IceyJones Posted July 15, 2024 Posted July 15, 2024 hi enjoying the campaign so far and im now in mission 10. completed it pretty good and on the way home i picked the AAR option to take a sip. i do as requested, use the standard radio menu, take a few pounds, then i abort and call AAR complete via the on screen option. my wingman then exits the area instead of taking a sip himself, even he was the reason i picked AAR in the first place, as he reported bingo fuel before. he even flew all the way back to jirah and beyond XD mission did not proceed. no radio comms anymore....., and even i landed at the AB again and entered my hangar, nothing happened.
IceyJones Posted July 15, 2024 Author Posted July 15, 2024 btw @BIGNEWY can you please move this into "Bugs&Problems"? i have not seen that there is an extra folder same with my 2nd report thx
Jakes Posted July 16, 2024 Posted July 16, 2024 On 7/15/2024 at 12:06 PM, IceyJones said: hi enjoying the campaign so far and im now in mission 10. completed it pretty good and on the way home i picked the AAR option to take a sip. i do as requested, use the standard radio menu, take a few pounds, then i abort and call AAR complete via the on screen option. my wingman then exits the area instead of taking a sip himself, even he was the reason i picked AAR in the first place, as he reported bingo fuel before. he even flew all the way back to jirah and beyond XD mission did not proceed. no radio comms anymore....., and even i landed at the AB again and entered my hangar, nothing happened. Hi @IceyJones Selecting abort from the radio menu when done refueling has probably caused this issue. It seems to break the triggers. Please try it again and just use the on screen instruction to say you are done refueling. This should stop this from happening. Any landing that doesn't require the jaws of life....is a good landing...
IceyJones Posted July 16, 2024 Author Posted July 16, 2024 will try next time i try the mission. atm i fight mission 11 but then this should be noted in the mission notes maybe. because the initial order is, to use the radio comms to get to refuel, so its a bit confusing that you must not use it to end it when you have enough fuel
Jakes Posted July 16, 2024 Posted July 16, 2024 1 hour ago, IceyJones said: will try next time i try the mission. atm i fight mission 11 but then this should be noted in the mission notes maybe. because the initial order is, to use the radio comms to get to refuel, so its a bit confusing that you must not use it to end it when you have enough fuel Yes, we will improve/fix that as soon as possible Any landing that doesn't require the jaws of life....is a good landing...
baltic_dragon Posted July 24, 2024 Posted July 24, 2024 I'll add this to the notes. There are some general issues with the AAR and AI behaviour, hope this gets fixed soon. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
MAXsenna Posted July 24, 2024 Posted July 24, 2024 @IceyJones Haven't flown this mission so I can't comment on how it's setup. Usually, having your wingman do AAR is easy. Request rejoin, join up. Choose who goes first. For yourself, "ready pre contact" For him, "go to tanker".Cheers! Sent from my SM-A536B using Tapatalk
MAXsenna Posted July 25, 2024 Posted July 25, 2024 I never claimed they did. Sent from my SM-A536B using Tapatalk
baltic_dragon Posted July 27, 2024 Posted July 27, 2024 On 7/25/2024 at 8:39 PM, IceyJones said: thats not how baltic dragon missions work Yeah, I tend to over-complicate stuff 1 For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
baltic_dragon Posted July 29, 2024 Posted July 29, 2024 We identified the core bug causing this and found a workaround. Trying to implement it now. 2 For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
IceyJones Posted July 30, 2024 Author Posted July 30, 2024 AI seems very wonky in this patch anyway. I hope your workaround is successful! AI flies like idiots when approaching waypoints for example. shallow decent to then dive 60° down to hit the WP, etc. erratic turns, slowing down, then full ABing again....... but thats not your cup of tea ofc.....it only makes your work harder. ED really needs to work on AI behavior
baltic_dragon Posted July 31, 2024 Posted July 31, 2024 Perhaps it is part of the Dynamic Campaign AI upgrade... and things will get better eventually. I certainly hope so! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
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