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Old Bug: Still cannot adjust the transparancy of Static Effect Smoke & Fire.


Go to solution Solved by Flappie,

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Posted

I'm pretty sure I used to be able to set the Effects/Smoke 'Density' from 0 to 1.  (ie.  0.1, 0.2, 0.3)  But now it's not possible.  If I am incorrect, please tell me how to use it.  0 and 1 both only seem to show black dense smoke.

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  • 7 months later...
Posted (edited)

 I posted about this almost a year ago.  After adding a Static object of type Effects/Big Smoke.  You cannot adjust the Density between 0 and 1.  You used to be able to set the value to 0.1, 0.2, 0.3, .... etc..   It appears in the Static Effect object that the textbox only allows 2 characters.  And does not allow '.' decimal points..

But you CAN set this if you make it a Trigger event.  The textbox in the Trigger event allows decimal points and 3 characters.

 

Edited by Snacko

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  • 7 months later...
Posted

This Bug still persists, and is very annoying..

In the Triggers you can set the smoke density from 0 to 1.  (ie.  0.1, 0.2, 0.3).  
But you Still cannot set the Smoke Density like this in the Mission Editor Static Effect properties panel.

I wish ED would spend a little time fixing this kind of 'low hanging fruit'.  You know it will be very easy to fix.  It's just changing it from an Integer to a floating point number.  Heck, it's probably just a setting some control's property..   

And while you are at it, please add a Z axis to the Effects, so we can change their height.   Just want to add smoke to some factories & Oil Platforms and processing..    As it is, it just looks like they are on fire..  😪

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Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb
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  • 5 months later...
Posted

Ok, just a regular 6 month follow-up on the status of this minor bug.

How many years will it take to fix the simple things??  🤔

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Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb
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