Mr_sukebe Posted December 9, 2023 Posted December 9, 2023 Just a suggestion from my side. My opinion based upon testing is that Terrain Textures set to High is a very fast way to overload the VRAM requirement of my 3080ti. I’ve been running with Terrain Textures set to Low for months. I was still surprised to see that the most recent update reset the setting back to High. I’d like to recommend that unless you’ve a GPU with 24GB of VRAM that your confirm for yourself by testing with each of the options and then set as you see fit, just ensure that you check it post further updates. 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
winghunter Posted December 10, 2023 Posted December 10, 2023 I wonder if preload radius affects it. On a 3070 I always had issues with VRAM on high, especially replaying a mission without restarting DCS. On a 4090 no issues DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
diego999 Posted December 10, 2023 Posted December 10, 2023 It's a pity we don't have an medium setting for ground textures. High eats up all your VRAM and low looks really ugly.
Qcumber Posted December 10, 2023 Posted December 10, 2023 I have an rtx 4070 and am not noticing any VRAM issues. I have terrain textures set to high and preload at maximum and I get steady frame rates. I wonder why VRAM overload is such a variable factor that affects one users and not others? I only play SP so maybe more of an MP issue? Is it worth trying a like by like comparison? I know this is not very scientific given so many variables but it might be possible to fix some factors as a form of standardization. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Chapa Posted December 10, 2023 Posted December 10, 2023 (edited) The VRAM usage is dependent of terrain texture and visib range. With the 3080ti, high terrain texture and medium visib range is OK but increasing visib range to high or more pushes the VRAM usage near 11Go Edited December 10, 2023 by Chapa i7 12700k, RTX 3080ti, 64GB RAM, M.2 512Go, Quest 3
Qcumber Posted December 10, 2023 Posted December 10, 2023 I have visible range set to extreme and I have steady frame rates. VRAM is just below 11gb. How would VRAM overflow manifest? 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
diamond26 Posted December 11, 2023 Posted December 11, 2023 (edited) In my case is a combination of module and settings. With F-15E I always get a VRAM issue which can be resolved with switching to F-10, Alt-Tab and back. No issues with other modules (with Oculus Link) And now that I'm using the laptop, the F-15 is unplayable no matter the settings or tricks. Other modules are above 36 FPS (no ASW) with my laptop and moderate DCS settings. Only case I get it working is with Virtual Desktop Edited December 11, 2023 by diamond26 MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
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