My_Name_Jeff Posted December 20, 2023 Posted December 20, 2023 14_45_30.trkTime is listed as track name 14:45:30. Action is launching two GB-6 with PP coordinate. Really weird behavior.
My_Name_Jeff Posted December 20, 2023 Author Posted December 20, 2023 GB-6.trkTwo more, the weapon was aligned, and was way off.
My_Name_Jeff Posted December 20, 2023 Author Posted December 20, 2023 GB-6-1.trkThis time I made sure to align the weapon on the ground and checked the ins alignment, nothing wrong with the ins.
My_Name_Jeff Posted December 20, 2023 Author Posted December 20, 2023 Tested on another server, it seems like GB-6 forgot how to turn GB-6-2.trk
supersylph Posted December 20, 2023 Posted December 20, 2023 Known issue: LS-6/GB-6 broken due to scheme update (fixed internally)
My_Name_Jeff Posted December 20, 2023 Author Posted December 20, 2023 2 hours ago, supersylph said: Known issue: LS-6/GB-6 broken due to scheme update (fixed internally) When is it going to be fixed?
My_Name_Jeff Posted December 20, 2023 Author Posted December 20, 2023 12 hours ago, Dr_Pavelheer said: If I were to guess next patch Hopefully with the datalink
My_Name_Jeff Posted December 28, 2023 Author Posted December 28, 2023 (edited) GB_6_3.trk My observation is It's heading to the marked point as if it thinks it's gb-6 HE not sfw. Either that or something changed in terms of launching procedure, if so please point me out. @uboats Edited January 27, 2024 by uboats 1
whorgleborgle Posted December 28, 2023 Posted December 28, 2023 (edited) Can confirm, GB-6 SFWs are navigating DIRECTLY at the target like a GB-6 HE would, which means that it prematurely releases the submunitions a considerable distance from the target. This presumably occurs because it reaches the fuse altitude before it reaches the actual target. The GB-6 SFW navigation needs to be fixed so it hits the fuse altitude as it's directly over the target area. Please see attached screenshot, it shows the targets circled in red, plus the actual explosion area of the SFW. It's quite a bit short of the target. Edited December 28, 2023 by whorgleborgle 1
BigBorner Posted December 28, 2023 Posted December 28, 2023 And a track to second that. GB6 Short.trk 1 1
Napillo Posted December 29, 2023 Posted December 29, 2023 so how much is it off? as a workaround, you can adjust the altitude to +500 ft of the PP, and see if that opens it at the right spot.
My_Name_Jeff Posted December 29, 2023 Author Posted December 29, 2023 3 hours ago, Napillo said: so how much is it off? as a workaround, you can adjust the altitude to +500 ft of the PP, and see if that opens it at the right spot. Really? I'll test it out right at this session, it's been too long since I last used gb6. @uboats So when can this be fixed? as gb-6 sfw is pretty much our primary a/g weapon for jeff players. 1
My_Name_Jeff Posted December 30, 2023 Author Posted December 30, 2023 4 hours ago, Napillo said: so how much is it off? as a workaround, you can adjust the altitude to +500 ft of the PP, and see if that opens it at the right spot. Nope, doesn't work;
Napillo Posted December 30, 2023 Posted December 30, 2023 21 hours ago, My_Name_Jeff said: Nope, doesn't work; Alright, so that seems to tell me it's not the flying logic, but the 'open' logic.
My_Name_Jeff Posted December 30, 2023 Author Posted December 30, 2023 32 minutes ago, Napillo said: Alright, so that seems to tell me it's not the flying logic, but the 'open' logic. I am too lazy to find the track, but the problem with opening higher, is that it still fly toward the target straight, with the only difference of opening earlier, basically more off than before.
Napillo Posted December 31, 2023 Posted December 31, 2023 alright, so one more option might be to use OAP, set it to your current heading, and assuming it's a 45 degree angle downward, that means if it's going to open at 500, you can OAP it to your heading + 500 ft...
Fraki Posted December 31, 2023 Posted December 31, 2023 Same, it is quite hard for me to understand how is it acceptable for a game developper to not bother testing 4 types of bomb for a patch supposedly fixing them before calling it a day. I get it it is a small developper but it is not an excuse to not even take an hour to test if your fix is properly implemented… lazy work
Napillo Posted December 31, 2023 Posted December 31, 2023 It's ED, not Deka, they changed the schema, they need to fix it.
My_Name_Jeff Posted December 31, 2023 Author Posted December 31, 2023 2 hours ago, Napillo said: It's ED, not Deka, they changed the schema, they need to fix it. I've heard ed control the weapon file on some other topic, I just want to confirm since I've only been in the dcs community for less than 2 years. As in the developer has no right to access anything on that file even if all they want is to fix it, and it's solely because of ed that this is happening?
Fraki Posted January 1, 2024 Posted January 1, 2024 14 hours ago, Napillo said: It's ED, not Deka, they changed the schema, they need to fix it. It’s Deka responsibility to contact ED about that after testing it and seeing that it was broken. My money went to Deka for this 1
Lunatica Posted January 1, 2024 Posted January 1, 2024 Hi, we apologise on the longer-than-expected delay. Both issues (DL & this) were well communicated and pushed through the internal system. At the mean time we look for workarounds when waiting for an API fix, as @uboats is striving to do. Thank you. 1 3
BigBorner Posted January 1, 2024 Posted January 1, 2024 vor 59 Minuten schrieb Lunatica: Hi, we apologise on the longer-than-expected delay. Both issues (DL & this) were well communicated and pushed through the internal system. At the mean time we look for workarounds when waiting for an API fix, as @uboats is striving to do. Thank you. Thank you for the Info! Can you say something to the runway bombs? Those are not functional for a year now. Are you also checking on the SPI Logic (AG Radar sets them by itself) and the TGPs CCD Mode, that for some reason has WHOT and BHOT modes? 1
antiload Posted January 1, 2024 Posted January 1, 2024 (edited) 2 hours ago, Lunatica said: Hi, we apologise on the longer-than-expected delay. Both issues (DL & this) were well communicated and pushed through the internal system. At the mean time we look for workarounds when waiting for an API fix, as @uboats is striving to do. Thank you. Thanks, @Lunatica can you also look at the lack of ground rendering for the CM802 AKG cruise missile, I miss using it so much. Edited January 1, 2024 by antiload
My_Name_Jeff Posted January 1, 2024 Author Posted January 1, 2024 4 hours ago, Lunatica said: Hi, we apologise on the longer-than-expected delay. Both issues (DL & this) were well communicated and pushed through the internal system. At the mean time we look for workarounds when waiting for an API fix, as @uboats is striving to do. Thank you. Thank you.
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