Zarma Posted June 16, 2024 Posted June 16, 2024 Flying missing one. A part is missing about the vehicle to check from what I remember : null i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
Bailey Posted June 16, 2024 Author Posted June 16, 2024 42 minutes ago, Zarma said: Flying missing one. A part is missing about the vehicle to check from what I remember : null Spoiler In the kiowa version they check the vehicles by blowing them up. "They're leaving", as in their soul is leaving earth. Ruthless. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
Zarma Posted June 16, 2024 Posted June 16, 2024 Just now, Bailey said: Hide contents In the kiowa version they check the vehicles by blowing them up. "They're leaving", as in their soul is leaving earth. Ruthless. Yea but I never had the message about a vehicle arriving. As shown on the screenshot, drop the troops then boom. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
Bailey Posted June 16, 2024 Author Posted June 16, 2024 (edited) 1 hour ago, Zarma said: I can't really understand what you are saying or asking here. Edited June 16, 2024 by Bailey DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
Py Posted June 17, 2024 Posted June 17, 2024 (edited) 18 hours ago, Bailey said: I can't really understand what you are saying or asking here. I just saw this in the first mission. There seems to be something missing about checking vehicles - what happened for me is the chinook drops the troops and the apache says they will cover. I noticed 2 cars nearby and thought "hmm they are behaving differently from the civilian traffic" but there were no radio messages. Then the vehicles started shooting at the cars, which exploded, and there was the radio message about "we checked the vehicles, no weapons, they're leaving". I'm not sure what was supposed to happen but it didn't make much sense! Edit: Also in the briefing it says the standard loadout is gun+APKWS, but the loadout given is 4x hellfires. Easy to change, but the briefing/mission don't match. Edited June 17, 2024 by Py
Bailey Posted June 17, 2024 Author Posted June 17, 2024 24 minutes ago, Py said: I just saw this in the first mission. There seems to be something missing about checking vehicles - what happened for me is the chinook drops the troops and the apache says they will cover. I noticed 2 cars nearby and thought "hmm they are behaving differently from the civilian traffic" but there were no radio messages. Then the vehicles started shooting at the cars, which exploded, and there was the radio message about "we checked the vehicles, no weapons, they're leaving". I'm not sure what was supposed to happen but it didn't make much sense! Edit: Also in the briefing it says the standard loadout is gun+APKWS, but the loadout given is 4x hellfires. Easy to change, but the briefing/mission don't match. Immerse yourself in the world. You can't hear all radio conversations. Things may not be what they seem. As for the loadouts, gun and APKWS was standard, but the community wanted some variety, so we gave it to them. Thanks for the heads up on that text! DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
Zarma Posted June 17, 2024 Posted June 17, 2024 2 hours ago, Bailey said: Immerse yourself in the world. You can't hear all radio conversations. Things may not be what they seem. As for the loadouts, gun and APKWS was standard, but the community wanted some variety, so we gave it to them. Thanks for the heads up on that text! Just saying that in the orignal campaign you had more messages about this car. 1 i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
Bailey Posted June 17, 2024 Author Posted June 17, 2024 3 hours ago, Zarma said: Just saying that in the orignal campaign you had more messages about this car. Ah. Got it. Thank you! Maybe that can be explored and recovered in a future campaign update. I have a feeling it broke when dcs factions and/or weapon status was changed. 1 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
Johnny Dioxin Posted June 19, 2024 Posted June 19, 2024 (edited) I bought the Kiowa yesterday and was thinking how awesome it would be to fly Dixmude with it, but I know the developer is finished with DCS World, so thought it was a lost cause. Pleased to find it here now - well done! I don't know if you are using the voices from the original campaign, but I have no objection (I did all the UK voices) and I'm sure @dimitriov will be fine with it too, if you ask him. If you want to, of course Can't wait to get stuck in. *edit: I had a look at your other campaign conversion for the Hind and noticed some people mentioning bugs in the comments. Is it compatible with 2.9 without any edits? Edited June 19, 2024 by Johnny Dioxin 2 Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Bailey Posted June 19, 2024 Author Posted June 19, 2024 1 hour ago, Johnny Dioxin said: I bought the Kiowa yesterday and was thinking how awesome it would be to fly Dixmude with it, but I know the developer is finished with DCS World, so thought it was a lost cause. Pleased to find it here now - well done! I don't know if you are using the voices from the original campaign, but I have no objection (I did all the UK voices) and I'm sure @dimitriov will be fine with it too, if you ask him. If you want to, of course Can't wait to get stuck in. *edit: I had a look at your other campaign conversion for the Hind and noticed some people mentioning bugs in the comments. Is it compatible with 2.9 without any edits? Hey! Thanks for the awesome work you did for Dixmude! It is a campaign that will stay in my heart forever! We have gone through each mission and confirmed it working, and slightly updated, for DCS 2.9. They may be some changes compared to what you remember, so keep an open mind. Enjoy! 2 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
dimitriov Posted June 20, 2024 Posted June 20, 2024 Hi, Strictly no problem on my side for people maintaining it. Actually it would be up to Poly to confirm if it's ok. Nicolas 4
Muzka Posted June 20, 2024 Posted June 20, 2024 Great work thank you! Does anyone know if the original pdf that came with the gazelle for this campaign is available to download anywhere? I do not own it 1
TheoreticalApex Posted June 30, 2024 Posted June 30, 2024 So I just tried out mission 1. It was at night (which is fine I like night flying, just wasn't sure if it is intentional). And then once I got to the Observation point (waypoint #8) I am not sure what is supposed to happen. The brief says just observer and don't fire unless fired upon, which I wasn't, so I just flew back to the FARP and there wasn't any radio communication after reaching the observation point to look into the town and find the enemy FARP. I am sure there is something I am missing, just not sure what.
Bailey Posted June 30, 2024 Author Posted June 30, 2024 25 minutes ago, TheoreticalApex said: So I just tried out mission 1. It was at night (which is fine I like night flying, just wasn't sure if it is intentional). And then once I got to the Observation point (waypoint #8) I am not sure what is supposed to happen. The brief says just observer and don't fire unless fired upon, which I wasn't, so I just flew back to the FARP and there wasn't any radio communication after reaching the observation point to look into the town and find the enemy FARP. I am sure there is something I am missing, just not sure what. The first mission is not night, nor does it have an observation point. Are you certain you installed the campaign correctly and started the campaign via the campaign menu? DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
TheoreticalApex Posted June 30, 2024 Posted June 30, 2024 (edited) 21 minutes ago, Bailey said: The first mission is not night, nor does it have an observation point. Are you certain you installed the campaign correctly and started the campaign via the campaign menu? That solved my problem. I launched via the "Missions" menu in DCS, not the "Campaign" menu. It is interesting that by doing so I played an entirely different mission with voice acting, scripting, AI that followed me and behaved properly. I might do a fresh install though because the sound of the AI Apache was not the correct sound. Edited June 30, 2024 by TheoreticalApex 1
Bailey Posted July 1, 2024 Author Posted July 1, 2024 2 hours ago, TheoreticalApex said: That solved my problem. I launched via the "Missions" menu in DCS, not the "Campaign" menu. It is interesting that by doing so I played an entirely different mission with voice acting, scripting, AI that followed me and behaved properly. I might do a fresh install though because the sound of the AI Apache was not the correct sound. Awesome. I am glad you got that sorted. 1 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
skins45 Posted July 6, 2024 Posted July 6, 2024 On 6/17/2024 at 11:24 AM, Bailey said: As for the loadouts, gun and APKWS was standard, but the community wanted some variety, so we gave it to them. Thanks for the heads up on that text! I'm downloading this tonight. I'm curious though, is part of the variety rocket/rocket (10lb'er) and/or rocket/hellfire (HFs on the right)? Those were two very common loads IRL.
Bailey Posted July 6, 2024 Author Posted July 6, 2024 6 hours ago, skins45 said: I'm downloading this tonight. I'm curious though, is part of the variety rocket/rocket (10lb'er) and/or rocket/hellfire (HFs on the right)? Those were two very common loads IRL. I don't remember. You can change it to your liking at the start of each mission. 1 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library | Kiowa Integrated Overlays
GrEaSeLiTeNiN Posted July 19, 2024 Posted July 19, 2024 (edited) I experimented to change some night missions to daytime from mission 6 onwards, also added a wingman and used some of the new rain options. Was wondering if the new time setting would compromise mission success criteria but so far so good I think. The rain and overcast clouds in the high mountains made it a more fun challenge both in terms of flying and the use of the MMS. I've always shunned night ops in DCS for obvious visibility reasons. But I have to say the night missions in the first half this this campaign have given me much practice and made me more open to doing night ops. Edited July 19, 2024 by GrEaSeLiTeNiN 1 AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
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