in the Falklands War). Though DCS doesn't have a high-fidelity penetration mechanic to really simulate this properly. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
WirtsLegs Posted October 17, 2023 Author Posted October 17, 2023 (edited) 13 minutes ago, Northstar98 said: Note that it shouldn't be impossible for a bomb to penetrate a ship and then exit through the other side, especially with modern ships with little to no armour (after all that's what happened to HMS Broadsword in the Falklands War). Though DCS doesn't have a high-fidelity penetration mechanic to really simulate this properly. didnt that bomb bounce up through the helicopter deck, not go entirely through the ship one side to the other? but yes penetration is possible to varying degrees depending on the specific bomb, the bombs impact velocity and angle, and the nature of the target, so not asking for it to be just removed, however I expect the amount of ships a 500lb GP MkV could go through starting at maybe 250 miles per hour would be a short list haha (and certainly not a supercarrier as I had in my example) Edited October 17, 2023 by WirtsLegs 1
Northstar98 Posted October 18, 2023 Posted October 18, 2023 (edited) 14 hours ago, WirtsLegs said: didnt that bomb bounce up through the helicopter deck, not go entirely through the ship one side to the other? It did. It hit the water, bounced, went through the hull, through a wall, through the flight deck and then through the nose of the Lynx that was up on it (taking the nose off). So 3 layers that the bomb penetrated through - had it been only been a single compartment and had the bomb not bounced upwards, it's not unthinkable that it would've gone straight through: With that said, there's plenty of examples of bombs not penetrating straight through ships, even ones that feature no armour (such as HMS Coventry, Antelope and Ardent) and bombs in DCS (at least last I tested, which was a while ago) are probably penetrating too far. Edited October 18, 2023 by Northstar98 3 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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