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Posted

With the rear gunner "Installed" the cargo door is tilted all the way down resulting in the door scraping the ground. No visible/functional damage, but looks rather odd. The gunner is also looking down with the tilt. Is it possible to adjust the door tilt with the rear gunner installed? If not, would Eagle Dynamics look into leveling the rear door and/or also be able to close it entirely?

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Posted
3 minutes ago, NightstalkerNOR said:

With the rear gunner "Installed" the cargo door is tilted all the way down resulting in the door scraping the ground. No visible/functional damage, but looks rather odd. The gunner is also looking down with the tilt. Is it possible to adjust the door tilt with the rear gunner installed? If not, would Eagle Dynamics look into leveling the rear door and/or also be able to close it entirely?

May I ask if the gunner status window is working for you?

I use multi-monitor setup, and I cant see it

 

Posted
9 minutes ago, NightstalkerNOR said:

Dont know. I have not checked. Is it related to this topic?

I just thought as you were commenting on the gunners, you might have tried it, NVM

Posted
1 hour ago, jonsky7 said:

May I ask if the gunner status window is working for you?

I use multi-monitor setup, and I cant see it

 

I am not getting a gunners status like in the Huey, however ROE does work, but I can't get the rear gunner to fire with either the 60 or the 240, he will point at the threat but nothing more. 

 

Posted
10 hours ago, Tholozor said:

The crew status window is hidden at the start. Default keybind to toggle it is LWin + H.

Thanks, I must have been looking at the controls for a different aircraft somehow. Got it figured out in the end.

Posted

You can toggle the ROE for the rear gunner, but he won't engage. Also I'd like to see the ramp position corrected. I suppose the animations for the gunner adapting to the ramp position are not finished yet - still a ramp position in the middle would be a lot better. One more step up, and we could make some landings without the ramp scratching the ground. 

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Posted (edited)
On 10/1/2024 at 10:44 AM, Tomcatter87 said:

You can toggle the ROE for the rear gunner, but he won't engage. Also I'd like to see the ramp position corrected. I suppose the animations for the gunner adapting to the ramp position are not finished yet - still a ramp position in the middle would be a lot better. One more step up, and we could make some landings without the ramp scratching the ground. 

I noticed both of these things, I'm in the process of creating another YT video. The ramp needs to be up slightly not all the way down and the door gunner who I initially thought doesn't engage anything, actually does but perhaps only in specific circumstances, I've managed to capture it and will post hopefully later this evening.

Edited by ChrisUK27
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Posted
1 hour ago, ChrisUK27 said:

I noticed both of these things, I'm in the process of creating another YT video. The ramp needs to be up slightly not all the way down and the door gunner who I initially thought doesn't engage anything, actually does but perhaps only in specific circumstances, I've managed to capture it and will post hopefully later this evening.

 

SAME!!! I tested it today and can't figure out what gives with the rear gunner. I positioned myself with infantry so the gunners can fire. Both right and left gunners depleted their ammo to 0%, rear gunner in that time went to 93%, after minutes of staring at the enemy, it got to 89%. Couldn't figure what gives, angle was fine as I was able to assume control and fire and kill what he refused to shoot at. 

 

This can be demonstrated nicely by landing on a building with troops surrounding it in ME and having a field day with the gunners. 

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