razo+r Posted October 22, 2023 Posted October 22, 2023 The zone size for the destruction zone (and remove scenery trigger) is inconsistent and often ends up bigger than what is set in the mission editor. It's a real pain in the ass to work with, especially in this case where the units are supposed to cross the only bridge in a wide area and then remain in position because that bridge is destroyed. Example: How big the trigger zone is set up (note the bridge with the many waypoints outside the zone) And now behold: The bridge and the city just under the zone are destroyed.
Flappie Posted October 28, 2023 Posted October 28, 2023 It was reported internally two years ago, when quad zones were added. For now, you need to use circles, not quad zones. ---
razo+r Posted October 28, 2023 Author Posted October 28, 2023 (edited) 5 hours ago, Flappie said: It was reported internally two years ago, when quad zones were added. For now, you need to use circles, not quad zones. Circles are also affected. Their size in the mission editor does not correspond to the actual area that is being removed by the game. Here's an example: Trigger radius 100m, circle marked with tires. What has been removed (Focus east, south and west of the tires because there are more zones along the road to the north) Edited October 28, 2023 by razo+r
funkyfranky Posted October 29, 2023 Posted October 29, 2023 Re: Circular zone It's a bit difficult to see but is the actual area that is removed the square encompassing the circle? That would be consistent with another (reported) bug for world.searchObjects A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
razo+r Posted October 29, 2023 Author Posted October 29, 2023 (edited) 1 hour ago, funkyfranky said: Re: Circular zone It's a bit difficult to see but is the actual area that is removed the square encompassing the circle? That would be consistent with another (reported) bug for world.searchObjects When you do the damage scenery trigger, it does seem like a square around the trigger zone. When you do the remove scenery trigger, it's not even a square, it's just something random... Another example: Same trigger zone but moved to a slightly different location: @Flappie Edited October 29, 2023 by razo+r
funkyfranky Posted October 29, 2023 Posted October 29, 2023 Wow, yeah, that looks strange! A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Flappie Posted October 29, 2023 Posted October 29, 2023 @razo+r Yes, the remove scenery issue is know. I believe it happens when trees are part of the same object. ---
razo+r Posted October 29, 2023 Author Posted October 29, 2023 4 minutes ago, Flappie said: @razo+r Yes, the remove scenery issue is know. I believe it happens when trees are part of the same object. And what about the other, the circle zones acting as quad zones in destroy scenery?
Flappie Posted October 29, 2023 Posted October 29, 2023 It seems like the "world.searchObjects" issue and the square issue are the same. The first one was reported internally. ---
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