Woogey Posted September 2 Posted September 2 4 hours ago, TeTeT said: So far no, none of the elevators of Enterprise or Essex SCB125 are animated. We're currently trying out lights for night operations and some MOOSE based showcase for the mod at large. No plans to animate the elevators currently. Cheers, TeTeT Sweet, I want to do a little texture experiment to add the mesh grating to the Elevators and also change the shape of the FWD to match real life. I’ll keep you guys posted as usual, see how like it. -Woog 1
TeTeT Posted September 3 Author Posted September 3 Some screens from the illumination stages of Enterprise '66, following the example of CV-59 Forrestal: Only IFLOLS on: AC Launch: AC recovery: 13
TeTeT Posted September 9 Author Posted September 9 Welcome to the update Vietnam War Vessels 2.0.2! This update brings a few changes with it: First, the USS Enterprise got support for lights at night. Second, the USS Bon Homme Richard and Generic Essex carriers with SCB125 upgrade got updated parking positions, so planes drive in reverse to the parking. Unfortunately the result is not always great - some positions the planes wiggle for and back. We're working on further improvements to this, but with the carrier plugin gone from ModelViewer it's quite some work. Third, the livery names were normalized and start with the ship designation in brackets (e.g. (DD-728)). The update only contains the changed assets and not the complete mod. You need to install Vietnam War Vessels 2.0.0, then update to Vietnam War Vessels 2.0.1, and finally this update Vietnam War Vessels 2.0.2 can be installed. https://github.com/tspindler-cms/tetet-vwv/releases Alternate download on Google Drive: https://drive.google.com/drive/folders/1XHQWl6aq5nPYAeLnRnSViTqPBNsMcx7u?usp=drive_link Enjoy! TeTeT 5 2
Woogey Posted September 10 Posted September 10 I know it’s always work in progress, but the lights up on the bow “65” should not be lit. 1
TeTeT Posted September 10 Author Posted September 10 4 hours ago, Woogey said: I know it’s always work in progress, but the lights up on the bow “65” should not be lit. Hmm, ok, I used the Forrestal as reference, and there they are lit. Any reference that shows how the Enterprise should properly look at night? On Work in Progress, yeah, of course we are aware of the many imperfections and while we aim to resolve most of them, realistically we will never be able to fix them all... Cheers, TeTeT
Woogey Posted September 11 Posted September 11 (edited) There is no lights in the deck for the numbers. The Numbers on the Island are lit though. -Woog Edited September 11 by Woogey
TeTeT Posted September 11 Author Posted September 11 23 minutes ago, Woogey said: There is no lights in the deck for the numbers. The Numbers on the Island are lit though. Ah, I see, they are lit by the front flightdeck lights I guess. I don't recall rigging any lights for the numbers specifically. Or maybe it's a self illuminated texture, will have to check.
Woogey Posted September 11 Posted September 11 (edited) Oh, Maybe that's what I am seeing an extra bright Texture color. It almost looked like they were lit. Disregard if that's the case. Best Regards, -Woog Edited September 11 by Woogey 2
TeTeT Posted Sunday at 06:16 AM Author Posted Sunday at 06:16 AM Hi, testers @seabat and @toan encountered a problem with CVA-31 Bon Homme Richard and the generic Essex with SCB125 upgrade: It is not present in the Mission Editor under some circumstances. Troubleshooting this situation revealed that the CVA-31 mod needs to be without any other VWV mods in the tech folder and then it will no longer work. Reason is, that the config lua for CVA-31 calls a table WSN_t at place 20, which is nil in the base game. We plan to push out hotfix Vietnam War Vessels 2.0.3 either later today or tomorrow to overcome the situation that the Bon Homme Richard does not work standalone. For the impatient, add these lines before the weapons definitions in cva31.lua : local WSN_20 = {}; WSN_20.deviation_error_azimuth = 0.0002; WSN_20.deviation_error_elevation = 0.0002; WSN_20.deviation_error_speed_sensor = 0.0002; WSN_20.deviation_error_stability = 0.0002; WSN_20.deviation_error_distance = 0.0002; GT_t.WSN_t[20] = WSN_20; NOTE: If you have the BB-62 NJ or any of the destroyers loaded, this problem will not manifest. Cheers, TeTeT 1
TeTeT Posted Monday at 06:39 PM Author Posted Monday at 06:39 PM Update Vietnam War Vessels 2.0.3 is live now at https://github.com/tspindler-cms/tetet-vwv/releases and https://drive.google.com/drive/folders/1GdxkovvZjwYgr0AEmq2yxquaOAdzUkYd?usp=sharing on Google Drive. This is an update for CVA-31 Bon Homme Richard and the generic Essex class carriers with SCB125 upgrade. Testing discovered that the Bon Homme Richard does no longer work when used without other Vietnam War Vessels mods. A definition in a table was missing, and the new config rectifies this. For installation, you need Vietnam War Vessels 2.0.0, update to 2.0.1, update to 2.0.2 and then apply this update. 7
TeTeT Posted Tuesday at 03:09 AM Author Posted Tuesday at 03:09 AM And a short video introducing the RF-101B Voodoo, which will hopefully land in Vietnam War Vessels 2.1.0: 7
gorandcs Posted Tuesday at 10:24 AM Posted Tuesday at 10:24 AM 7 hours ago, TeTeT said: And a short video introducing the RF-101B Voodoo, which will hopefully land in Vietnam War Vessels 2.1.0: This is great, I hope F-101B, and RF-101C versions are also comming? 1
TeTeT Posted Tuesday at 02:08 PM Author Posted Tuesday at 02:08 PM 3 hours ago, gorandcs said: This is great, I hope F-101B, and RF-101C versions are also comming? Right now, no such plans. We'll try to add pylons for fuel tanks to the RF-101B Voodoo and then there are a bunch of other assets to rig... 3
Tengah Posted yesterday at 06:00 AM Posted yesterday at 06:00 AM (edited) 15 hours ago, TeTeT said: Right now, no such plans. We'll try to add pylons for fuel tanks to the RF-101B Voodoo and then there are a bunch of other assets to rig... That's a shame, please excuse me for being something of a "rivet counter" but the variant used during the Vietnam War was the RF-101C. The RF-101B didn't see service during the Vietnam War, as they entered service too late (early 1970's) to participate. But, a Voodoo is a Voodoo, and very grateful I am for any AI additions to DCS. Edited yesterday at 06:04 AM by Tengah
TeTeT Posted yesterday at 10:45 AM Author Posted yesterday at 10:45 AM 4 hours ago, Tengah said: That's a shame, please excuse me for being something of a "rivet counter" but the variant used during the Vietnam War was the RF-101C. The RF-101B didn't see service during the Vietnam War, as they entered service too late (early 1970's) to participate. But, a Voodoo is a Voodoo, and very grateful I am for any AI additions to DCS. Fully agreed - blame is on me for purchasing the wrong base model. Right now there's another modding team working on a RF-101C though. And to put things into perspective: I got the RF-101B from cgtrader late November 2024 It took a while to evaluate the model and compare it with blueprints and photos Re-modelling of the plane took until summer 2025 Rigging the model has been an ongoing task since then So even if we decide to transform the RF-101B into a RF-101C, give and take it will be a 6 months to a year before this is done. At the same time we have a bunch of other models in the pipeline - different designs altogether. Given that the team is primarily constrained on time, I prefer to chase other planes and ships for now. Also keep in mind that it can get tiring to work on the same mesh and config day after day. After all, this is a hobby for the team, not a job. Lastly, it might be helpful to get some feedback on the RF-101B once it's released as AI asset, to see where the deficits are and not make the same mistakes with a related model Cheers, TeTeT PS: Early evaluation screenshot: 5
gorandcs Posted yesterday at 02:05 PM Posted yesterday at 02:05 PM 3 hours ago, TeTeT said: Fully agreed - blame is on me for purchasing the wrong base model. Right now there's another modding team working on a RF-101C though. And to put things into perspective: I got the RF-101B from cgtrader late November 2024 It took a while to evaluate the model and compare it with blueprints and photos Re-modelling of the plane took until summer 2025 Rigging the model has been an ongoing task since then So even if we decide to transform the RF-101B into a RF-101C, give and take it will be a 6 months to a year before this is done. At the same time we have a bunch of other models in the pipeline - different designs altogether. Given that the team is primarily constrained on time, I prefer to chase other planes and ships for now. Also keep in mind that it can get tiring to work on the same mesh and config day after day. After all, this is a hobby for the team, not a job. Lastly, it might be helpful to get some feedback on the RF-101B once it's released as AI asset, to see where the deficits are and not make the same mistakes with a related model Cheers, TeTeT PS: Early evaluation screenshot: Hi @TeTeT thanks for this fantastic pack that You and the team giving to us. B-57 is definitely needed. RF-101B Voodo will be good substitute for RF-101C. Do you have donation page so we can donate for you to buy future 3d models? 1
TeTeT Posted 13 hours ago Author Posted 13 hours ago 15 hours ago, gorandcs said: Do you have donation page so we can donate for you to buy future 3d models? The team has none currently, we're still discussing how to set one up. Odyseus, our modeler, however uses this cellphone based system: https://cash.app/$UlissesBento?qr=1 Note that the model costs are often not that high in comparison to software licenses and even worse, the hardware to get the job done. For example the Substance Painter license from Adobe ranges between 24.99 USD and 59.99 USD per month, depending on how many extra tools you want. Cheers, TeTeT 2
Tengah Posted 2 hours ago Posted 2 hours ago On 17/09/2025 at 11:45, TeTeT said: Fully agreed - blame is on me for purchasing the wrong base model. Right now there's another modding team working on a RF-101C though. And to put things into perspective: I got the RF-101B from cgtrader late November 2024 It took a while to evaluate the model and compare it with blueprints and photos Re-modelling of the plane took until summer 2025 Rigging the model has been an ongoing task since then So even if we decide to transform the RF-101B into a RF-101C, give and take it will be a 6 months to a year before this is done. At the same time we have a bunch of other models in the pipeline - different designs altogether. Given that the team is primarily constrained on time, I prefer to chase other planes and ships for now. Also keep in mind that it can get tiring to work on the same mesh and config day after day. After all, this is a hobby for the team, not a job. Lastly, it might be helpful to get some feedback on the RF-101B once it's released as AI asset, to see where the deficits are and not make the same mistakes with a related model Cheers, TeTeT PS: Early evaluation screenshot: TeTet, in all honesty, a Voodoo is a Voodoo. The 101B being such a rare aircraft, I think it's fantastic that we will have it in DCS, so thank you very much. Great news to hear that the 101C is being worked on by another group. We are all being spoiled. Thank you for your reply 1
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