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Objects textures issue with fog


daemon1808

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Hi

I'ven been testing a mission for CASE III recovery on a windy, rainy and foggy day and I have found that the fog is a bit weird.

 It seems like the textures of the objects are completelly wash out and brillant, more than been obscured by the fog itself. (I haven't tried a foggy mission for a long time, but I don't remember the fog been like this last time I played a foggy mission)

What is more, once you return to the mission editor, these "wash out" textures appears for the objects loaded in the payload window... and even in the encyclopedia.

Could you check, please?

 

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(for comparation purposes: This is how it appears if the corruption of the textures isn't present)

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