Fossil Hunter Posted March 6 Share Posted March 6 Single player needs to have AI more realistic in performance. How about just a scalability function where things like plane performance can be dumbed down. I know this has been discussed to death, but it is a major weakness for those of us who fly in single player for many reasons. Perhaps just a set of performance parameters that can be input, say increase decrease by a percentage. Also setup an input for various failure rates on the AI craft for various mechanical issues. I believe that the war birds are probably second string, but it would be nice to make them less superman and more Clark Kent. 3 Link to comment Share on other sites More sharing options...
MAXsenna Posted March 6 Share Posted March 6 Single player needs to have AI more realistic in performance. How about just a scalability function where things like plane performance can be dumbed down. I know this has been discussed to death, but it is a major weakness for those of us who fly in single player for many reasons. Perhaps just a set of performance parameters that can be input, say increase decrease by a percentage. Also setup an input for various failure rates on the AI craft for various mechanical issues. I believe that the war birds are probably second string, but it would be nice to make them less superman and more Clark Kent.GFM is coming. Sent from my SM-A536B using Tapatalk 1 Link to comment Share on other sites More sharing options...
draconus Posted March 8 Share Posted March 8 On 3/6/2024 at 5:10 PM, Fossil Hunter said: Perhaps just a set of performance parameters that can be input... Already implemented: and payload + restriction for store jettison. 1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Exorcet Posted March 8 Share Posted March 8 3 hours ago, draconus said: Already implemented: and payload + restriction for store jettison. Those things can be used, but they have their own problems. This has been requested before. One of the options is a maintenance setting for aircraft. So we could choose say 100% (factor fresh) or 0% (plane is on its last legs). The former would give max performance, the latter would see reduced engine thrust and increased drag, reduced g limit, reduced radar range (maybe avionics, engine, etc could have their own settings). I think it's a good option, I just don't know how hard it would be to add to DCS while being realistic. Though to be honest when concerning the AI, a simple model would probably work. 2 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
Gunfreak Posted March 8 Share Posted March 8 Until we get (if we get) a 109G6 I would love for a G6 check mark to the AI. Can't do anything about that 30 in the nose or finer aerodynamics. But it would limit HP, max speed, max climb speed etc. A bit annoying flying a spitfire campaign in 42/43(or even mid 44) against 109s that much much faster. When you should be faster in your spitfire. It doesn't appear that removing MW50 has any affect on AI. i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive. Link to comment Share on other sites More sharing options...
pabletesoy Posted March 18 Share Posted March 18 I'm tired of paid single player campaigns that end up being impossible because of a pitiful AI; the wigam not only often do not do what they are asked, but end up doing incomprehensible crazy things, there are many super doped airplanes. This is frustrating for the players, but I don't even want to think about it for the campaign creators. 1 Link to comment Share on other sites More sharing options...
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