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Quad views now implemented into DCS VR settings (what does this require if anything)


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Posted
1 hour ago, Tophatter14 said:

Quest Pro - with standard Open XR Toolkit - open kneeboard, neck safer vr and mbucchia's excellent quadviews foveated rendering.  

Ok. In DCS are the "Quad Views" and "Eye tracked" boxes ticked or unticked? Presumably ticked for "Quad Views". Firstly, QVF has turbo mode enabled by default, have you made any updates to that configuration? OpenXR Toolkit also has a turbo mode (I can't recall if this is on by default). Recommend you just remove OpenXR Toolkit in general.

Secondly, download and install the latest version of https://github.com/fredemmott/OpenXR-API-Layers-GUI , this has been updated to provide a "Fix me" to provide suggestions for the ordering of the OpenKneeboard and NeckSafer API layers. Follow those suggestions.

Once you've done that see if NeckSafer is still broken. Try ticking and unticking the "Eye tracked" box in DCS to see if you get different results.

Thirdly, you'd responded to somebody that you were also experiencing a flickering? Go through the steps above first and then once those are sorted drop a comment here if you're still seeing the flickering and I'll drop a followup response.

  • Like 1

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted (edited)

Very interesting. I downloaded the fixer, ran the fix, disabled and reenable everything, have everything checked in the game, and it seems to be working fine now. The fixer didn’t show any issues except for something generic about trusted signature.  
 

Regardless, thanks for the tip. Seems to be working now I guess sometimes you just have to turn it off and turn it on lol

Edited by Tophatter14
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Posted

Should turbo mode in QVFR be checked? Q Pro, 4090, after latest update XRNS crashes DCS. Have previously removed OXR toolkit per mbuccia's recommendation.

Have both the QVFR and eye tracking checked in DCS.

 

Posted
5 hours ago, Kirk66 said:

Should turbo mode in QVFR be checked? Q Pro, 4090, after latest update XRNS crashes DCS. Have previously removed OXR toolkit per mbuccia's recommendation.

Have both the QVFR and eye tracking checked in DCS.

 

See my earlier comment for some trouble shooting tips on Necksafer.  As to whether or not turbo mode should be on or off, start with it off and see how you go. Mbuccia’s updated settings for this have it off and the comment “turbo is an unsafe feature and should not be enabled by default”, the currently released version of the settings still have this on by default.

 

 

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted

Unchecking the "eye tracking" box in DCS has restored XRNS funcitonality for me. So now have the Quad View box checked, and all is working as before.

I wonder what the "eye tracking" box is for? I've confirmed using the Quad Views eye tracking test dots that it is functional with the DCS box unchecked.

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  • 1 month later...
Posted

nullIve been reading this thread from top to bottom and from bottom to top and unsure whats occuring.

I have been running Varjo ASero with OpenER tool kit and Foveated rendering with 75-90 FPS on high settings.  

Ticked Quadview in DCS VR settings and the screen resolution becvomes tack sharp and incredibly nice to look at.. all MFDs are superb but FPS becomes 35-45 FPS at best, in some cases falling to less thjan 20 FPS.    Ive tried foveated view on and off in DCS to no avail. 

 

So i have folowed instructions to fix layers as per screen grab here... says i have issues but cand fix and as far as I am aware, i am running all latest software.  Are the issues a concern and what advice is trhere to get the tack sharp quality ive been teased with when ticking quad view in DCS VR Tab and and good FPS?

 

image.png

Posted (edited)

@Semaphore

Apparently your API layer manager states, that OpenXR toolkit is incompatible with Varjo Foveated. So you could try disabling the OpenXR toolkit. There is a tickmark option for that if you open it in Windows.

I‘m not familiar with the Varjo ecosystem, but since you are not using QuadViews really, but Varjo Foveated, which is also recommended that way by mbucchia as far as I know, I also don‘t know how the QuadViews button in DCS interacts with that in the first place…

EDIT: Wait…do you use the Foveated setting in the OpenXR toolkit? I believe you can definitely not use them in conjunction with QuadViews and probably also not with Varjo Foveated (I guess). 

Edited by Phantom711

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image.png

Posted

EDIT 2: I did dig a little further and in fact Varjo Foveated is explicitly incompatible with OpenXR toolkit.

So by ticking the QuadViews box you have probably for the first time really experienced Varjo Foveated, the extremely low FPS probably being a side effect of the incompatibility.

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image.png

Posted
1 hour ago, Phantom711 said:

EDIT 2: I did dig a little further and in fact Varjo Foveated is explicitly incompatible with OpenXR toolkit.

So by ticking the QuadViews box you have probably for the first time really experienced Varjo Foveated, the extremely low FPS probably being a side effect of the incompatibility.

openXR.jpg

Thats my OpenXR toolkit... i am running Mbuccia's Varjo Foveated that i understand was written for Varjo so assuming it is compatible.  I am assuming OpenXR toolkit is disablled (unless i also need to untick the DCS World exe) and therefore Varjo Foveated should be working.  

Posted
vor 1 Stunde schrieb Semaphore:

i am running Mbuccia's Varjo Foveated that i understand was written for Varjo so assuming it is compatible

Yes...I never said anything else. 

So with the OpenXR toolkit disabled now, does it work any better now?

 

 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

image.png

Posted (edited)
2 hours ago, Phantom711 said:

Yes...I never said anything else. 

So with the OpenXR toolkit disabled now, does it work any better now?

 

Unfortunately that is how it was already set up, exactly like the screen shot I took of OpenXR. 
 

im just in the process of updating Vario Base as noted the version was out of date.. once that’s installed and set up I’ll report back.

 

 Update - No change top FPS.  Kinda frustrating when someone i fly with has almost same build PC and Varjo Aero Headset and hes getting 90 FPS, i'm getting less than half that.

Edited by Semaphore
Posted (edited)
On 9/30/2024 at 11:00 PM, BIGNEWY said:

DCS is only showing you have quadviews enabled and they are active. Your quadviews still work the way they always have. 

 

Might I be so bold as to request that, when making changes such as this, a full explanation is provided in, at least, the change log?  Something more substantial than "VR. Added options for Quad View to VR settings"?  It's what a professional outfit with an eye to detail and customer satrisfaction would do.

Or maybe provide an on-line version of the manual which is kept fully up to date with live changes?

See also: fuses.

 

Edited by Hippo

System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

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