Jump to content

General plans for environment (module-module) interaction.


Recommended Posts

Posted

I am wondering about if there are any plans for implementing more environmental and module-module type of effects. For example; planes flying close together (one after the other), creates turbulence and adverse wind effects for the plane behind. In the same way, helicopters affect grass and particles on the ground. However, with the situation reversed, helicopters don't affect movement of air for other modules (client/AI). Similarily, a plane taxiing around an airfield, does not affect the grass or other particles on the ground.

 

My point is, I presume that the above, is only a matter of time before it gets implemented. What interests me, is if there are any specific plans being drafted with regards to expanding on general environmental effects and aircraft-aircraft (be it client or AI) interaction? For example, the take-off of a bigger aircraft or flyby of a really fast one, should create upheavals in air movement, affecting lighter aircraft as much as 30-60 seconds (sometimes longer) after that aircraft has passed. Should for example a light aircraft (plane or helicopter) take-off right after a KC-135, it should experience a pretty violent disruption of air. An additional question here is whether this is even viable performance-wise?
 

Furthermore, additional physical effects such as fogging in cockpits, freezing and formation of ice, pockets of turbulence (not just a global/scenario setting), more cockpit shaking due to operating in adverse conditions, etc... I understand that this is tied very closely to the weather system being in development, as well as individual modules. The question is generally pointed towards a framework which would allow simulating this.

 

zerO

  • Like 3

[sIGPIC][/sIGPIC]

Posted
13 minutes ago, zerO_crash said:

planes flying close together (one after the other), creates turbulence and adverse wind effects for the plane behind.


this is already simulated, tough most people I know have it disabled because of its performance hit.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

Yes I know. In that portion, I describe two situations (modules affecting modules and modules affecting environment (ground)) that already seem to work, albeit not uniformly. Modules affecting modules works for planes, but not helicopters, and vice versa on modules affecting environment (helicopters affect ground, however planes do not). Again, I assume it will be implemented with time uniformly across modules.

  • Like 1

[sIGPIC][/sIGPIC]

Posted
On 2/10/2024 at 2:02 PM, zerO_crash said:

For example, the take-off of a bigger aircraft or flyby of a really fast one, should create upheavals in air movement, affecting lighter aircraft as much as 30-60 seconds (sometimes longer) after that aircraft has passed. Should for example a light aircraft (plane or helicopter) take-off right after a KC-135, it should experience a pretty violent disruption of air. An additional question here is whether this is even viable performance-wise?

That's just wake turbulence, it already exists.

 

https://www.youtube.com/watch?v=INq75CS7mJs

https://www.youtube.com/watch?v=dXYdzIuZgck

  • Thanks 1

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted (edited)
7 hours ago, Exorcet said:


I know, but doesn't last as long as it potentially could. Unless someone takes off/flies behind you in that instant, the effect will diminish pretty quick. Also, as mentioned, it doesn't affect helicopters at all.

Edited by zerO_crash

[sIGPIC][/sIGPIC]

Posted (edited)
5 hours ago, zerO_crash said:


I know, but doesn't last as long as it potentially could. Unless someone takes off/flies behind you in that instant, the effect will diminish pretty quick. Also, as mentioned, it doesn't affect helicopters at all.

 

Look at the last video, wake effect over a minute between landings. I've also noticed flying into turbulence when taking off behind other planes that have departed far ahead of me. DCS wake turbulence doesn't dissipate all that quickly.

 

EDIT

It also looks like helicopters are affected. I hadn't really ever tested them myself, but I stumbled upon a video:

 

Edited by Exorcet
  • Like 1
  • Thanks 3

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted (edited)

May I be corrected! Hah, either released under radar, or I have missed it somehow in patch-notes... Fantastic Exorcet, then the interation seems to be implemented, same with the "after"-effects of wind disturbance. Splendid stuff 👍

Edited by zerO_crash
  • Like 1

[sIGPIC][/sIGPIC]

Posted
On 2/10/2024 at 8:02 PM, zerO_crash said:

Similarily, a plane taxiing around an airfield, does not affect the grass or other particles on the ground.

This is planned afaik.

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...