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Posted
1 hour ago, SharpeXB said:

I cannot fathom any human player waiting around on the ground to be rescued. Nor a player waiting around on standby for such a mission. That’s just a severely limited appeal case which isn’t worth the effort from ED IMO. Plus DCS does not have (nor will ever likely have) an interesting or elaborate enough first-person ground experience that would make being a downed airman role worthwhile. 

There are some weird people out there. I figure if we ever get an fps module maybe it could be an option for the masochist. However if I am doing anything with a downed pilot it would be flying the rescue mission 

  • 3 weeks later...
Posted
On 3/15/2024 at 10:08 AM, SharpeXB said:

I cannot fathom any human player waiting around on the ground to be rescued. Nor a player waiting around on standby for such a mission. That’s just a severely limited appeal case which isn’t worth the effort from ED IMO. Plus DCS does not have (nor will ever likely have) an interesting or elaborate enough first-person ground experience that would make being a downed airman role worthwhile. 

Doesn't have to be elaborate. You should fly more with squadrons.

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Posted
4 hours ago, Archaic said:

Doesn't have to be elaborate. You should fly more with squadrons.

It’s not worth developing features that hardly anyone would use. I think it’s already possible to create a downed pilot unit in a mission. And you can already control the downed pilot to a degree. That seems like enough.

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Posted
28 minutes ago, SharpeXB said:

It’s not worth developing features that hardly anyone would use.

…and yet they did.

You need to stop generalising from your own preferences, especially give how little you actually play and experience what DCS can do.

  • Like 2

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Posted
2 hours ago, SharpeXB said:

It’s not worth developing features that hardly anyone would use. I think it’s already possible to create a downed pilot unit in a mission. And you can already control the downed pilot to a degree. That seems like enough.

For some reason people responding to the thread are doing so in a manner that suggests their opinion is authoritative.  It's quite odd. 

The squadron I play with does two missions per week lasting between an hour or two hrs.  We quite easily could have Blackhawks or Hueys on standby in CSAR orbits where a downed pilot wouldn't have to wait more than 20 minutes and the mechanic of walking in a rescue would be interesting to coordinate on multiple levels.  There is depth that could be added to missions with this simple mechanic.

You cannot already control a downed pilot.  You're the only one who can see it and it's not a real unit on the map.

If we could stop being weird about a suggestion that'd be cool.  

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Posted
29 minutes ago, Archaic said:

For some reason people responding to the thread are doing so in a manner that suggests their opinion is authoritative.  It's quite odd. 

Well it’s a discussion forum. And you publicly posted the topic for everyone to see. So it’s not unreasonable to expect people to voice their opinions. That’s how this works. 

33 minutes ago, Archaic said:

We quite easily could have Blackhawks or Hueys on standby in CSAR orbits where a downed pilot wouldn't have to wait more than 20 minutes

A helicopter can only travel about 50 miles in 20 min. One of the practical limits to this mission type in actual gameplay is that it would just take a very long time to accomplish. You mentioned a mission time of only 1-2 hours so in all likelihood the session would end before this mission could be completed. A round trip of about an hour would basically make this infeasible unless the pilot was downed in the early part of the mission and close to friendly lines. 
Longer complex missions like CSAR are better done in SP 

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Posted
5 hours ago, SharpeXB said:

Well it’s a discussion forum.

Actually, it's a wishlist forum, and you have been told by the mods on numerous occasions that if you don't like an idea, you shouldn't respond.

Your naysaying is at best useless spam, but often veers straight into off-topic trolling territory.

  • Like 4

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Posted
On 3/31/2024 at 2:00 PM, SharpeXB said:

A helicopter can only travel about 50 miles in 20 min. One of the practical limits to this mission type in actual gameplay is that it would just take a very long time to accomplish. You mentioned a mission time of only 1-2 hours so in all likelihood the session would end before this mission could be completed. A round trip of about an hour would basically make this infeasible unless the pilot was downed in the early part of the mission and close to friendly lines. 
Longer complex missions like CSAR are better done in SP 

You might be right that noone would want to play as a downed pilot, however adding CSAR to s would be an excellent argument for adding the mechanics to the AI. i figure you could have a pilot/airmen equipped with the proper signaling equipment in the units list.  I don't know how many people want the feature to play a a downed pilot but I expect it overlaps with the same people who want to play as infantry. Either way can we at least get the AI mechanics

  • Like 1
Posted
On 3/31/2024 at 3:00 PM, SharpeXB said:

Well it’s a discussion forum. And you publicly posted the topic for everyone to see. So it’s not unreasonable to expect people to voice their opinions. That’s how this works. 

A helicopter can only travel about 50 miles in 20 min. One of the practical limits to this mission type in actual gameplay is that it would just take a very long time to accomplish. You mentioned a mission time of only 1-2 hours so in all likelihood the session would end before this mission could be completed. A round trip of about an hour would basically make this infeasible unless the pilot was downed in the early part of the mission and close to friendly lines. 
Longer complex missions like CSAR are better done in SP 

You aren't discussing. You're attempting to contribute your opinion as authoritative declaration. It's socially...odd.

I wasn't talking round-trip.  I mentioned a CSAR orbit where they're on station to respond.  It's not a mechanic you'd have to make use of but I am 100% certain online squadrons would.  Especially if you equipped the pilot with a radio and flares.

14 hours ago, upyr1 said:

You might be right that noone would want to play as a downed pilot, however adding CSAR to s would be an excellent argument for adding the mechanics to the AI. i figure you could have a pilot/airmen equipped with the proper signaling equipment in the units list.  I don't know how many people want the feature to play a a downed pilot but I expect it overlaps with the same people who want to play as infantry. Either way can we at least get the AI mechanics

My idea isn't that you'd spawn in as a downed pilot but that your ejected pilot is a visible player on the map where you have the option to remain in the 3D world and interact with CSAR. 

 

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  • ED Team
Posted

Hi all, 

we have requested CSAR tasks to be added to DCS, and more helicopter related tasks, we can only wait now, hopefully we will see this in a future DCS version. 

thank you 

  • Like 8
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Posted
12 minutes ago, BIGNEWY said:

we have requested CSAR tasks to be added to DCS, and more helicopter related tasks,

Now this is excellent news, and makes the wait for the 'Nook even more distressing 🙂 - really looking forward to both.

  • Like 1
Posted
1 hour ago, BIGNEWY said:

Hi all, 

we have requested CSAR tasks to be added to DCS, and more helicopter related tasks, we can only wait now, hopefully we will see this in a future DCS version. 

thank you 

Hopefully it includes working winches on the helicopters. The LPG-150 on the Mi-8 has been teasing me for far too long!

  • Like 1
Posted (edited)
2 hours ago, Archaic said:

You aren't discussing. You're attempting to contribute your opinion as authoritative declaration.

As are you 😉 —> “I am 100% certain” That’s the nature of having opinions. And you’re kinda veering off topic here…
 

Edited by SharpeXB

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Posted (edited)
3 hours ago, Archaic said:

You aren't discussing. You're attempting to contribute your opinion as authoritative declaration. It's socially...odd.

I wasn't talking round-trip.  I mentioned a CSAR orbit where they're on station to respond.  It's not a mechanic you'd have to make use of but I am 100% certain online squadrons would.  Especially if you equipped the pilot with a radio and flares.

My idea isn't that you'd spawn in as a downed pilot but that your ejected pilot is a visible player on the map where you have the option to remain in the 3D world and interact with CSAR. 

 

I didn't think you meant spawning as a downed pilot, however, I would expect most people who would want to remain in character as a downed pilot would also be the same ones who want to play as infantry. I also think that we should have better CSAR and downed pilot mechanics for the AI The idea for the downed pilot unit was so that folks do a rescue mission in SP as practice. I'll be blunt if I am shot down I would rather fly the Jolly Green giant or Sandy conducting the rescue operation however if you want to wait around to get picked up that's all on you. Either I think we can both agree better SAR would be welcomed in DCS. 

Edited by upyr1
Posted
3 hours ago, BIGNEWY said:

Hi all, 

we have requested CSAR tasks to be added to DCS, and more helicopter related tasks, we can only wait now, hopefully we will see this in a future DCS version. 

thank you 

This is great news, 

Posted

Just curious but what’s missing for CSAR in DCS? There are quite a few DLC campaigns with these missions, some of which are quite elaborate (I’m looking at you M-2000C Red Flag campaign with the AdA countersign code chart 😁) Sure I suppose you could give the downed player a radio menu and a flare gun. Doesn’t seem so difficult. 

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Posted
5 hours ago, BIGNEWY said:

we have requested CSAR tasks to be added to DCS

Again, excellent news! While we are at it - can we please have some teensy, tiny csar-specifc units/statics with it? Like 

  • a person in an inflated life west (for sea-sar)
  • a person on a stretcher (even better if we also can get a civilian)
  • access to the pilot model that is present in DCS but walled off to scripts so we can place a pilot rather than the GRG M4 guy
  • a modern ambulance. Blinking lights? Icing on the cake, let's not get greedy 🙂 

 

  • Like 3
Posted
5 minutes ago, cfrag said:

a person in an inflated life west (for sea-sar)

His about just being able to survive in the water first 😁

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