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How to restore subtle shadows on canopy glass (for those who liked them :-))?


Go to solution Solved by NineLine,

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Posted

Jumping back into the Hornet after a hiatus, I noticed that the subtle shadowing on the canopy glass in the cockpit view, created from cockpit elements like HUD, seat etc occluding the sunlight during certain bank angles, has disappeared completely.


Same story for the Viper, but adjusting the alpha layer from the cockpit canopy glass reflections texture allows to bring them back and customize the intensity of these shadows and associated sun glare. This works for most modules I've tested, at least on my end.


Any ideas why a similar approach doesn't work with the Hornet ? I've also been comparing RoughMet files and experimenting with them, but to no avail.

I understand these in-cockpit shadows projected on the canopy glass are not to anyone's liking and I respect that of course but any help for those who actually like them for increased immersion is greatly appreciated.  They were actually available for a long time and I always felt they helped immersion considerably so I was quite disappointed that ED just removed them without giving some of us at least an option to keep them in place.


I'm no texture expert by any means, so any help from someone knowledgeable is welcome.


As an aside, the canopy reflections were also removed for the F16 & F18 but for those who might be interested, they can easily be brought back by replacing the relevant texture (search for canopy glass) from older user mod files which still incorporate reflections (and effect can then be modulated again by playing with the alpha layer/transparency). Of course, make backups in case things go bad 😉

  • Like 1
Posted

Please only bring the reflections and scratches back as user option to increase the strength. The initial release strength of scratches and reflections was very distracting in VR. I am very pleased with as it is now.

Probably 2D users with sharper visuals on monitors may like more of them, but with limited VR resolution we have a good compromise now.

  • Like 2
  • 6 months later...
Posted

Please bring back the shadows on the glass cast from the hud, etc. It really adds to the immersion. Older videos on YouTube look better than new ones with missing shadows. With DLSS now, we can run VR maxed out settings at 90 fps or 60 fps at least and we need the eye candy.

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