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12th Combat Aviation Brigade Weathered


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Posted (edited)

CURRENT VERSION IS NOT IN THE GAME. If you want to use this skin, you need to rename it in the description.lua (at the bottom) to something different, for example:

           name = "12th Combat Aviation Brigade Weathered UPDATE"
           countries = {"USA"}

I've contacted NineLine about the possibility to update it in the game files

Link

DCS 2023-11-13 09-11-23.jpg

Comp1.jpg

Comp2.jpg

Comp3.jpg

DCS 2023-11-13 22-44-37.jpg

DCS 2023-11-13 20-00-19.jpg

 

DCS 2023-11-19 09-17-47.jpg

DCS 2023-11-19 09-22-01.jpg

Edited by ouky1991
  • Like 9
  • Thanks 4
Posted (edited)

Outstanding job!

 

Great work buddy!!

 

Love your work!

 

Just a question: Do you plan to replace the patches on the Pilot /Cpg Gunner´s uniform?

 Thank you

Edited by LcSummers
Posted
14 hours ago, LcSummers said:

Outstanding job!

 

Great work buddy!!

 

Love your work!

 

Just a question: Do you plan to replace the patches on the Pilot /Cpg Gunner´s uniform?

 Thank you

 

I haven't find any info on the patches, can you send a link to something?

Posted (edited)

@ouky1991

 

Hi,

sorry for the delay.

 

You can take lee1hy  12th Combat Aviation Brigade SABRE STRIKE 22 fantastic skin as a reference, but only as a reference. He clearly points out "Do Not Redistribute".

If you looking for patches there are some great ones on the internet. Look for the 12th Combat Aviation Brigade.

This Brigade is stationed near Nuremberg, exactly Ansbach, Germany.

Thanks!

Edited by LcSummers
  • Thanks 1
Posted
On 11/18/2023 at 7:44 AM, LcSummers said:

@ouky1991

 

Hi,

sorry for the delay.

 

You can take lee1hy  12th Combat Aviation Brigade SABRE STRIKE 22 fantastic skin as a reference, but only as a reference. He clearly points out "Do Not Redistribute".

If you looking for patches there are some great ones on the internet. Look for the 12th Combat Aviation Brigade.

This Brigade is stationed near Nuremberg, exactly Ansbach, Germany.

Thanks!

 

Patches are done and skin updated, check out new pictures in first post. Unfortunately I haven't figures out how to change the patch on the pilot outside of an aircraft, it seems the textures are not in the same place as textures for pilot in cockpit and I see that on other skins - once you leave the helicopter, the patch changes to default.

  • Like 1
Posted

This is an impressive skin and Photoreal texture was applied smooth very well 
  I'm looking forward to the next your AH64 Livery 😀

External  pilot patch


livery = {
    {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    {"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    {"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    {"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    {"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    {"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    {"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    {"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    {"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
}
 

  • Thanks 1


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

Posted (edited)
5 minutes ago, lee1hy said:

This is an impressive skin and Photoreal texture was applied smooth very well 
  I'm looking forward to the next your AH64 Livery 😀

External  pilot patch


livery = {
    {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    {"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    {"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    {"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    {"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    {"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    {"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    {"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    {"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
}
 

Thanks, which of the lines are for the patch? I already have:

 {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};

But like I said, it works in external view only as long as the pilot is sitting inside, once you eject (step out) the patch changes

Edited by ouky1991
Posted
44 minutes ago, ouky1991 said:

Thanks, which of the lines are for the patch? I already have:

 {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};

But like I said, it works in external view only as long as the pilot is sitting inside, once you eject (step out) the patch changes

 

 


[Converted]Screen_231119_190006.jpg

 


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

Posted
1 hour ago, lee1hy said:

 


[Converted]Screen_231119_190006.jpg

 

This doesn't work for me, don't know what am I doing wrong. If I add the lines and those extre pilot details and helmet textures, the patches go back to default even in the cockpit

Posted (edited)

[Converted]Screen_231119_230943.jpg

copy this whole text under lua

 

--------------------------

 

 


     {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    --{"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    --{"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    --{"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    --{"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    --{"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    --{"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    --{"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    --{"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};


 

Just copy ah-64d_pilot_body.dds (your pilot body texture) from AH-64D Texture folder !


( ACU or  TAN-CAM)



helmet is disabled 

Here is edited lua file from your livery
 

 

 

 

description.lua

Edited by lee1hy


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

Posted
48 minutes ago, lee1hy said:

[Converted]Screen_231119_230943.jpg

copy this whole text under lua

 

--------------------------

 

 


     {"pilot_AH64",    DIFFUSE            ,    "ah-64d_pilot_body", false};
    {"pilot_AH64",    NORMAL_MAP            ,    "ah-64d_pilot_body_normal", false};
    {"pilot_AH64",    SPECULAR            ,    "ah-64d_pilot_body_roughmet", false};
    {"pilot_AH64_details",    DIFFUSE            ,    "ah-64d_pilot_details", false};
    {"pilot_AH64_details",    NORMAL_MAP            ,    "ah-64d_pilot_details_normal", false};
    {"pilot_AH64_details",    SPECULAR            ,    "ah-64d_pilot_details_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};
    --{"pilot_AH64_helmet_shell",    DIFFUSE            ,    "ah-64d_pilot_helmet_shell", false};
    --{"pilot_AH64_helmet_shell",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_shell_normal", false};
    --{"pilot_AH64_helmet_shell",    SPECULAR            ,    "ah-64d_pilot_helmet_shell_roughmet", false};
    --{"pilot_AH64_helmet_details",    DIFFUSE            ,    "ah-64d_pilot_helmet_details", false};
    --{"pilot_AH64_helmet_details",    NORMAL_MAP            ,    "ah-64d_pilot_helmet_details_normal", false};
    --{"pilot_AH64_helmet_details",    SPECULAR            ,    "ah-64d_pilot_helmet_details_roughmet", false};
    --{"pilot_AH64_helmet_glass",    DIFFUSE            ,    "ah-64d_pilot_glass", false};
    --{"pilot_AH64_helmet_glass",    SPECULAR            ,    "ah-64d_pilot_glass_roughmet", false};
    {"pilot_AH64_patch",    DIFFUSE            ,    "ah-64d_pilot_patch_airborne", false};
    {"pilot_AH64_patch",    NORMAL_MAP            ,    "ah-64d_pilot_patch_airborne_normal", false};
    {"pilot_AH64_patch",    SPECULAR            ,    "ah-64d_pilot_patch_airborne_roughmet", false};


 

Just copy ah-64d_pilot_body.dds (your pilot body texture) from AH-64D Texture folder !


( ACU or  TAN-CAM)



helmet is disabled 

Here is edited lua file from your livery
 

 

 

 

description.lua 5.76 kB · 1 download

 

Dude! thanks, it finally works, I had no idea you gotta have this line in .lua multiple times for the patches to work.

Posted (edited)

Fantastic job!!

 

I want to thank both of you! It s an absolutely stunning work!!

 

 

Thank you guys!!!

 

Love it!!!!

Edited by LcSummers
  • Like 1
  • 5 weeks later...
  • 3 months later...
  • 5 months later...
Posted
On 3/31/2024 at 8:34 PM, C_casber said:

Hey i love your work 

and i got a question

is it possible for you to make this liverie?

 

IMG_3655.webp

Hi, not possible without more pictures 

Posted

I've added RoughMet textures and some minor details. The original textures are still the same, the change is subtle and more noticable in reflections

DCS 2024-09-24 21-36.jpg

Posted
19 minutes ago, ouky1991 said:

I've added RoughMet textures and some minor details. The original textures are still the same, the change is subtle and more noticable in reflections

DCS 2024-09-24 21-36.jpg

Will this be via the next OB update or the download link at the beginning of this post?

Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2

 

 

 

Posted (edited)
37 minutes ago, Sn8ke said:

Will this be via the next OB update or the download link at the beginning of this post?

I have asked NineLine if they can incude it, waiting for the response. For now you can download the new version through the link you mentioned, but you'll probably have to rename the skin name in the description.lua (at the bottom) to semoething different, for example:

name = "12th Combat Aviation Brigade Weathered UPDATE"
countries = {"USA"}

 

I will remove the part about the skin being in the game from the description for now

 

Edited by ouky1991
more info
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