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Optional photogrammetry for maps instead of preplaced building templates in towns/villages and cities


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Posted

I think it would be a neat feature for people who enjoy realism and have good enough PCs.
An example of it can be seen in MSFS 2020. It can be either streamed or downloaded and stored in a rolling cache which the user can define the size.
Photogrammetry on:
London PG

Photogrammetry off
London Autogen

  • Like 1
Posted
10 hours ago, LimePartician said:

I think it would be a neat feature for people who enjoy realism and have good enough PCs.
An example of it can be seen in MSFS 2020. It can be either streamed or downloaded and stored in a rolling cache which the user can define the size.
Photogrammetry on:
London PG

Photogrammetry off
London Autogen

DCS 5.0 in 2030 maybe will be graphically matching the above. Terrain graphics degraded with recent maps (SE, Kola, Afghan) and it looks like it is the general direction in preparation for DCS Earth project. 

However, when in combat one may not have time to notice just how outdated DCS tech is, so maybe it is time to try Tomcat in this more visually appealing scenery and leave combat out for a bit...

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Posted
21 hours ago, LimePartician said:

I think it would be a neat feature for people who enjoy realism and have good enough PCs.

I see big differences in building sizes, sometimes placement or even their existence. This results in different LOS and NOE path altitudes - unacceptable for the players to have different mission parameters depending on some seemingly "map quality" option.

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Posted
42 minutes ago, draconus said:

I see big differences in building sizes, sometimes placement or even their existence. This results in different LOS and NOE path altitudes - unacceptable for the players to have different mission parameters depending on some seemingly "map quality" option.

Yeah well, compare High graphics to Low graphics, you'll get a similar situation with trees for example... I don't get your point

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Posted

Wasn't the trees visibility slider only allowed to 30% minimum? It still doesn't remove them when close enough. The goal is for every weapon and aircraft path to be the same independent of the option. You shouldn't be allowed to fly lower in some place just because you have choosen lower building option while the player with good quality buildings has to fly higher in the same place to not crash.

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🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

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