LimePartician Posted August 11, 2024 Posted August 11, 2024 I think it would be a neat feature for people who enjoy realism and have good enough PCs. An example of it can be seen in MSFS 2020. It can be either streamed or downloaded and stored in a rolling cache which the user can define the size. Photogrammetry on: Photogrammetry off 1
MAXsenna Posted August 11, 2024 Posted August 11, 2024 Pictures don't show. Sent from my SM-A536B using Tapatalk
Gierasimov Posted August 11, 2024 Posted August 11, 2024 10 hours ago, LimePartician said: I think it would be a neat feature for people who enjoy realism and have good enough PCs. An example of it can be seen in MSFS 2020. It can be either streamed or downloaded and stored in a rolling cache which the user can define the size. Photogrammetry on: Photogrammetry off DCS 5.0 in 2030 maybe will be graphically matching the above. Terrain graphics degraded with recent maps (SE, Kola, Afghan) and it looks like it is the general direction in preparation for DCS Earth project. However, when in combat one may not have time to notice just how outdated DCS tech is, so maybe it is time to try Tomcat in this more visually appealing scenery and leave combat out for a bit... 3 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
draconus Posted August 12, 2024 Posted August 12, 2024 21 hours ago, LimePartician said: I think it would be a neat feature for people who enjoy realism and have good enough PCs. I see big differences in building sizes, sometimes placement or even their existence. This results in different LOS and NOE path altitudes - unacceptable for the players to have different mission parameters depending on some seemingly "map quality" option. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
LimePartician Posted August 12, 2024 Author Posted August 12, 2024 42 minutes ago, draconus said: I see big differences in building sizes, sometimes placement or even their existence. This results in different LOS and NOE path altitudes - unacceptable for the players to have different mission parameters depending on some seemingly "map quality" option. Yeah well, compare High graphics to Low graphics, you'll get a similar situation with trees for example... I don't get your point 1
draconus Posted August 12, 2024 Posted August 12, 2024 Wasn't the trees visibility slider only allowed to 30% minimum? It still doesn't remove them when close enough. The goal is for every weapon and aircraft path to be the same independent of the option. You shouldn't be allowed to fly lower in some place just because you have choosen lower building option while the player with good quality buildings has to fly higher in the same place to not crash. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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