Guest Posted January 21, 2024 Posted January 21, 2024 (edited) Hi ED, thanks for all your work on the new features for the Apache and other modules. Everyone in our group appreciates the work you put into the upgrades. Unfortunately, there are still a few standing jokes about, which seem like they should be quick fixes. The REDFOR 'snipers' with their rifles that can take out an aircraft with only one or two shots, sometimes at ranges that defy logic/realism, is one of them. To have your mission ruined again, by something that should have been fixed long ago, takes every bit of tarnish off the new toys like FCR and grass that bends in the middle. It would be a huge help, if you showed us the list of fixes you are working on, so we could have at least some hope that things like this haven't been forgotten. Wishing you a successful week, and look forward to any feedback you can offer. '52 Edited January 21, 2024 by Gunslinger52
ED Team BIGNEWY Posted January 22, 2024 ED Team Posted January 22, 2024 Hi Gunslinger, I have moved this to the AI area, we are happy to look at issues but we will need a track replay example to investigate more. it is important to note: AI skill level that is selected by the mission creator makes a difference, often servers will use high AI skill levels or random which can still use the higher levels. If you want the AI to be less accurate lower the skill level they use. I know it can be frustrating when getting wrecked in MP, we really do understand the frustration, but often when we check related tracks we see pilots flying directly into engagement ranges and not taking any evasive / defensive action. Again we are happy to check so if you have short track replay examples please attach them. With that said we do have some reports open working on AI and how they engage, so maybe you will see improvement in the future. best regards bignewy 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Nealius Posted January 22, 2024 Posted January 22, 2024 (edited) While AI accuracy is an issue, 2 hits of 5.45x39mm against an Apache bringing down said Apache (assuming the rounds didn't hit and incapacitate the pilot) points to the projectile itself dealing more damage than is realistic. The assault on Karbala in 2003 saw 30 out of 31 Apaches return home absolutely shredded by small arms fire, including projectiles much larger than 5.45x39mm. The one that was lost had its hydraulics shot out and was ditched (as in still controllable enough to ditch it) with both crew surviving. DCS small arms is simply overpowered (or Apache resiliance too weak), regardless of AI accuracy. Edited January 22, 2024 by Nealius 3
Guest Posted January 22, 2024 Posted January 22, 2024 10 hours ago, BIGNEWY said: Hi Gunslinger, I have moved this to the AI area, we are happy to look at issues but we will need a track replay example to investigate more. it is important to note: AI skill level that is selected by the mission creator makes a difference, often servers will use high AI skill levels or random which can still use the higher levels. If you want the AI to be less accurate lower the skill level they use. I know it can be frustrating when getting wrecked in MP, we really do understand the frustration, but often when we check related tracks we see pilots flying directly into engagement ranges and not taking any evasive / defensive action. Again we are happy to check so if you have short track replay examples please attach them. With that said we do have some reports open working on AI and how they engage, so maybe you will see improvement in the future. best regards bignewy Hi bignewy, thanks for the quick reply and information. Have you a way for us to make track files available to you, outside of your forums? As you know, most of the time they are too large to post, as in this case. Evasive maneuvers are of course a requirement, but they are too late when the first burst of 5.56mm takes out your armored Apache. I will take your AI skill level suggestion to the mission maker, and see what it is set to. In the meantime, is there a .lua file we can edit, to reduce the damage done by small arms fire? The example that Nealius gave above, seems more realistic than the experience we commonly see in DCS. Lastly, would Tacview files be of any use to you? I may be able to shorten those to a size that we can post. Have a good one. '52
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