Qcumber Posted March 16, 2024 Posted March 16, 2024 (edited) I just found this mod which allows you to use MG 151/20 instead of MK 108 and MG 17 instead of MK 131. Not historically accurate for a Kurfurst but allows the simulation of a Gustav loadout. https://www.digitalcombatsimulator.com/en/files/3336205/ Edited March 16, 2024 by Qcumber 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Bowie Posted March 17, 2024 Posted March 17, 2024 (edited) My only complaint with this Fighter... the 30 mm mortar. Now F-4 or G-6/14 is the decision. Win/Win. EDIT: noticed that some of the values don't line up w/ the OEM MG 151/20, which is a concern. Bowie Edited September 8, 2024 by Bowie
Gunfreak Posted March 17, 2024 Posted March 17, 2024 This should be implemented in the core game if only for the AI. In the ME there should be a an option to select that gives G model armerment and also throttle max speed and horse powers. Since it doesn't look like we'll get a G6 in our lifetime in dcs. This at least would improve the singleplayer experience when flying allied aircraft. 1 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
LeCuvier Posted March 20, 2024 Posted March 20, 2024 Nice mod, but it doesn't help much with the AI P-51 now flying even wilder stunts. I doubt that an AIM-9 could hit them as they fly now. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Qcumber Posted March 20, 2024 Author Posted March 20, 2024 3 hours ago, LeCuvier said: Nice mod, but it doesn't help much with the AI P-51 now flying even wilder stunts. I doubt that an AIM-9 could hit them as they fly now. I've not tried against a p-51 yet. Very satisfying against a mosquito though. 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
LeCuvier Posted March 21, 2024 Posted March 21, 2024 22 hours ago, Qcumber said: I've not tried against a p-51 yet. Very satisfying against a mosquito though. The Mosquito in my experience does a lot of wiggling too, but is manageable. I find the Jug easiest to kill. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Gunfreak Posted March 21, 2024 Posted March 21, 2024 1 minute ago, LeCuvier said: The Mosquito in my experience does a lot of wiggling too, but is manageable. I find the Jug easiest to kill. The Jug and Anton are easy prey. i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Qcumber Posted March 21, 2024 Author Posted March 21, 2024 1 hour ago, LeCuvier said: The Mosquito in my experience does a lot of wiggling too, but is manageable. I find the Jug easiest to kill. The Mosquito catches fire very easily. 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
LeCuvier Posted March 30, 2024 Posted March 30, 2024 On 3/20/2024 at 5:48 PM, LeCuvier said: Nice mod, but it doesn't help much with the AI P-51 now flying even wilder stunts. I doubt that an AIM-9 could hit them as they fly now. I'm not getting it. Sometimes the P-51D AI flies quite "normally" so it's relatively easy to hit, and sometimes flies wild stunts, with a flight path about as unpredictable as that of a bat. I do not see any correlation between what I do and the flight behaviour of the AI bandits, especially the Mustang. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Gunfreak Posted April 1, 2024 Posted April 1, 2024 On 3/30/2024 at 11:05 AM, LeCuvier said: I'm not getting it. Sometimes the P-51D AI flies quite "normally" so it's relatively easy to hit, and sometimes flies wild stunts, with a flight path about as unpredictable as that of a bat. I do not see any correlation between what I do and the flight behaviour of the AI bandits, especially the Mustang. Are there other planes except you too? Warbirds seem to have just 2 combat modes. Attack or defend. Paradoxically the AI is much harder to hit if they are in attack mode(chasing another aircraft) than when they are in defend mode(slow turn and nothing else) I've also discovered another strange behaviour. The defending AI gets progressibly better at defending (avoiding getting shot) the more you damage it. Some of the hardest fights I've had with AI is after its been damaged and is leaking oil, fuel or something. Suddenly you'll find the AI dive and jink and go into scissors to avoid getting shot. Something I don't see in undamaged AI were they just fly lazy circles. i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
LeCuvier Posted April 1, 2024 Posted April 1, 2024 32 minutes ago, Gunfreak said: Are there other planes except you too? Warbirds seem to have just 2 combat modes. Attack or defend. Paradoxically the AI is much harder to hit if they are in attack mode(chasing another aircraft) than when they are in defend mode(slow turn and nothing else) I've also discovered another strange behaviour. The defending AI gets progressibly better at defending (avoiding getting shot) the more you damage it. Some of the hardest fights I've had with AI is after its been damaged and is leaking oil, fuel or something. Suddenly you'll find the AI dive and jink and go into scissors to avoid getting shot. Something I don't see in undamaged AI were they just fly lazy circles. It's mostly in one-on-one situations. Yes, I also see the change in the bandit's behaviour after it has taken hits. But sometimes they show this "wild" flight pattern from the begining of the fight. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Bowie Posted August 28, 2024 Posted August 28, 2024 On 3/17/2024 at 1:56 AM, Gunfreak said: This should be implemented in the core game if only for the AI. In the ME there should be a an option to select that gives G model armerment and also throttle max speed and horse powers. Since it doesn't look like we'll get a G6 in our lifetime in dcs. This at least would improve the singleplayer experience when flying allied aircraft. Agree. Seems that an Armament option w/ the MG 151/20 "Motorkanone"/200 rounds, and either the OEM MG 131 or the older MG 17 with the appropriate ammo upgrade. The MG 151/20 already exists in the program. @NineLine Please advise. Bowie
Bowie Posted September 8, 2024 Posted September 8, 2024 If anyone is interested, this is the Bf 109G-6 "Weapons.lua" C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\Weapons\Weapons.lua file. Rename "Weapons.lua" to "Weapons - OEM.lua", or something else. Import and rename attached file "Weapons.lua". Notepad++ Administrator required. MG 151/20 "Motorkanone"/200 rounds, and OEM MG 131 w/ 300 RPG Bowie Weapons - (Bf 109G-6).lua
Bucic Posted October 3, 2024 Posted October 3, 2024 Speaking of the armament. Do you guys have any interesting recordings showing the supposedly improved water and other fluid leak effects, as per the most recent update? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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