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WMD-7: stabilization lost when target passes the plane's 3-9 line.


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In other words the moment the pod has to look even slightly behind the image starts to shake.

How to reproduce:

1. Lock area or point

2. Approach as if attacking

3. Turn away to avoid passing directly above the target

 

It should be visible in at least one target in the attached track. Problem is from what I see each time I watch this track it shows me looking in different spots and some targets get destroyed others don't.

tgp bug.trk

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Posted (edited)
13 hours ago, Napillo said:

It uses the radar to stabilize, so if you point your radar away from the locked point, it will destabilize.

Is (should) this also the case when you are within Range for Laser Ranging?


Edited by BigBorner
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Posted (edited)
21 hours ago, Napillo said:

It uses the radar to stabilize, so if you point your radar away from the locked point, it will destabilize.

This makes it semi-useless to use for laser guided bombs as you'll almost always have the target behind you in the final phase, risking the bomb to hit away from target.


Edited by tekwoj
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One thing I noticed, is that the tgp aligns for a while if you leave the radar off after takeoff, not sure if this is intended.

On 5/10/2024 at 12:53 PM, Alpha_Mo66 said:

Laser rockets are now obsolete because of this bug

The laser rockets should be beam riding, so you're likely not going to be targeting something behind you while firing rockets, they can't pull that many Gs.

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19 hours ago, Napillo said:

should be beam riding

No? You can even see the Sensor in the nose. 

19 hours ago, Napillo said:

you're likely not going to be targeting something behind you

No but do Designation Turn after firing them to not overfly the target, which means putting it on the 3-9 Line or even a bit above that. 

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7 hours ago, BigBorner said:

No? You can even see the Sensor in the nose. 

No but do Designation Turn after firing them to not overfly the target, which means putting it on the 3-9 Line or even a bit above that. 

To be fair in case of rockets you would have to do a very sharp turn to put the target behind you before the rocket reaches it. With bombs it's a bit more visible because they are much slower.

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12 hours ago, tekwoj said:

To be fair in case of rockets you would have to do a very sharp turn to put the target behind you before the rocket reaches it. With bombs it's a bit more visible because they are much slower.

Yes that’s how you do a proper designation turn 🙂 The Rockets do have a longer range then the Jeff LAR wants you to believe, though. 

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Did some moving target bombing runs today. The loss of stabilization is so bad that it will cause loss of track and you're lucky if you hit anything moving with a gbu.

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