Red_Pilot Posted May 10, 2024 Posted May 10, 2024 (edited) As the title mentions, an additional option is required: medium, with airfields in high detail and with the rest of the textures in low detail. The maps are getting heavier and heavier. Many, like me, prefer a low level of textures because in flight you often still do not notice many small details of the terrain, but you feel a significant increase in performance. But during the taxi, as well as when you take off and land, the low level of detail causes frustration. IMHO, we really need such an optimization method as the medium option, especially for the Normandy map, on which the low textures of airfields look really terrible. Edited May 10, 2024 by Red_Pilot 5
Rudel_chw Posted May 10, 2024 Posted May 10, 2024 2 hours ago, Red_Pilot said: an additional option is required: medium, with airfields in high detail and with the rest of the textures in low detail Its not often that I agree with a wishlist item, but this suggestion is really good and it would help a lot of users that don’t have the latest and greatest hardware, and unlike other wishes, it does not look hard to implement… @BIGNEWY please, can you pass it on to the DCS development team? 1 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
SharpeXB Posted May 11, 2024 Posted May 11, 2024 I think you already get this benefit with settings like forest radius (?) and visibility range etc. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Rudel_chw Posted May 11, 2024 Posted May 11, 2024 16 minutes ago, SharpeXB said: I think you already get this benefit with settings like forest radius (?) and visibility range etc. Texture detail is not the same as radius and visibility. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
SharpeXB Posted May 12, 2024 Posted May 12, 2024 Does the game even use high res textures too far away for the player to see? That wouldn’t make much sense. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
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