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Posted
1 hour ago, lefuneste01 said:

Did you install reshade with addon and no option/ related to VR ? Only the option shown here should be selected.
The logs are showing the rotor shader is not detected or the feature is not activated.

Capture.JPG

Hey thanks for the reply!

Yes I only clicked DX11 option, and then changed nothing else! G2 with openxr toolkit. I tried disabling it. Also tried all resolutions / fullscreen and no fullscreen. Tested with OpenXR option and without. Tested with Runtime Sync in Reshade and without. 

EDIT: It seems like only the NVG gets full-screened. The control on it doesn't work though. 

Posted
1 hour ago, TShingen said:

Hey thanks for the reply!

Yes I only clicked DX11 option, and then changed nothing else! G2 with openxr toolkit. I tried disabling it. Also tried all resolutions / fullscreen and no fullscreen. Tested with OpenXR option and without. Tested with Runtime Sync in Reshade and without. 

EDIT: It seems like only the NVG gets full-screened. The control on it doesn't work though. 

can you post your option.lua file here ?

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)
On 10/1/2024 at 7:51 PM, TShingen said:

My mod is not working if I'm using your config. Could you have a look in options on first post and align them ? You can also try to use my config at first to check if the mod is wokring on your rig with my settings.

options.lua

Edited by lefuneste01

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
On 9/30/2024 at 6:56 PM, lefuneste01 said:

Did you install reshade with addon and no option/ related to VR ? Only the option shown here should be selected.
The logs are showing the rotor shader is not detected or the feature is not activated.

 

By "no option related to VR" are you saying do not tick off the OpenXR option and just load DX11/12? I am among those (Varjo XR-3) seeing no changes in VR, only on the 2D flatscreen (with VR lifted up). It was the same for me with just the latest ReShade app installed (before installing VREM).. I am running Varjo Base 4.4,...

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Posted
1 hour ago, GPatricks said:

By "no option related to VR" are you saying do not tick off the OpenXR option and just load DX11/12? I am among those (Varjo XR-3) seeing no changes in VR, only on the 2D flatscreen (with VR lifted up). It was the same for me with just the latest ReShade app installed (before installing VREM).. I am running Varjo Base 4.4,...

Yes, just DX11/DX12 and the options shown here : https://forum.dcs.world/topic/356128-reshade-vr-enhancer-mod-vrem/?do=findComment&comment=5526197

Can you also try to replace your options.lua by my file posted above and check if things are still not working ?  

 

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)
18 hours ago, lefuneste01 said:

Yes, just DX11/DX12 and the options shown here : https://forum.dcs.world/topic/356128-reshade-vr-enhancer-mod-vrem/?do=findComment&comment=5526197

Can you also try to replace your options.lua by my file posted above and check if things are still not working ?  

 

Will do, will reinstall from scratch and let you know..

Edit - Reinstalled ReShade 6.3.1 with add-ons to \bin\DCS.exe, selected nothing other than default ticked boxes. Placed the "Shaderreplace" folder and the "reshade DCS VREM.addon64" file into the \bin folder. Placed the supplied options.lua file into the \Users\xxxxx\Saved Games\DCS\Config" folder (saved the original). (Eye tracking was enabled (["openxr_eyeGaze"] = true) so the in-game view was messed up, needed to get into System tab an un-tick it, but simple enough to change it to "false" before starting the sim. Varjo users must have this turned off..

Fired up DCS, started Reshade, and unticked the options “Generic Depth” and “Effect Runtime Sync” under the "Add-ons" tab.

“DCS VREM” was ticked, I activated all (pertinent) VREM settings and set as Active.

Entered the cockpit and first thing I checked was the haze setting (I hate it)... and it worked perfectly! All settings worked, this is fantastic! What changes were made in your config? Along with having installed OpenXR in Reshade originally, I also had enabled/ticked Curves/Lumen/and Vibrance, so possibly one or both was actually the culprit?

Thank you!!

 

Edited by GPatricks
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Posted (edited)
2 hours ago, GPatricks said:

Will do, will reinstall from scratch and let you know..

Edit - Reinstalled ReShade 6.3.1 with add-ons to \bin\DCS.exe, selected nothing other than default ticked boxes. Placed the "Shaderreplace" folder and the "reshade DCS VREM.addon64" file into the \bin folder. Placed the supplied options.lua file into the \Users\xxxxx\Saved Games\DCS\Config" folder (saved the original). (Eye tracking was enabled (["openxr_eyeGaze"] = true) so the in-game view was messed up, needed to get into System tab an un-tick it, but simple enough to change it to "false" before starting the sim. Varjo users must have this turned off..

Fired up DCS, started Reshade, and unticked the options “Generic Depth” and “Effect Runtime Sync” under the "Add-ons" tab.

“DCS VREM” was ticked, I activated all (pertinent) VREM settings and set as Active.

Entered the cockpit and first thing I checked was the haze setting (I hate it)... and it worked perfectly! All settings worked, this is fantastic, any ide if it will work in IL-2? What changes were made in your config? Along with having installed OpenXR in Reshade originally, I enabled/ticked Curves/Lumen/and Vibrance, possibly that was the culprit?

Thank you!!

 

 

Great ! Honestly, there are a lot of graphic options , I do not know which ones are breaking the mod...Maybe you check all differences and change them one by one...But I'm not sure I'll update the mod, because it would mean fix new shaders, so more work....

There is still my old 3dmigoto mod for IL2 : https://forum.il2sturmovik.com/topic/62400-mod-vrem-vr-enhancer/

Edited by lefuneste01
  • Thanks 1

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)
On 10/3/2024 at 8:41 PM, lefuneste01 said:

Great ! Honestly, there are a lot of graphic options , I do not know which ones are breaking the mod...Maybe you check all differences and change them one by one...But I'm not sure I'll update the mod, because it would mean fix new shaders, so more work....

There is still my old 3dmigoto mod for IL2 : https://forum.il2sturmovik.com/topic/62400-mod-vrem-vr-enhancer/

 

I'm going to put my original back in place, if it messes up I will then try changing each different entry. I know what's different (mine on right, yours on left) using WinMerge.... great tool

image.png

Edited by GPatricks
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Posted (edited)
2 hours ago, lefuneste01 said:

I think "bloom" seems the most logic culprit...

Testing with my original options.lua today with it changed to "bloom = false", fact is "bloom" should have been off anyway!

Edited by GPatricks
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Posted
On 10/3/2024 at 7:57 AM, lefuneste01 said:

My mod is not working if I'm using your config. Could you have a look in options on first post and align them ? You can also try to use my config at first to check if the mod is wokring on your rig with my settings.

options.lua 15.71 kB · 6 downloads

 

I replaced my options.lua with yours. Reinstalled reshade dx11 only, no extra's and put the vrem mod in Bin. Launch and activate, disable the two top options, enable all settings.

Only haze setting on works, but it just removes all haze. I can't change the strength. No other options tweakable or work for me. In 2D it's the same. Before color worked in 2D, now doesn't work anymore unfortunately.

Posted (edited)
On 10/4/2024 at 1:08 PM, TShingen said:

I replaced my options.lua with yours. Reinstalled reshade dx11 only, no extra's and put the vrem mod in Bin. Launch and activate, disable the two top options, enable all settings.

Only haze setting on works, but it just removes all haze. I can't change the strength. No other options tweakable or work for me. In 2D it's the same. Before color worked in 2D, now doesn't work anymore unfortunately.

Are you "Activating" each VREM option you use, every time you restart DCS?

I'm currently testing  using the "VR" / "difficulty" / "graphics"  options identical to @lefuneste01 's options.lua but changed my monitor height\width (to 2560x1440) and "visibrange" (to Ultra) in "graphics", then completely overwrote his file from "miscellaneous" on down with my settings. Still works perfectly. Now I will go in and see what breaks it... My "AA" = MSAA (his is "OFF") \ MSAA = 4 (his is 1) \ anistropy is 16 (his is 4) \ DLSS _PerfQuality =1 (his is 2) \ Sharpening = .72 (his is 0) \ canopyReflections = 1 (his is 0)... etc.... i'm thinking MSAA is an issue, we shall see!

 

EDIT: MSAA 4x breaks VREM. Using DLAA w/DLSS (Quality) works well. My guess is all the other settings will work fine, just no MSAA 4x (was told 2x may be ok)...

 

 

Edited by GPatricks

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Posted
1 hour ago, GPatricks said:

Are you "Activating" each VREM option you use, every time you restart DCS?

I'm currently testing  using the "VR" / "difficulty" / "graphics"  options identical to @lefuneste01 's options.lua but changed my monitor height\width (to 2560x1440) and "visibrange" (to Ultra) in "graphics", then completely overwrote his file from "miscellaneous" on down with my settings. Still works perfectly. Now I will go in and see what breaks it... My "AA" = MSAA (his is "OFF") \ MSAA = 4 (his is 1) \ anistropy is 16 (his is 4) \ DLSS _PerfQuality =1 (his is 2) \ Sharpening = .72 (his is 0) \ canopyReflections = 1 (his is 0)... etc.... i'm thinking MSAA is an issue, we shall see!

 

EDIT: MSAA breaks VREM. Using DLAA w/DLSS (Quality) works well. My guess is all the other settings will work fine, just no MSAA...

 

 

 

I copied his .lua entirely & I did enable all options, saved options, restarted DCS

Posted (edited)
22 hours ago, TShingen said:

I copied his .lua entirely & I did enable all options, saved options, restarted DCS

Just to be sure i'm clear, in the 1st picture this shows all (my) sections opened up. By default the "Activate xxx" is ticked. Notice "Active: 0" is set also..

image.png

But (my understanding, I certainly may be wrong) you need to set the effects as "Active: 1" for them to change/appear in VR. You can see in 1st pic "Active: 0" with bar full left for the top 4, haze )for some reason has 1 set at "Active: 1" by default. 2nd pic shows all effects Active: 1... I would rather ALL be set Active, but likely there is a reason for not doing so..

image.png

Edited by GPatricks

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Posted
6 hours ago, GPatricks said:

Just to be sure i'm clear, in the 1st picture this shows all (my) sections opened up. By default the "Activate xxx" is ticked. Notice "Active: 0" is set also..

image.png

But (my understanding, I certainly may be wrong) you need to set the effects as "Active: 1" for them to change/appear in VR. You can see in 1st pic "Active: 0" with bar full left for the top 4, haze )for some reason has 1 set at "Active: 1" by default. 2nd pic shows all effects Active: 1... I would rather ALL be set Active, but likely there is a reason for not doing so..

image.png

Appreciate the gesture!

Of course I selected them all to Active: 1.. 

 

Posted

And?

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Posted (edited)
20 hours ago, GPatricks said:

But (my understanding, I certainly may be wrong) you need to set the effects as "Active: 1" for them to change/appear in VR. You can see in 1st pic "Active: 0" with bar full left for the top 4, haze )for some reason has 1 set at "Active: 1" by default. 2nd pic shows all effects Active: 1... I would rather ALL be set Active, but likely there is a reason for not doing so..

Maybe I should give more explanation : when you select "activate xx feature", the related shaders will be taken in to account, as the actitvity they are triggering (eg texture copying for NS430 and color/deband/label).

But if you do not toggle the option, it will not be changed.

Example for color : "activate color feature" will change the original shader by the modded one. But if you do not tick "enable color change", no color change will be done. You need by the way select "enable color change" to change colors settings in GUI.

Maybe I'll rework a bit the mod to group the feature needing change on global pixel shader different of the one needing only the stencil texture....

On 10/4/2024 at 2:26 PM, GPatricks said:

Are you "Activating" each VREM option you use, every time you restart DCS?

I'm currently testing  using the "VR" / "difficulty" / "graphics"  options identical to @lefuneste01 's options.lua but changed my monitor height\width (to 2560x1440) and "visibrange" (to Ultra) in "graphics", then completely overwrote his file from "miscellaneous" on down with my settings. Still works perfectly. Now I will go in and see what breaks it... My "AA" = MSAA (his is "OFF") \ MSAA = 4 (his is 1) \ anistropy is 16 (his is 4) \ DLSS _PerfQuality =1 (his is 2) \ Sharpening = .72 (his is 0) \ canopyReflections = 1 (his is 0)... etc.... i'm thinking MSAA is an issue, we shall see!

 

EDIT: MSAA breaks VREM. Using DLAA w/DLSS (Quality) works well. My guess is all the other settings will work fine, just no MSAA...

 

 

 

MSAA4x is not supported (as written in first post), but MSAA2x should work.

On 10/4/2024 at 1:08 PM, TShingen said:

I replaced my options.lua with yours. Reinstalled reshade dx11 only, no extra's and put the vrem mod in Bin. Launch and activate, disable the two top options, enable all settings.

Only haze setting on works, but it just removes all haze. I can't change the strength. No other options tweakable or work for me. In 2D it's the same. Before color worked in 2D, now doesn't work anymore unfortunately.

That's strange...If you enable "misc" feature you should have control of haze. Could you enable "debug", push on the button "capture frame", close game and post the files reshade.log and DCS_VREM.ini ?

Edited by lefuneste01
  • Thanks 1

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

  • 2 weeks later...
Posted
On 8/14/2024 at 2:07 AM, lefuneste01 said:

Reshade VR Enhancer Mod (VREM)

2024/09/17 for DCS version DCS 2.9.7.59263  => version 3.

  • add NVG height position (in "misc" section)
  • improve NS430 workaround that was not working in all cases, the area on which it can be moved can be increased
  • code optimization : only needed features are now to be enabled (using settings) to reduce mod footprint
  • some settings may be lost and will have to be set and save again.

What is VREM ?

Reshade VREM is a reshade add-on that gives some improvement for VR users (even if most of them are working in 2D). 

It is the “son” of the 3Dmigoto mod, as the library is no longer working with openXR.

It provides the following features:

  • Label masking by cockpit frame 
  • Reflection on A10C instrument  glass can be suppressed
  • Atmosphere haze reduction 
  • Enhancement of cockpit and outside colors
  • Sharpen filter for cockpit
  • Debanding for sea and sky
  • NVG can be resized and moved vertically
  • Own rotor hiding in cockpit view to avoir issue with reprojection (other rotor still visible)
  • AH64: TADS/PNVS video desactivation/activation  in IHADSS, boresighting convergence, left eye disabling of IHADSS
  • NS430 workaround : NS430 frame is hidden and screen can be moved to a fxied position.
  • Settings can be saved

It is IC compatible, as no game files are modified. It should be compliant with any other reshade usage or addon.

It may eat some fps, but I did not have any reliable fps measurement tool working with the Varjo…

Installation

Download and install the reshade version with full add_on support ( https://reshade.me/). Reshade must be installed for each version of DCS (ST or MT) you are using.

! Do not install any VR compatibility features/option, it may break the mod : DO NOT select OpenXR, just DX 11/12. DO NOT tick off any extra add-ons, just leave the two ticked defaults alone. !

Download the mod from here : https://www.digitalcombatsimulator.com/fr/files/3305420/

Install the mod in DCS folders

It is best to use Jsgme or Ovgme (the provided zip is compliant with them) but otherwise:

  • unzip the mod package
  • copy the “bin” and “bin-mt” folders (that are in the mod folder) into the DCS installation directory. You should have a file “reshade DCS VREM.addon64” and a folder “shaderreplace” in the folders in which DCS.exe is.

UnInstallation

It is best to use Jsgme or Ovgme (the provided zip is compliant with them) but otherwise:

  • delete “reshade DCS VREM.addon64” and the  folder “shaderreplace” in the folders “bin” and “bin-mt” of DCS installation

Using the mod

  • Options are toggled or set up by using the reshade settings. Press the “home” key to open the option windows and then go to “addon” tab. Untick the options “Generic Depth” and “Effect Runtime Sync” if you are not using them.
  • Ensure “DCS VREM” is ticked.
  • Settings sections are collapsed by default, you just have to open them to access options.
  • Every section must be activated before beeing used. This often need a game restart (it depends of other features activated).
  • Do not forget to save your settings !

 

Unfortunately, the option windows can only be seen in the 2D mirror view, and most effects can only be seen in the VR view ! So you will have to play between 2D and VR view for setting up color, sharpen, deband…

DCS_VREM.JPG

Most settings are obvious, but here are some notes on using the mod

  • IHADSS boresight and left eye disabling
    I'm old now and I need to save my eyes and my brain. So I set the IHADSS for both eyes display. But in this context this is nearly impossible to boresight it, as the crosshair is collimated at infinite, and not the bulleye...so I setup an option to activate and set a special convergence of IHADSS, to have the crosshair at the same depth than the bulleye. At first activate the settings (either by the GUI or by pressing SHIFT+i) and then use GUI to setup the convergence at the good level. Of course, there is not one single convergence for pilot and CPG, but you can move a bit your head forward or backward to make it working.
    IHADDS in both eye may be a bit uncomfortable to look in cockpit, so you can disable left eye by pressing ALT+i
  • NS430 workaround
    Having the NS430 floating in front of your eye is just impossible, most of us are not using a controller, so we can not use it on arm.
    I setup a workaround to display the NS430 screen in the area in which the menu, comms, kneeboard are displayed. You'll still need to use the "in front of your eye" view to setup things in the NS430 but at least you can fly and use the display. You can use ALT+V to toggle display of NS430. Beware: even if the NS430 is no more displayed, all buttons and so on are still active: if you put your cursor on their place you will see labels.
    You can customize the positon, depth and size  of the NS430 screen using the GUI.
    I made a small video here to show the effect : https://youtu.be/j5eKRo31Zh0?si=xJj1IDWCzh6ubhDF

 

Supported settings

 

I did testing only for 2D and with Varjo Aero for VR, which is using quad views.. Things should work for other VR helmet, but who knows !

MSAA4x not supported, other AA should work.

I tested the mod only in the following configuration, it is likely some options will break some mod features. Especially cockpit illumination, supersampling,...Please report here if you test them. But, due to the amount of work for doing and testing, it is likely I will not add them in the mod support.
 

DCS 2024-08-12 19-11-17.jpg

 

Known issues

 

The "rotor hide" option is also hiding the basket of the tanker when doing air refueling.

 

 

 Acknowledgements

 

The mod is using code from 

Crosire https://github.com/crosire/reshade

FransBouma https://github.com/FransBouma/ShaderToggler

ShortFuse https://github.com/clshortfuse/renodx

Once again, thanks for helping me in the reshade Discord, without their kind answers to my stupid question, nothing would have been possible !

Sharpen algorithm and lot of code for it taken from here : https://astralcode.blogspot.com/2018...ing-of_13.html

FXAA algorithm and lot of code for it taken from here : http://blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html

 History

2024/08/014  for DCS version 2.9.7.58923  => version 1.0

  • 1st public release

2024/08/16 for DCS version 2.9.7.59074  => version 1.1

  • fix TADS video disabling in IHADSS not working.

2024/08/16 for DCS version 2.9.7.59074  => version 2.0

  • fix TADS video disabling in IHADSS not working for cold start
  • fix Rotor hide still active in specific case (reflect at night for example)
  • add NVG resize (in "misc" section)
  • add NS430 workaround
  • add IHADSS convergence settings for boresight when IHADSS is displayed for both eyes
  • add left eye disabling for IHADSS when IHADSS is displayed for both eyes
  • some code rework

 Features demos

Label masking

 

Haze control

 

Rotor hiding

 

IHADSS Boresighting

 

PNVS masking

 

Color/sharpen/deband features

 

NVG feature

 

NS430 workaround feature

 

 

Thanks a lot! Unlike vanilla Reshade, this mod ALMOST works for me in VR. 

Unfortunately, the dehaze shader does nothing for me. Color correction and sky deband have immediately visible effects, but dehaze does nothing. In your YT video it has a huge effect.

Here are SS showing my VR mirror with haze =1 and =0. It looks the same in the headset. It is Pimax Crystal.

Here's another question that maybe you can answer: The problem for me is that vanilla reshade shaders only work in my 2D VR mirror, but NOT in the headset. Do you have any idea on how to fix this? 

Asking this, because looking at the 2D mirror, I quite like the curves and levels shaders, that I don't think are in your mod. 

 

haze1.jpg

haze0.jpg

Posted
On 10/20/2024 at 7:59 AM, PawlaczGMD said:

Thanks a lot! Unlike vanilla Reshade, this mod ALMOST works for me in VR. 

Unfortunately, the dehaze shader does nothing for me. Color correction and sky deband have immediately visible effects, but dehaze does nothing. In your YT video it has a huge effect.

Here are SS showing my VR mirror with haze =1 and =0. It looks the same in the headset. It is Pimax Crystal.

Here's another question that maybe you can answer: The problem for me is that vanilla reshade shaders only work in my 2D VR mirror, but NOT in the headset. Do you have any idea on how to fix this? 

Asking this, because looking at the 2D mirror, I quite like the curves and levels shaders, that I don't think are in your mod. 

 

Hello, check your option : You should have an option that is changing the shader used for global illumination. MSAA4x is not supported. Unfortunatelly, Reshade is not supporting so well VR. I tried to use effect in shader output, but the developper confirmed me it can not work at the moment...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

  • 3 weeks later...
Posted
On 10/19/2024 at 10:59 PM, PawlaczGMD said:

Unfortunately, the dehaze shader does nothing for me. Color correction and sky deband have immediately visible effects, but dehaze does nothing. In your YT video it has a huge effect.

 

 

 

I have the same problem.  But, good news - lefuneste said in another post that he is looking into the dehaze issue 👍

  • Like 1

 

Image36.jpg

Posted

2024/11/09 for DCS version DCS DCS 2.9.9.2474  => version 4.0

  • fix Haze no more working with last version
  • some optimization, color PS no more modified if not used, label moved back to "misc" section

new version available in first post.

  • Thanks 2

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

Quest 3 here.

Works 2D, still no joy in VR.

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | Quest 3 |  Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

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