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Chinese Landing Ship by MingGe(Updated)


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Posted
Il 15/3/2024 at 00:44, cao990 ha scritto:

920 è stato corretto, scaricalo di nuovo

Questo modello 920 e la trama non sono abbastanza buoni, se ce ne saranno di migliori da rifare in futuro

In futuro svilupperemo la nave medica di medie dimensioni 919, Nanyi 12

 

 

I still have the problem with the hull textures, nothing has changed. 🙁

Posted

eddie is correct

If the textures are old, but in dds format, open and save again. In DDS

This has fixed many a texture error across a wide range of mods.

  • Like 1

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted

Round one of flight testing is complete for both Type 002 and Type 003. Files have been sent to MOD creator/team. 

Final placement and number of aircraft will be up to them. I will continue trying to refine and update them with any improvements I come up with.

And once again some outstanding Mods/work being done in this thread and it's my pleasure to help in any way I can.

But now I think I'm going to actually play the game with these mods and build some epic missions😂😂😂

Thanks again for all the hard work🫡

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  • Like 6
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Posted
4 hours ago, Beldin said:

Round one of flight testing is complete for both Type 002 and Type 003. Files have been sent to MOD creator/team. 

Final placement and number of aircraft will be up to them. I will continue trying to refine and update them with any improvements I come up with.

And once again some outstanding Mods/work being done in this thread and it's my pleasure to help in any way I can.

But now I think I'm going to actually play the game with these mods and build some epic missions😂😂😂

Thanks again for all the hard work🫡

Screen_240321_180123.jpg

Screen_240321_180424.jpg

Screen_240321_180426.jpg

Screen_240321_180429.jpg

Screen_240321_180508.jpg

Thanks Beldin! your help is greatly appreciated! a true expert at carrier taxiing and routes! 🙂

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Posted

Really nice looking model but I'm having some FPS issues with the Type 002.

Made a simple mission on the Marianas map and it fluctuates wildly from around 45 down to 8 FPS, swapped out the 002 for the ED Kuznetsov and I'm now getting 140 FPS with no other changes. Running on a Ryzen7 7800X3D, RTX4090 with 64GB of DDR5- don't think its my rig.

 

 

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Posted
6 hours ago, Valkyrie1-1 said:

Really nice looking model but I'm having some FPS issues with the Type 002.

Made a simple mission on the Marianas map and it fluctuates wildly from around 45 down to 8 FPS, swapped out the 002 for the ED Kuznetsov and I'm now getting 140 FPS with no other changes. Running on a Ryzen7 7800X3D, RTX4090 with 64GB of DDR5- don't think its my rig.

 

 

Works fine for me, although you might want to check with cao about his collision model, could be a cause for the lag, i have it with the 003 when any aircraft land on the deck

@Beldin just curious did you experience massive fps drops with the 003?

Posted

The Admiral has found this is caused by the collision shell edm

It needs to be separated into parts, each with its own arg and name.

Also, The collision can not be too large or frame issues will ensue.

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted
27 minutes ago, FuryNZ1781 said:

just curious did you experience massive fps drops with the 003?

What Hawkeye said is correct, PLUS it can really depend on if you are using a MOD aircraft and how many when operating this many planes at once. I get much better frame rates on the Ford Mod with the VSN F-35C than I do with the Superbug F/A-18. Like a 20 fps difference at times. Curious what plane were you using and how many. I've not checked myself but I'm curious how the SU-33 works compared to the J-15B mod now. I generally only have issues once I have one or two ships with full decks. Also I'm going to work on trying to keeping the taxi routes a simple as possible, fewer way points should lighten the load on the cpu a little bit I hope. And lastly, on my systems the camera angle will sometime make a bigger difference than it should depending on what other ships come into view.

Also I tried a player takeoff from 003 and my plane fell through the deck🤔. But I was able to take off and land as a player on 002. (please don't ask how many times it took to catch a wire 😂)

I've made a few other updates to the Type 003 for you guys to review. I'll send my J-15B MOD so you can see if it's they same one.

  • Like 1
Posted
24 minutes ago, Beldin said:

What Hawkeye said is correct, PLUS it can really depend on if you are using a MOD aircraft and how many when operating this many planes at once. I get much better frame rates on the Ford Mod with the VSN F-35C than I do with the Superbug F/A-18. Like a 20 fps difference at times. Curious what plane were you using and how many. I've not checked myself but I'm curious how the SU-33 works compared to the J-15B mod now. I generally only have issues once I have one or two ships with full decks. Also I'm going to work on trying to keeping the taxi routes a simple as possible, fewer way points should lighten the load on the cpu a little bit I hope. And lastly, on my systems the camera angle will sometime make a bigger difference than it should depending on what other ships come into view.

Also I tried a player takeoff from 003 and my plane fell through the deck🤔. But I was able to take off and land as a player on 002. (please don't ask how many times it took to catch a wire 😂)

I've made a few other updates to the Type 003 for you guys to review. I'll send my J-15B MOD so you can see if it's they same one.

I use my own j15b mod, its using the su33 model with chinese liveires on it. my j15 dosnt fall off the deck but my f18 does.. it seems the catapults only hook up to ai aircraft. As far as i can see, these mods in their current state are for AI only. i was also able to take off on 002 but i couldnt catch a wire to land hahhahah 😄

Posted
46 minutes ago, FuryNZ1781 said:

i was also able to take off on 002 but i couldnt catch a wire to land hahhahah 😄

Yeah I don't fly much anymore but I don't think I've ever tried the Su-33 before that, lol. it was interesting. But many many crashes before I caught a wire. First time I didn't end in a fire ball or under water I hit the deck so hard I "blacked out". When the view came back the plane was a wreck but the wire had caught. So a few more times and I put one on the deck without breaking the plane.  

Posted
7 hours ago, Beldin said:

What Hawkeye said is correct, PLUS it can really depend on if you are using a MOD aircraft and how many when operating this many planes at once. I get much better frame rates on the Ford Mod with the VSN F-35C than I do with the Superbug F/A-18. Like a 20 fps difference at times. Curious what plane were you using and how many. I've not checked myself but I'm curious how the SU-33 works compared to the J-15B mod now. 

Wanted to keep it simple so in my case the "J-15" was just a re-skinned Su-33, also had about 3-4 more as deck statics and a few deck crew/pieces of equipment scattered around.

Posted (edited)
8 hours ago, Valkyrie1-1 said:

Wanted to keep it simple so in my case the "J-15" was just a re-skinned Su-33, also had about 3-4 more as deck statics and a few deck crew/pieces of equipment scattered around.

So using the latest collision.edm posted on page one I did some FPS testing with Type 002

I've got a entry level rig with 5600X, 32 Gb ram and a 3060ti. Graphic settings are med/high.

With the ED Su-33, J-15 skin and full load out and 21 active ai planes on the deck I'm avg. 72 FPS. When I changed to a "J-15B" mod (clearly Su-33 based) that includes Chinese missile edms my average drops to around 60 FPS. this is with no other ship/units in the mission.

The J-15B I'm using with added missiles comes from the same mod that contained J-20 and others like J-16D. It's a very nice mod collection. 

The mod folder is called "Chinese Aircraft Pack". I'll look for a link because it works very well as far as I can tell, even more so with the new Type 002 and 003 mod becoming available.

Updated

This is the J-15B I use for my runway lua testing. I'm try and remember to check with the ED Su-33 as well

Down load link in description seems active

 

 

Edited by Beldin
Posted (edited)
34 minutes ago, Beldin said:

So using the latest collision.edm posted on page one I did some FPS testing with Type 002

I've got a entry level rig with 5600X, 32 Gb ram and a 3060ti. Graphic settings are med/high.

With the ED Su-33, J-15 skin and full load out and 21 active ai planes on the deck I'm avg. 72 FPS. When I changed to a "J-15B" mod (clearly Su-33 based) that includes Chinese missile edms my average drops to around 60 FPS. this is with no other ship/units in the mission.

 

Using the updated EDM myself, Su-33 skinned to look like a J-15 and no weapons, handful of aircraft/objects on deck.

Getting the following results, only difference between the two missions is the carrier itself and location of the Ka27 on deck:

Type 002 = 9-45FPS constantly fluctuating:

Screen_240324_183749.jpg

Screen_240324_183808.jpg

Kuznetsov = 140 FPS steady:

Screen_240324_183926.jpg

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Miz files attached, Alt = Kuznetsov version.

ChineseCarQual - Alt.miz ChineseCarQual.miz

Edited by Valkyrie1-1
Posted
28 minutes ago, Beldin said:

So using the latest collision.edm posted on page one I did some FPS testing with Type 002

I've got a entry level rig with 5600X, 32 Gb ram and a 3060ti. Graphic settings are med/high.

With the ED Su-33, J-15 skin and full load out and 21 active ai planes on the deck I'm avg. 72 FPS. When I changed to a "J-15B" mod (clearly Su-33 based) that includes Chinese missile edms my average drops to around 60 FPS. this is with no other ship/units in the mission.

The J-15B I'm using with added missiles comes from the same mod that contained J-20 and others like J-16D. It's a very nice mod collection. 

The mod folder is called "Chinese Aircraft Pack". I'll look for a link because it works very well as far as I can tell, even more so with the new Type 002 and 003 mod becoming available.

Updated

This is the J-15B I use for my runway lua testing. I'm try and remember to check with the ED Su-33 as well

Down load link in description seems active

 

 

 

How did You manage this Chinese aircraft pack to work. For does not work even without any other mods instaled?

Posted
1 hour ago, Gogi12 said:

How did You manage this Chinese aircraft pack to work. For does not work even without any other mods instaled?

It just always has worked. So I don't know?

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Posted (edited)
1 hour ago, Valkyrie1-1 said:

Using the updated EDM myself, Su-33 skinned to look like a J-15 and no weapons, handful of aircraft/objects on deck.

Getting the following results, only difference between the two missions is the carrier itself and location of the Ka27 on deck:

Type 002 = 9-45FPS constantly fluctuating:

Ok, most of my testing has been with ai. I've only done one runway start and one successful landing. I do really the frame rate not being great while trying the many landing attempts but I had the graphics tweaked for pictures not flying. And with my rig that can make a pretty big difference. I'll try and do a little more player testing with both carriers.

Do keep in mind that this is the first round of public beta testing I think so hopefully they can get issues like this sorted. They've done a great job so far👍

Edited by Beldin
  • Like 1
Posted
37 minutes ago, Beldin said:

Do keep in mind that this is the first round of public beta testing I think so hopefully they can get issues like this sorted. They've done a great job so far👍

Yeah, not knocking it at all, just wanted to highlight that somethings not quite right.

Posted
1 hour ago, Valkyrie1-1 said:

Yeah, not knocking it at all, just wanted to highlight that somethings not quite right.

Did not mean to suggest you were. And you are correct. I'm seeing FPS fps issues while using player aircraft on/near the deck as well. The instant the plane leaves the deck the frame rate is normal. The game treats ai and player aircraft differently. So hopefully a few more tweaks to the collision edm will have it all sorted.   

  • Like 1
Posted
20 hours ago, Hawkeye60 said:

The Admiral has found this is caused by the collision shell edm

It needs to be separated into parts, each with its own arg and name.

Also, The collision can not be too large or frame issues will ensue.

If that's the case, I'll try to redo the collision model

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Posted
6 hours ago, cao990 said:

I found the reason for 002 and forgot to do segmentation loss mapping. I will simplify the collision model. However, due to certain reasons, the original author published it on their own. If you need it, you can download it from the original author.鹦鹉洲大王的个人空间-鹦鹉洲大王个人主页-哔哩哔哩视频 (bilibili.com)

I tried to download it from the author's website but we can't download his model. Will you still be updating the 002 collision model and release it to us? And also the 003 carrier? 

 

  • Thanks 1
Posted

I will continue to improve and publish 002. and 003 will not be published without authorization from the original author. If you want, try to download it from the original author as much as possible

  • Thanks 4
Posted
21 hours ago, cao990 said:

I will continue to improve and publish 002. and 003 will not be published without authorization from the original author. If you want, try to download it from the original author as much as possible

I see. Ok thank you for your hard work and continued support. 

Posted (edited)
21 hours ago, cao990 said:

I will continue to improve and publish 002. and 003 will not be published without authorization from the original author. If you want, try to download it from the original author as much as possible

I see.  Who created the Type 003 Fujian mod?  And is there a way for me to contact the creator? 

Edited by HighMaintenanceB
Edited for grammar
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