truebrit Posted June 24 Share Posted June 24 After questioning on Hoggit why the AIM-9 hits the back of the Tu-95 and not the engines, I learned that the heat seeking missiles in DCS target the pilot not the actual heat source. Is this true, and if so when are the mechanics/physics getting updated? 2 Planes: A-10C/II - FC3 - F/A-18C - F-16c - F-5 - F-15E - F-4E Helicopters: UH-1H Huey - KA-50 Black Shark - AH-64D Maps: Sinai - Normandy 2.0 - Channel - Syria - Persian Gulf - South Atlantic Extras: Supercarrier - WWII Asset Pack PC SPECS: CPU, Intel i5 12600k | MOBO, MSI, MAG 760 TOMAHAWK | MEMORY, Corsair 64GB DDR4 |GRAPHICS CARD, RTX 4070 SUPER | PSU, 850W | Flight Stick, Logitech X-56 | Rudder Pedals, Logitech G | O/S, Windows 10, 64bit | Hard Drives, 2GB M.2 | MONITOR, ASUS TUF Gaming 2560X1440 180Hz Link to comment Share on other sites More sharing options...
Exorcet Posted June 24 Share Posted June 24 From what I know, targeting is centered on the pilot for weapons in general, not just missiles. Weapons/sensors just see a point on the target to go after. IR missiles also see the heat level of the target which is set as a coefficient for mil power and AB power. I'm not aware of any plans to change this specifically, though ED has mentioned a desire to improve AI targeting, which might cover missile seekers. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
MiG21bisFishbedL Posted June 24 Share Posted June 24 (edited) I always see this stated without anything to substantiate it. For what it's worth, I haven't noticed myself getting pilot killed all that often. EDIT: Parked an A-10 next to a ZU-23. It fired centermass. I didn't even bother to close the A-10's canopy. Just dropped her down and it went right for center mass. Edited June 24 by MiG21bisFishbedL 3 1 Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up! Link to comment Share on other sites More sharing options...
Dragon1-1 Posted June 24 Share Posted June 24 Weapons in DCS seem to go for the COM. This is realistic for guns, radar missiles, modern heatseekers (starting from AIM-9M and equivalent) and anything command guided. Only older heatseekers, the ones that just see a point heat source, should be going for the engine pipe. 1 Link to comment Share on other sites More sharing options...
MiG21bisFishbedL Posted June 24 Share Posted June 24 (edited) Another set of demos, one with an F-14. The gun still goes right for the middle. And, a Ka-50 in flight for an Igla. Once again, it seems to go for center of mass. Color me surprised to discover that Reddit is wrong! Edited June 24 by MiG21bisFishbedL 4 1 Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up! Link to comment Share on other sites More sharing options...
Exorcet Posted June 24 Share Posted June 24 It looks like some of the confusion arises from the speculation that missile fuses base distance on the pilot and not aircraft, but a quick search left this unconfirmed. Anyway I agree with @Dragon1-1's point that the seeker tracking the aircraft as a point probably isn't a big deal, although it would be nice to have. I think more important would be refining the heat coefficients to make them more than just two values, and then possibly have them vary with aspect like RCS now does. 2 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
Default774 Posted June 25 Share Posted June 25 16 hours ago, Exorcet said: It looks like some of the confusion arises from the speculation that missile fuses base distance on the pilot and not aircraft, but a quick search left this unconfirmed. This is also a myth and quickly disproven with a small amount of testing. Try putting down a B-52/Tu-95 or similarly large aircraft and shooting a missile at it from the direct 3/9 o clock. You can clearly tell that the missile guides to the centre of mass and fuzes off of the 3d model/collision box, not the pilot. 2 Link to comment Share on other sites More sharing options...
Dragon1-1 Posted June 25 Share Posted June 25 I suspect the myth comes from seeing a missile in lead pursuit, which sure looks like it's aiming for the pilot, despite it actually tracking the aircraft's COM and just pointing its nose slightly in front of it. This is the correct behavior for all but the very earliest heatseekers. Link to comment Share on other sites More sharing options...
Mad_Shell Posted June 25 Share Posted June 25 (edited) 18 hours ago, Exorcet said: I think more important would be refining the heat coefficients to make them more than just two values, and then possibly have them vary with aspect like RCS now does. Whilr it's true that the aircraft IR emissions are just a few values (engine off, engine on, afterburner), the aspect IS taken into account in DCS. A heat seeking missile will have a lock on an rear aspect aircraft way sooner than on a front aspect one. Edited June 25 by Mad_Shell Link to comment Share on other sites More sharing options...
Exorcet Posted June 25 Share Posted June 25 5 hours ago, Default774 said: This is also a myth and quickly disproven with a small amount of testing. Try putting down a B-52/Tu-95 or similarly large aircraft and shooting a missile at it from the direct 3/9 o clock. You can clearly tell that the missile guides to the centre of mass and fuzes off of the 3d model/collision box, not the pilot. I can try to look later, but I think the fuse issue will only show when the missile can't physically hit the target, otherwise yes it will explode on contact. 2 hours ago, Mad_Shell said: Whilr it's true that the aircraft IR emissions are just a few values (engine off, engine on, afterburner), the aspect IS taken into account in DCS. A heat seeking missile will have a lock on an rear aspect aircraft way sooner than on a front aspect one. Does this impact flare resistance? I thought this was for the initial lock on only and once locked all that matters is AB on vs off. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
Mad_Shell Posted June 25 Share Posted June 25 49 minutes ago, Exorcet said: Does this impact flare resistance? I thought this was for the initial lock on only and once locked all that matters is AB on vs off. If I remember my testings right it also effects the flare resistance. I would need to redo some testing to be completely sure though. 1 Link to comment Share on other sites More sharing options...
Hobel Posted June 25 Share Posted June 25 (edited) vor einer Stunde schrieb Exorcet: I can try to look later, but I think the fuse issue will only show when the missile can't physically hit the target, otherwise yes it will explode on contact. Does this impact flare resistance? I thought this was for the initial lock on only and once locked all that matters is AB on vs off. In dcs the missle always explodes with a certain distance as high as the pf is. With aim120 that would be 9m. A time delay is also mentioned in the lua. With the future new proxy fuze mechanics, however, this could all get a fine tuning. Edited June 25 by Hobel 1 Link to comment Share on other sites More sharing options...
Default774 Posted June 27 Share Posted June 27 On 6/25/2024 at 4:32 PM, Exorcet said: I can try to look later, but I think the fuse issue will only show when the missile can't physically hit the target, otherwise yes it will explode on contact. On 6/25/2024 at 2:05 PM, Mad_Shell said: Not true, missile proximity fuzes work off of model collision box/3d model, absolutely nothing to do with model origin or pilot pf1.trk 1 Link to comment Share on other sites More sharing options...
Exorcet Posted June 27 Share Posted June 27 On 6/25/2024 at 11:55 AM, Hobel said: In dcs the missle always explodes with a certain distance as high as the pf is. With aim120 that would be 9m. A time delay is also mentioned in the lua. With the future new proxy fuze mechanics, however, this could all get a fine tuning. 33 minutes ago, Default774 said: Not true, missile proximity fuzes work off of model collision box/3d model, absolutely nothing to do with model origin or pilot pf1.trk 91.52 kB · 2 downloads The distance does look to be offset from the nearest surface from testing. For good measure I fired on a MiG-31 from the front and behind and an AIM-120 exploded consistently from both directions. I hadn't realized before that the proximity fuse also always detonates, I thought direct contact was possible but it appears not. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
Pavlin_33 Posted June 27 Share Posted June 27 On 6/25/2024 at 11:45 AM, Dragon1-1 said: I suspect the myth comes from seeing a missile in lead pursuit, which sure looks like it's aiming for the pilot, despite it actually tracking the aircraft's COM and just pointing its nose slightly in front of it. This is the correct behavior for all but the very earliest heatseekers. Where did you get this information? Aim-9x goes for the pipe as it can be clearly seen on those testing videos. Same for that ground launch of 27-T against the Saudi F-15. This is one of the reasons why the Russian jets have their engines spaced far a part - to minimize the damage a heat seeker can do. i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro Link to comment Share on other sites More sharing options...
Hobel Posted June 27 Share Posted June 27 (edited) vor 2 Stunden schrieb Exorcet: I thought direct contact was possible but it appears not. There are exceptions. If the missle has to fly strong maneuvers, it explodes on contact in the "game context". However, I don't think this makes any difference to the final result and in case of doubt the fuze triggers. It then looks like this. Old examples: https://youtu.be/C42h1dhJwKg?si=FV_hvgS2CGGgD1PB Edited June 27 by Hobel Link to comment Share on other sites More sharing options...
Dragon1-1 Posted June 27 Share Posted June 27 (edited) 6 minutes ago, Pavlin_33 said: Where did you get this information? Aim-9x goes for the pipe as it can be clearly seen on those testing videos. Show me one video that shows it doing this "clearly", as opposed to simply approaching from behind. No, modern heatseekers take the shape of the whole aircraft into account, not only to reject flares, but also to avoid being fooled by having engines far apart (which is not why Russians do it, BTW, and it would not work even against missiles that do home on the jetpipe, because of the blast radius). Look up any unclassified docs on how their seekers work, and you'll understand why it's the only way they can work. Edited June 27 by Dragon1-1 Link to comment Share on other sites More sharing options...
Pavlin_33 Posted June 27 Share Posted June 27 (edited) 2 hours ago, Dragon1-1 said: Show me one video that shows it doing this "clearly", as opposed to simply approaching from behind. No, modern heatseekers take the shape of the whole aircraft into account, not only to reject flares, but also to avoid being fooled by having engines far apart (which is not why Russians do it, BTW, and it would not work even against missiles that do home on the jetpipe, because of the blast radius). Look up any unclassified docs on how their seekers work, and you'll understand why it's the only way they can work. Here you go: Unfortunately YT removed the 27T hit. Edited June 27 by Pavlin_33 Adjusted time-stamp 1 i5-4690K CPU 3.50Ghz @ 4.10GHz; 32GB DDR3 1600MHz; GeForce GTX 1660 Super; LG IPS225@1920x1080; Samsung SSD 860 EVO 1TB; Windows 10 Pro Link to comment Share on other sites More sharing options...
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