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Posted

Hello,

I've been having this issue since the 2.9.7 update even though no one else seems to be noticing it, or maybe it's just my pc for some reason. Anyway, enemy AI reacts to Fox 2 missiles in BVR fights unrealistically, dumping flares as soon as the missile is launched (again, beyond visual range), even though they could not be possibly aware of the launch. 

For those who have been here for some time this is nothing new, it's a recurrent issue that some DCS builds have. This bug basically renders the R-27ET useless in a PvE environment. 

Is anyone else experiencing this problem? If it's a widespread problem it'd be nice to have it resolved swiftly (as ED did multiple times) as it's a pretty bothersome nuisance.

I could provide a .trk but I'm pretty sure you are all familiar with the problem.

Thank you and keep up the good work!

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Failure is not an option ~ NASA

  • 4 weeks later...
  • 7 months later...
Posted (edited)

@NineLine I'm sorry for the delay but I thought it could have been sorted out quicker. Here it is, hoping it helps. The moment I release an IR guided missile at BVR, AI reacts by dumping flares, rendering any launch at long range useless. Here the distance is 35 km but I'm pretty sure it would have worked even at longer ranges assuming I could get a lock (recalling that famous manual, 35 km is a bit low against a twin-engined, afterburning target at mach 2 but this is a separate issue...). The enemy AI logic is set on CAP, I specify this as if the enemy is not looking for me it won't react in the same way... is it seeing my missile on its radar (and assuming it's an IR missile because the RWR is silent, just a guess)? either way, it is not realistic and it needs to be fixed because the gameplay is quite a bit influenced by this, especially if playing REDFOR.

Thank you for your help

 

AI_flaring_bug_at_long_range.trk

Edited by stefasaki
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Failure is not an option ~ NASA

Posted (edited)

This has indeed been known for quite a while. I seem to remember it was Chizh who commented on an earlier thread about this topic with what comes down to “working as intended” but AI spam flares the microsecond a missile is launched even when you’re not in their FoV 🤷‍♀️

Even an AIM-9X has basically 0% Pk when the AI start spamming flares, even aircraft who are supposed to use older types of flares that an AIM-9X IRL would most likely shrug off…

 

It makes sense that AI pump flares as soon as they “see” the launch but their SA is out of this world and always has been.

Edited by Raven (Elysian Angel)
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Posted

I think they start reacting even as soon as you get the tone. I've just become accustomed to letting them spam until they run out of flares and then fire but this is really just a workaround and detracts from the realism. 

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The_GhostRider

[sIGPIC][/sIGPIC]

Posted (edited)

I also do that but that only applies to WVR, they don’t seem to pre-flare in BVR, they just react upon launch. 

Edited by stefasaki
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Failure is not an option ~ NASA

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