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Posted (edited)

Hi.

I noticed over last few months that if I'll use preplanned point (PP1) then LD10 is not going to that point, instead it's just keep going forward (WMD7 is looking at that PP1 (36 selected) in from the distance, but still missile don't know that should land on PP1 even when sensor is looking at the target area in slave mode). 

Active mode works only when WMD7 is ground locked which is only possible from 21 miles, which means we can't use over 50 miles missile range to kill enemy sams in active mode, we have to come very close.

BTW possibility to ground lock a target from only 21 miles is so silly!! Modern jf17 fighter has such a low performance?? f16 can ground lock from a very long distance

 

Edited by strzelec wyborowy
Posted
1 hour ago, strzelec wyborowy said:

Hi.

I noticed over last few months that if I'll use preplanned point (PP1) then LD10 is not going to that point, instead it's just keep going forward (WMD7 is looking at that PP1 (36 selected) from the distance, but still missile don't know that should land on PP1 even when sensor is looking at the target area). 

Active mode works only when WMD7 is ground locked which is only possible from 21 miles, which means we can't use over 50 miles missile range to kill enemy sams in active mode, we have to come very close.

BTW possibility to ground lock a target from only 21 miles is so silly!! Modern jf17 fighter has such a low performance?? f16 can ground lock from a very long distance

 

Without documentation or evidence they will not amend the WMD ground lock or weapon ranges. I've always thought that the GB6 glide bombs have a ridiculous short range even when high & fast. As for the LD10, I've never set a PP mark, I always use a waypoint over the general area of the SAM. I do think DI need to update the systems and address the bugs. The CO802 AKG, doesn't render the ground and the picture is very muddy. It doesn't bear down on the target either.

Posted (edited)
7 hours ago, strzelec wyborowy said:

Active mode works only when WMD7 is ground locked which is only possible from 21 miles

If you're doing SEAD, take the SPJ pod and use that to pinpoint a ground target with the radar, you can do that more than 21 miles out. Just use TOO not PP.

It's not to be used as a long range maverick or something, though that would be nice.

Edited by Napillo
Posted (edited)

A) As Napillo alluded to, the LD-10 in active mode simply heads towards the SPI, then searches for active radiation sources to target. You can set the SPI via the ground radar, the targeting pod, or via a pre-planned point (WP, SP, or PP). The missile does NOT need the targeting pod outside of setting a SPI , though the original poster seems to be trying to use it for additional targeting use (which may or may not work well depending on whether it can set a SPI beyond 21 miles). @strzelec wyborowytry using LD-10s in active mode WITHOUT using the targeting pod. Bet you get some better results. Active mode absolutely does work without a ground lock in the tpod. Just don't use the pod in the first place.

The real bug/test here might be whether the WMD can set a SPI beyond 21 miles.

 

B) This is a bug report forum. Please utilize the guidance found here to actually submit a bug rather than just saying that you think something's wrong.

 

EDIT: for reference, my SEAD/DEAD loadout is two GB-6 SFWs, four LD-10s, and a jammer pod. No targeting pod required. I create WP/SP/PP as needed in the F10 map on known/suspected SAM sites, then confirm their locations with the jammer as required, and launch LD-10s in active mode to those locations. I follow up with GB-6s to clear out ground units.

Edited by whorgleborgle
  • Like 3
Posted

For Active mode I use the ground radar in conjunction with the HSD. Ill lock my SPI over an area close to the RWR contact shown on the HSD. Climb to 30-40k+ and launch. The LD10 will launch and loft to 80-90k and stretch its legs and hit whatever "ACTIVE" source is at or near the SPI.  The key is there has to be an active radar at or around your SPI for it to home in on. 

  • Like 1
Posted
7 hours ago, ReaperGG said:

For Active mode I use the ground radar in conjunction with the HSD. Ill lock my SPI over an area close to the RWR contact shown on the HSD. Climb to 30-40k+ and launch. The LD10 will launch and loft to 80-90k and stretch its legs and hit whatever "ACTIVE" source is at or near the SPI.  The key is there has to be an active radar at or around your SPI for it to home in on. 

For those who are new/learning, this is only possible if you bring the KG-600 jammer pod with you. The jammer pod can detect the actual physical location of radar signatures and display them fairly accurately on the HSD.

If you do not bring the KG-600, the radar signatures on the HSD will display with the default threat ring schema and are not location accurate.

  • Like 3
Posted (edited)

If we're just giving advice, then if you want it to have the most energy, you should pull up about 30 degrees before you launch, as that's the angle they loft upwards.

Edited by Napillo
  • Like 1
Posted

Just been misunderstood in 1 thing. LD10 Active mode does not work for selected PP (before you fly you set PP on map, then via card uploading location). I have to mark the target area with pod or radar in order to hit that area, but PP is already in place, so missile should go there without doing anything, that is the point. Other weapons does, but no LD10

Posted (edited)

in game, ld10 has no pp mode, its active mode is for SPI not PP

Edited by uboats
  • Like 1

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