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DCS and Intels Application Optimization


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Posted (edited)

Thanks! greatly apprechiated! Saw a test on youtube and it made some pretty big diffrence in the tested game.

EDIT: In case of interest

 

Edited by Winger
  • Like 1
Posted

I hope ED's engineers can have a look at this.
https://www.intel.com/content/www/us/en/support/articles/000095419/processors.html

First independent benachmarks indicate up to 20% performance improvments and even higher power/performance metrics.
I deliberately did not post it in the wishlist, because i just learned about the technology and can't judge if it would be a good fit for DCS. I just want to make sure that ED and everyone else who might be interested know about this promising feature.

Thanks.

  • Like 1

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted
3 minutes ago, AdrianL said:

Duplicate of 

 

oh dang. i checked the wishlist section for potential duplicates, but did not think of the chit-chat-corner. honestly who would;)

  • Like 1

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted

Meanwhile, something similar can be done with process lasso, setting DCS affinity only to the P-Cores and other less demanding but interfering process (opentrack, etc.) to the E-cores. Also you can remove hyperthreading for older games like Arma 3 setting affinity to the even cores (0, 2, 4, 6, etc.).  It also prevents core parking without disabling C-states in bios. It's the poor-man version of Intel APO but works very well.

  • Like 2
  • 4 months later...
Posted

Now that this goes all the way down to 12th Gen CPUs it sure would be great if it worked for DCS, IF it works for DCS.  Sure could make life easier.

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