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AI logic is broken in multiplayer


moggel

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[EDIT] Can a moderator move this report to AI Ground Bugs instead?

Before I take this any further, would just like to know if more mission designers are seeing the same thing. I scripted a ground battle, which sees an armored column move along a route, triggering events and logic as it reaches each waypoint. I have tested this multiple times and it works reliably in single player. When run by a server, in MP, I see this:

1. AI takes some very weird route. Instead of navigating along a road, as programmed, they start by heading off into the terrain
2. Waypoint logic gets triggered way way before the armored column is even close to them

Map is Syria, DCS is 2.9.
Same miz behave extremely different in MP vs SP mode and I'm currently clueless as how to troubleshoot it.

Attached .trk and .miz

SYR_A_few_good_men_M04_103_119_20-20231217-140932.trk SYR_A_few_good_men_M04_103_119_20.miz


Edited by moggel

i7-3930K CPU @ 3.20GHz; 16Gb DDR3; GeForce GTX 1070; Windows 10; TM Warthog HOTAS

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  • moggel changed the title to AI logic is broken in multiplayer
  • 1 month later...

Hi. The "PART/UNIT/GROUP/COALITION IN ZONE" feature is broken in current OB. The next patch will fix this ugly bug.


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 4 weeks later...
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