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Unrealistic radar and ecm function


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Posted
Hello to all Flusi friends me
Games since 2003 Unfortunately, I keep noticing that the radar range and target detections are not displayed correctly in DCS WORLD, as is the activation of the AGM-88C on radar targets, which are at approx. 25nm, in reality they are on the AGM-88 C blk III approx. 55-60nm, the animation of the ECM is also not displayed correctly. ED should improve the simulation depth with more realistic data, perhaps one or the other of you also has a mod at hand, I look forward to your comments
Posted

1) Welcome to the forum

2) Try to format the text into something more readable than a text with a horizontal scrolling bar

3) You will have to provide a whole lot more info. What aircraft, what opponent, what situation, what of everything.

  • Like 1
  • ED Team
Posted
7 minutes ago, SNOPPY said:
Hello to all Flusi friends me
Games since 2003 Unfortunately, I keep noticing that the radar range and target detections are not displayed correctly in DCS WORLD, as is the activation of the AGM-88C on radar targets, which are at approx. 25nm, in reality they are on the AGM-88 C blk III approx. 55-60nm, the animation of the ECM is also not displayed correctly. ED should improve the simulation depth with more realistic data, perhaps one or the other of you also has a mod at hand, I look forward to your comments

Hi and welcome to the forum. 

Please PM your evidence to me, please ensure it is public, unrestricted and unclassified, please also include short track replay examples from your testing. 

thank you  

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Posted
vor 17 Stunden schrieb BIGNEWY:

Hi and welcome to the forum. 

Please PM your evidence to me, please ensure it is public, unrestricted and unclassified, please also include short track replay examples from your testing. 

thank you  

Thanks for the nice welcome
My interest is more realism regarding the radar range and target detection of the respective jets via better filtering and identification of air and ground targets, the range of the air-to-air missiles and air-to-ground missiles are too short, especially with the AGM-88 C, which should be at a more modern standard the simulation, unfortunately the ECM function is inadequately represented/implemented on all jets. The knowledge comes from myself and former fighter jet comrades

 

  • ED Team
Posted
27 minutes ago, SNOPPY said:

Thanks for the nice welcome
My interest is more realism regarding the radar range and target detection of the respective jets via better filtering and identification of air and ground targets, the range of the air-to-air missiles and air-to-ground missiles are too short, especially with the AGM-88 C, which should be at a more modern standard the simulation, unfortunately the ECM function is inadequately represented/implemented on all jets. The knowledge comes from myself and former fighter jet comrades

 

Hi, 

no disrespect intended, but we often have people from the internet making claims, we can not change things without evidence, and it has to be public unrestricted evidence or data that is not controlled by ITAR.

If you have better public evidence than us that you think may help please PM me directly. 

ECM in DCS is something we would like to improve more in the future, but again we can only use public information. 

thank you  

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Posted (edited)
1 hour ago, SNOPPY said:

Thanks for the nice welcome
My interest is more realism regarding the radar range and target detection of the respective jets via better filtering and identification of air and ground targets, the range of the air-to-air missiles and air-to-ground missiles are too short, especially with the AGM-88 C, which should be at a more modern standard the simulation, unfortunately the ECM function is inadequately represented/implemented on all jets. The knowledge comes from myself and former fighter jet comrades

 

Also worth pointing out that the range of missiles depends on a lot of factors. The AGM-88 in DCS for example is well capable to go beyond the 25nm. If done right, you have easily a range of over 50nm with it.

Also radar detection range depends on a lot of factors too. You haven't even told us which aircraft in which conditions against which aircraft etc...

So, again. If you don't provide more infos, we'll never know if you are right or wrong.

Edited by razo+r
  • ED Team
Posted

As razo+r mentions above there are many factors regarding range of any projectile. 

I would suggest posting in the bugs section with short track replay examples if you do think something is wrong, we are happy to take a look. 

thank you 

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Posted

Hello
So far so good, I am aware of the factors and that not everything can be implemented and represented in a simulation because they are subject to certain requirements and regulations that are not available to the public and are not made, I would just like to politely point out that there is something else There is potential for improvement in terms of simulation depth and its implementation, e.g. ECM, ATC, animated groundcrew support, newer generation air-air and air-ground weapons. Furthermore, I expressly distance myself from the claim that not everything in DCS WORLD is wrong I don't want to pass on personal knowledge from a legal and disciplinary point of view at this point via PM, thank you very much for your quick statement,we can still close this topic,with the best wishes to the ED team.

  • ED Team
Posted

Hi Snoppy

We are constantly improving DCS, now 15 years into a process of development that will continue. As new data is made public or new technology becomes available we advance. 

If you have seen our 2024 and beyond newsletter at the start of the year you can see some of the things we are working on in 2024, which includes some of the features you discuss above. This all takes a lot of time and dedication from our team and something we are all passionate about, so rest assured we are working always to make DCS better but we can only use public data when it comes to systems, and weapons. 

below are two newsletters that lists tasks we are working on or have planned for the future

https://www.digitalcombatsimulator.com/en/news/newsletters/3835d6a01ff60597c1a3c993ff9c606a/

https://www.digitalcombatsimulator.com/en/news/newsletters/80815af823dd79988484f6e9a40c9bb0/

DCS Core

Development Progress

 

Here are some of the interesting functionality improvements coming to DCS:

Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time.

Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities. 

Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors.

New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all.

Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system.

Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking.

Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features.

Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour.

Dynamic Campaign. Please read our Newsletter for 29 December 2023 where we discuss DCSDC in detail.

Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface.

Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C.

Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73  (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way.

Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles.

Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems.

ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare. 

New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors.

thank you for your feedback

  • Like 3

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Posted
vor 4 Stunden schrieb BIGNEWY:

Hi Snoppy

We are constantly improving DCS, now 15 years into a process of development that will continue. As new data is made public or new technology becomes available we advance. 

If you have seen our 2024 and beyond newsletter at the start of the year you can see some of the things we are working on in 2024, which includes some of the features you discuss above. This all takes a lot of time and dedication from our team and something we are all passionate about, so rest assured we are working always to make DCS better but we can only use public data when it comes to systems, and weapons. 

below are two newsletters that lists tasks we are working on or have planned for the future

https://www.digitalcombatsimulator.com/en/news/newsletters/3835d6a01ff60597c1a3c993ff9c606a/

https://www.digitalcombatsimulator.com/en/news/newsletters/80815af823dd79988484f6e9a40c9bb0/

DCS Core

Development Progress

 

Here are some of the interesting functionality improvements coming to DCS:

Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time.

Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities. 

Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors.

New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all.

Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system.

Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking.

Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features.

Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour.

Dynamic Campaign. Please read our Newsletter for 29 December 2023 where we discuss DCSDC in detail.

Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface.

Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C.

Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73  (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way.

Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles.

Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems.

ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare. 

New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors.

thank you for your feedback

hello BIGNEWY
Thank you very much for the detailed information for future planning and announcements, I wish the ED team every success and happy landings at all times.
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  • Solution
Posted (edited)
Am 5.2.2024 um 14:45 schrieb SNOPPY:
Hello to all Flusi friends me
Games since 2003 Unfortunately, I keep noticing that the radar range and target detections are not displayed correctly in DCS WORLD, as is the activation of the AGM-88C on radar targets, which are at approx. 25nm, in reality they are on the AGM-88 C blk III approx. 55-60nm, the animation of the ECM is also not displayed correctly. ED should improve the simulation depth with more realistic data, perhaps one or the other of you also has a mod at hand, I look forward to your comments

There are already some reports on the AGM-88 and its behavior, basically the AGM-88 goes active almost immediately after start in all modes, which can lead to discrepancies.

 

https://forum.dcs.world/topic/327388-harm-in-pos-modes-goes-active-too-early-ruk-eom-and-pb/#comment-5234184

Edited by Hobel
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