Triggerhappy69 Posted May 12, 2009 Posted May 12, 2009 Awesome, this is good news for me You can always build your own FFB Pedals mate..?:thumbup: I've just finished mine, and they are being tested right now. And from what I can see it should work fine.. "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
S77th-ReOrdain Posted May 12, 2009 Posted May 12, 2009 Yeah, it's those darned twist sticks that got me started off on the wrong foot in the first place. Twist sticks rotate (pivot if you will) in the same manner that an inverted rudder would. I tried flying the correct way and I hate it. Control is gone to hell. Where I once could do laps around the runway and pirouettes around the tower, I now struggle about like a giant drunken hummingbird. This may take more than a week to get used to. For those that struggle to understand how someone could possibly get this wrong, fear not, it's not that big of a deal. If I ever have to take over the plane because the pilot and co-pilot have suddenly become incapacitated, I have confidence I'll get it right (or wait, left). ;)
EtherealN Posted May 12, 2009 Posted May 12, 2009 Yeah, it's those darned twist sticks that got me started off on the wrong foot in the first place. Twist sticks rotate (pivot if you will) in the same manner that an inverted rudder would. Wrong foot, literally. :music_whistling: If I ever have to take over the plane because the pilot and co-pilot have suddenly become incapacitated, I have confidence I'll get it right (or wait, left). ;) Not so much taking over aircraft due to pilot failure, more because it's kickass fun to fly real aircraft. Even gliders (much maligned as they may be) are awesome if you just get one that's certified for aerobatics. We have one at my club that is rated for +9.5G's... It doesn't glide as far as the endurance planes, but it glides well enough to stay up for as long as the thermals serve, and with that G tolerance you can do some really awesome stuff with it. But yeah, if you will be staying with the sims only there's not really a big loss. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
S D Posted May 12, 2009 Author Posted May 12, 2009 Well after almost 8 hrs straight in the cockpit, its starting to feel a bit better. This was until i got into a very sticky situation with multiple sam launches. Scanning everywhere outside my cockpit while trying to do an about turn and get the hell out of there, i was just constantly fighting the impulse to do it inverted. Got me killed in the end like, but its a step in the right direction now. I just have to get over the "thinking about it" stage. :pilotfly:
Safari Ken Posted May 12, 2009 Posted May 12, 2009 I just have to get over the "thinking about it" stage. :pilotfly: As with so many things in life, that can only be accomplished by diligent practice. You can only learn so much by reading. I like to practice flying the Ka-50 with no enemies, like you're saying, just to get over the "thinking about it" stuff. (Also because it's a blast to fly.) I'll go real fast, stay real low, then do a hard flare and try to go into a hover as smoothly as possible, then use the rudders to spin around like a top, etc. Just whatever I feel like doing at any moment. I have no goals when I do that stuff, except to get the controls to be as second-nature as possible. Then when I'm in combat, it makes a huge difference. HUGE difference. Things seem to slow down, and I can concentrate on the important stuff. My sight-seeing expeditions, as described above, have paid huge dividends in my missile evasion, in particular. Some of the maneuvers I do to get away from a SAM actually make my roommate a little airsick if he's watching. :thumbsup:
S D Posted May 13, 2009 Author Posted May 13, 2009 (edited) Yeah i agree, most of the day i spent playing, was indeed on an empty map. Its just a case of re-doing the many hours/days i spent when the game was released, just flying around. Its even better when you load all your music into the Radio Mayak station, then proceeded to blitz around the sky listening to favourite tracks. :music_whistling: PS My bad habit was also caused by rotating the stick, years of flying choppers in OFP/ArmA before i progressed onto pedals. Plus i still play ArmA as much if not more than DCS, with the arcady chopper simulation in the game, the twist function is much more playable. Edited May 13, 2009 by Shadow.D.
EtherealN Posted May 13, 2009 Posted May 13, 2009 I so need to get around to firing up Radio Mayak sometime... Only drawback is that pretty much all my music is in iTunes format. :( [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
S D Posted May 13, 2009 Author Posted May 13, 2009 I spent a good couple of hours with a converter, lowering the quality of the tracks so they were as small as possible and converting them all to .wav format. Once actually flying about, the "grainy" effect you get from lowering the quality actually sounds rather good and authentic radio transmission. I currently have 125 tracks in my list, coming in at just under 230 mb. With them all being small files individually and being in .wav format. There is no stutter or any ill effects when switching between tracks. Just good listening.
EtherealN Posted May 13, 2009 Posted May 13, 2009 We're getting slightly OT, but since you're the OP I guess I can ask the question: got a good converter to recommend for that? I could just do regular audio-stream recording, but that's way more work than it's worth. But ooooh how I want to fly into battle to the tunes of Wagner... Mmm... Valkyria... [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
S D Posted May 13, 2009 Author Posted May 13, 2009 Its getting into the early hours here and i'm knackered. But i will dig out the converter for you. Unfortunatly it is on my XP system, as i am running Win7 now. I will have a hunt through my XP drive tommorow and PM you. Also, yes Wagner "Ride of the Valkyrie" is most definatly on my play list.
slug88 Posted May 13, 2009 Posted May 13, 2009 Its getting into the early hours here and i'm knackered. But i will dig out the converter for you. Unfortunatly it is on my XP system, as i am running Win7 now. I will have a hunt through my XP drive tommorow and PM you. I'd like to know too. Surely one more post off-topic wouldn't hurt that much? :) [sIGPIC][/sIGPIC]
S D Posted May 13, 2009 Author Posted May 13, 2009 (edited) Oh go on then, seen as its you lot... After having a scan on my XP drive, i do believe it was a progam called WavePad. Here's the link for their website:- http://www.nch.com.au/wavepad/index.html I have just downloaded the newer version from the site and it is slightly different from the one i used. But it will do the job fine, u can adjust the sample rate and channels and save projects as .wav files. EDIT:- Looking into that, it has a nice "Batch File" system. Where you can load multiple .mp3 or whatever files into the program and choose you output settings for converting them all. EDIT 2:- Just to let you know, my sound files are 64kbit bit rate and i do believe i set all the tracks to mono aswell. Time for bed now, good luck. Edited May 13, 2009 by Shadow.D. 1
Sid6dot7 Posted May 13, 2009 Posted May 13, 2009 After some looong thoughts about this topic a while ago (as I made plans to buy pedals, but now I better will design my own...more fun /more challenging ;)), I got to a specific point in my brain storming about the reason why the pedals will act as they do irl, that makes much sense I think. :idea: On our computer sims we don't feel any forces due to the helicopter movement itself, right. So it seems more natural for most people turning the whole pedals on that axis direction or twist the stick in that direction they want the helicopter rotate to: left stick-twist/counterclockwise pedal movement for turning the helo left/counterclockwise. (I hope that's somewhat understandable =)) In real life you have centrifugal/inertia forces that will move your body away from the direction the helicopter turns. Turn to the left and your body goes slightly to the right. With above pedal movement you don't have that much body tension (hope that's the right word) you need and really would have problems to counteract those forces. Because your right leg is more or less stretched, you can't really rest those forces and pressurizing the left pedal to counteract won't work. With the pedals movement behaviour like in real life you can rest the forces easier on the right pedal, when you perform more pressure on both pedals and so can reduce your bodies movement completely. Also that's an mechanical more natural countermoment to the forces induced into your body afaik. I know the pilot is good fixed in his helo, but I think he also will feel it. If you keep an eye of above description next time, when you make a fast left turn in your car, you need to slightly rest your body with your right knee at the center console (if you have an left-hand driven car and your seats won't rest you that good) or somewhere else to the right you can. :D So that was my approach and maybe that's why the pedals in real life act like they do...:smartass: 1 Intel Xeon E3-1240 V2 @ 3.4 Ghz | 12 GB RAM (DDR3-1600) | Nvidia Geforce GTX660 Ti/2GB (Driver Ver. 381.65 ) | ASUS P8Z77-V LE Plus | SB Audigy 2 ZS (kxProject 3552) | Samsung SSD 830 Series (Sys: 64GB, DCS+other: 128GB) | Saitek X52 Pro + TM MFDs | TIR4: Pro (TIR 5.4.1.26786 Software) | Windows 10 Pro (x64, non Anniversary)
PeterP Posted May 13, 2009 Posted May 13, 2009 (edited) Impressive explanation, but I fear it's much more simple: The rudder work how they work because it was the simplest mechanical way to transfer the force from the pedals to the moving surface. And it was naturally to do it the same way in a helicopter after it was established in all airplanes. Edited May 13, 2009 by PeterP
Sid6dot7 Posted May 13, 2009 Posted May 13, 2009 Yep, nice one. It's an really easy explanation! But in the past there where people who thougt the other way round. Would be interesting why they abondoned their thoughts or rather had those thoughts. Intel Xeon E3-1240 V2 @ 3.4 Ghz | 12 GB RAM (DDR3-1600) | Nvidia Geforce GTX660 Ti/2GB (Driver Ver. 381.65 ) | ASUS P8Z77-V LE Plus | SB Audigy 2 ZS (kxProject 3552) | Samsung SSD 830 Series (Sys: 64GB, DCS+other: 128GB) | Saitek X52 Pro + TM MFDs | TIR4: Pro (TIR 5.4.1.26786 Software) | Windows 10 Pro (x64, non Anniversary)
nemises Posted May 13, 2009 Posted May 13, 2009 ^^ I was one of those, and it has allready been discussed....twist sticks are to blame!...or "steeringwheel on your feet" syndrome
Sid6dot7 Posted May 13, 2009 Posted May 13, 2009 You misunderstood me. I meant engineers who build inverted rudders into early aircrafts/copters, not pc-pilots. :D Intel Xeon E3-1240 V2 @ 3.4 Ghz | 12 GB RAM (DDR3-1600) | Nvidia Geforce GTX660 Ti/2GB (Driver Ver. 381.65 ) | ASUS P8Z77-V LE Plus | SB Audigy 2 ZS (kxProject 3552) | Samsung SSD 830 Series (Sys: 64GB, DCS+other: 128GB) | Saitek X52 Pro + TM MFDs | TIR4: Pro (TIR 5.4.1.26786 Software) | Windows 10 Pro (x64, non Anniversary)
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