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Posted

I did the "Escort" mission and happened to be playing with tacview. When I opened fire on the ground troops with the rockets tacview showed every shot as damaging the ground troops. Nothing but a direct hit(or real close) would actually kill them, but otherwise, they definitely knew they were in a fight.

 

I guess that sounds about right if these are anti-armor rockets as apposed to anti-personnel.

Posted

I agree the fragmentation of the S8's is rather weak, however in general I find them to be rather powerful if aimed carefully. I've taken out a few Abrhams tanks with those things before. I was very surprised the first time, as I don't think that's possible IRL, or is it?

  • 2 months later...
Posted (edited)

Artillery

 

minding my own business, flying the directed path, i get blasted by friendly artillery. do you think maybe they should have heard me coming, maybe hold fire for a moment?

Artillery.trk

Edited by beers

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Posted

The rockets seem so very uneven.

 

I was playing online last night, attacking a column of M1 Abrams, M109s, and Humvees. I fired a 10-round rocket barrage at an M1 and - to my shock and awe - the tank blew up. Then emptied my remaining rockets on several M109s. Not a single one of them blew up.

 

As far as the Escort mission referenced in the OP, the Rescue mission in the insurgency campaign has a very similar instance. You've got a treeline full of enemy soldiers firing on a little house containing a downed friendly pilot. I engage them with my rockets and not a single one dies. Not ONE. I had to attack them with my cannon and snipe each soldier one by one with HE shells. Utterly ridiculous.

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Posted
minding my own business, flying the directed path, i get deaty by friendly artillery. do you think maybe they should have heard me coming, maybe hold fire for a moment?

 

Or maybe not fly directly over artillery attacks? :)

In real life helicopters would be told to stay away from artillery fire areas while there was firing going on. We don't get any warning in DCS about stying away, but if you see them firing then doing it anyway would be prudent.

Posted
The current model is already based on blast radius calculations. The damage effects are based on the warhead size (blast radius), object life points and impact proximity.

 

 

What about adding a "random" factor to simulate "critical hit" produced by fragmentation (since there is no real fragmentation simulated)?

Posted
minding my own business, flying the directed path, i get blasted by friendly artillery. do you think maybe they should have heard me coming, maybe hold fire for a moment?

 

Uh, no. Let's say the position's being fired upon by the USA's M109 mobile arty system. That's got an effective range of 18km. Or what if it's being blasted by a BM-30 Smerch, who can fire its rockets from 33km away?

 

"Heard" you coming? They likely can't even see you. Unless there's a forward spotter who can radio them to stop - not modeled in the sim as far as I know - the arty crews have zero idea you're coming. They're given a target location and told to fire on it until told otherwise. Even if told to hold fire, what about the rounds in flight?

 

If you fly into an area that's being pummeled by arty and get yourself blown out of the sky, that's your problem.

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Posted

Awesome

 

Can't wait to see those bad boys go to work!

But I would like to chime in also and add that the concution alone should be enough to send the enemy ground troops to the hospital or at least take them off there feet.

Posted

I agree that they're not nearly powerful enough.

 

In the "Instant Mission" - I can fire at troops and hit a spot barely 2 feet away - nothing.

 

This needs fixing.

 

Tango.

Posted

Makes me wonder... is the damage in the blast radius even throughout, or is damage reduced the further you get from the impact point, no damage outside the radius?

 

If so;

 

Is the radius set to correspond to real-life kill-radius? It would make sense to have the blast radius in-game considerably larger than the RL kill-radius, or units on the edge of the in-game radius would barely get a scratch (where IRL they would be dead).

 

Just thinking out loud, probably stating the obvious. ;)

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DCS A-10C: putting the 'art' into 'warthog'.

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Posted

I only find rockets usefull firing medium or long rocket burst at target concentrations. Rarely gets a kill but damages lots of targets. Then use canon to finish them off. But I do have a very hard time aiming rockets!

Posted
If you want to see proximity damage try playing the mission in tacview. You'll see it.

 

But Tacview doesn't actually know what is damaged, it just guesses by proximity of hit. So it doesn't really tell you what was damaged.

Posted
Vehicles and structures flash when "hit" by nearby but not direct rocket explosions.

 

As I said, that's just Tacview guessing that the vehicle was hit, it doesn't know if the game modelled any hits.

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