Gabreil Posted October 13, 2024 Posted October 13, 2024 Not sure what i'm doing wrong, but i cant get the door gunners to show. From refuel/rearm page, normally you click on select load out.. Mine just shows empty. Or L/R MG DCS is up to date. Any suggestions please?
Tholozor Posted October 13, 2024 Posted October 13, 2024 Right click on the empty spaces for the stations and you can select weapons. The 'Select Loadout' dropdown is for selecting saved payloads. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Gabreil Posted October 13, 2024 Author Posted October 13, 2024 (edited) As in right click on the R MG / L MG They do nothing either. Edited October 13, 2024 by Gabreil
razo+r Posted October 13, 2024 Posted October 13, 2024 15 minutes ago, Gabreil said: As in right click on the R MG / L MG They do nothing either. Make sure the airfield belongs to your coalition, has gunners in it's warehouse and that you are within the service zone of the airport. Which mission is that? 1
Gabreil Posted October 13, 2024 Author Posted October 13, 2024 Thanks, just a mission that i created and use for testing. I'll try on a proper mission.
Gabreil Posted October 13, 2024 Author Posted October 13, 2024 (edited) Bit of progress.. In default mission, the gunners now show in the aircraft. I can see them external and internal. Using LWin+H to bring up the control panel for the gunners does not seem to work! Tried remapping to a different key press.. nothing appears bottom left. I have a feeling its related to multimonitors and where it gets positoined. I'll dig around some more Edited October 13, 2024 by Gabreil
MAXsenna Posted October 13, 2024 Posted October 13, 2024 Bit of progress.. In default mission, the gunners now show in the aircraft. I can see them external and internal. Using LWin+H to bring up the control panel for the gunners does not seem to work! Tried remapping to a different key press.. nothing appears bottom left. I have a feeling its related to multimonitors and where it gets positoined. I'll dig around some moreQuite correct. Post a screenshot of your Windows screen layout.The panel will be displayed in the lower right corner, and not the left. That's why you can't see it. There are threads on how you can move it, while it breaks IC. It's a shame ED has not given us easy options to move all overlays, (except for the IFLOLS), like Controls Indicator, Crew Status, Kneeboard, (Yeah, I know you can move it, if you see it), Cargo Indicator etc.Cheers! Sent from my SM-A536B using Tapatalk
Gabreil Posted October 14, 2024 Author Posted October 14, 2024 I fired up my DCS pc today with all the monitors connected (i have 5 in total and configured using helios) with them on, and hitting LWin+H i could not see the AI Crew overlay. Controller and Cargo Indicators show.. at various places around the screens.. i would have thought the AI Crew window would have shown somewhere, even if not in an optimal position. I tried a config .lua that i use when i remote onto my DCS pc to reduce the resolution.. which does not know about the other monitors.. was a bit suprised that didn't reveal the AI Crew indicator window.. I had expected to see that bottom right of the screen. I'll need to do some digging around to see where it is. I have had then before with the Cargo Indicator not showing.. and found a few posts on this with the UH-1. I'll revist what i did before and see where i go from there. Just a shame that they are not that easy to manipulate without delving into the .lua files (when you find them!) 1
MAXsenna Posted October 14, 2024 Posted October 14, 2024 6 hours ago, Gabreil said: i would have thought the AI Crew window would have shown somewhere, even if not in an optimal position. Like I wrote. Lower right corner. If you screenshot your display setup in Windows, I'll show you exactly where it is. I can even give you the code that I used to move mine. I'm struggling a bit because I really want to shrink it. It's huge for meg. It breaks IC though. 6 hours ago, Gabreil said: Just a shame that they are not that easy to manipulate without delving into the .lua files (when you find them!) Agree! It's really a shame. While not perfect. In the Gazelle you at least have the option to choose which corner... 1
Gabreil Posted October 14, 2024 Author Posted October 14, 2024 I'll need to wait till i'm home. I've only got remote access at the moment and the other screens are powered off.. Soon as i'm home ill fire it up with all the screens powered on and ill post up a screenshot. Will be good to understand where it actually is and be able to use the code to move it.. even if it cant shrink, seeing it would help!! 1
Gabreil Posted October 18, 2024 Author Posted October 18, 2024 null@MAXsenna I think this is what you were asking for.. This is my monitor setup 1
MAXsenna Posted October 18, 2024 Posted October 18, 2024 null@MAXsenna I think this is what you were asking for.. This is my monitor setupYes, thanks! It should be showing on screen 3, probably stretch to 2 as well. Sent from my SM-A536B using Tapatalk
Gabreil Posted October 18, 2024 Author Posted October 18, 2024 Thanks I've never seen it on those screens. I normally run Helios so it could be under the exported MFD's which are normally there.. But if the AI window iworks in the same way as the Controller Indicator.. Then if i activate the controller indicator, that appears on top of the MFD's on screen 5. I'll try without Helios running and see if it appears.
Gabreil Posted October 18, 2024 Author Posted October 18, 2024 @MAXsenna So, started up DCS without Helios running so the MFD's were not exported to the other monitors. Still no sign of the Gunners AI window. As you can see in the screen shot, the Cargo and Controller indicator show on the various screens.. nothing when i have the side gunners loaded and try to open the window. I'm guessing its somewhere, but out of the screen res.. Any other ideas? null
MAXsenna Posted October 18, 2024 Posted October 18, 2024 @MAXsenna So, started up DCS without Helios running so the MFD's were not exported to the other monitors. Still no sign of the Gunners AI window. As you can see in the screen shot, the Cargo and Controller indicator show on the various screens.. nothing when i have the side gunners loaded and try to open the window. I'm guessing its somewhere, but out of the screen res.. Any other ideas? nullWhen you write "without Helios", I assume that you de-select Helios in the monitor settings. Helios doesn't actually export anything, so it's no wonder why you don't see anything still. And yes, the overlay will be on top of exports. If you choose the single monitor in the settings, I'll bet you still don't see it as there is another issue. It begs the question if the keybind actually works. Can you check if LWin+H are still bound? Sent from my SM-A536B using Tapatalk
Gabreil Posted October 18, 2024 Author Posted October 18, 2024 Yes to deselecting Helios in the Configuration sceen and selecting 1 monitor - which is why my DCS is spread across all screens i guess. I deleted LWin+H from showing the AI WIndow. Deleted a known working keybind (LAlt + D) and re-assigned that to AI Window.. still no show. Even tried binding it to a known working HOTAS button.. still nothing. If the AI overlay like the others shoudl show ontop of the exports... as you say its probably a different problem.. but i have no idea what. Can only assume at this point that a .lua file needs to be edited to move the AI window into a locatoin where its viewable
MAXsenna Posted October 18, 2024 Posted October 18, 2024 Yes to deselecting Helios in the Configuration sceen and selecting 1 monitor - which is why my DCS is spread across all screens i guess. I deleted LWin+H from showing the AI WIndow. Deleted a known working keybind (LAlt + D) and re-assigned that to AI Window.. still no show. Even tried binding it to a known working HOTAS button.. still nothing. If the AI overlay like the others shoudl show ontop of the exports... as you say its probably a different problem.. but i have no idea what. Can only assume at this point that a .lua file needs to be edited to move the AI window into a locatoin where its viewableWell, a repair will solve that. And I would definitely try with a single screen after, just to make sure it works. The overlay should show whether the gunners are aboard or not.If a repair fixes it, make sure to install the Helios patches again.And I just repeat this, as I had a hard time wrapping my head around it at first. Helios doesn't export anything really, unless you have a Helios cockpit with non exportable instruments. What I use it mostly for is helping me write the monitor file and the missing exports from DCS. Hence why it breaks IC. Sent from my SM-A536B using Tapatalk
Gabreil Posted October 18, 2024 Author Posted October 18, 2024 (edited) Thanks.. I'm hesitant to run a repair.. How much else will it affect ? Keybinds and other script files that i've tweeked over the past few months. Last thing i really want is to end up spending hours and hours getting other things back and working. I'd rather do without the door gunners. I did try loading up the UH-1 and LAlt+D opens/closes the Crew window bottom right of my screen. I wonder if there is a way to use that config with the CH47? Edited October 18, 2024 by Gabreil
MAXsenna Posted October 19, 2024 Posted October 19, 2024 Thanks.. I'm hesitant to run a repair.. How much else will it affect ? Keybinds and other script files that i've tweeked over the past few months. Last thing i really want is to end up spending hours and hours getting other things back and working. I'd rather do without the door gunners. I did try loading up the UH-1 and LAlt+D opens/closes the Crew window bottom right of my screen. I wonder if there is a way to use that config with the CH47? There's something that prevents it from being displayed, that's for sure. Of course, maybe copying the same settings over could fix it, while I see no point. And you are in luck. A repair will just bring it back to a fresh vanilla first time installation, and not touch any settings in Saved Games. Do not worry about that. This is why there is absolutely no reason to ever do a de-installation/re-installation. The Updater does the same thing. Actually, the Updater is what did the initial install the first time. What it does is just check that every file is there, and the latest one matching the current version you have installed. Basically any file that for some reason have been corrupted, is missing or been replaced by mods.This is also one of the reasons I use Skatezilla's excellent GUI Updater/Launcher Utility. It's so easy to just click repair. I've done it several times the past week. DCS wouldn't start and it took me a day to actually find out that the graphics driver had been corrupted. Nothing to do with DCS at all. Except only DCS was affected.So, it will not touch your settings. Can you imagine the uproar it would cause if it did? If you're worried. Just make a copy of the DCS folder in Saved Games.Cheers! Sent from my SM-A536B using Tapatalk
Gabreil Posted October 19, 2024 Author Posted October 19, 2024 (edited) Thnaks for the explanation. I'll do as you suggest and backup both DCS folder and Saved games.. I was hesitant, as after the last update and then the update to the CH47, on both occasions it replaced the joystick and keyboard lua files.. which i had modifed to add the CDU & MFD buttons. At least with a back up its a case of drag & drop to get them back. Downloaded the updater. Did an update to the latest version then ran the cleaner. Fired up DCS and still no window for the gunners. It did what i expected and overwrote the joystick/keyboard files so i know the cleaner did something. No idea where to go from here.. If the cleaner did not work then i guess you're out of ideas too! Edited October 19, 2024 by Gabreil 1
MAXsenna Posted October 19, 2024 Posted October 19, 2024 Thnaks for the explanation. I'll do as you suggest and backup both DCS folder and Saved games.. I was hesitant, as after the last update and then the update to the CH47, on both occasions it replaced the joystick and keyboard lua files.. which i had modifed to add the CDU & MFD buttons. At least with a back up its a case of drag & drop to get them back. I'll also try the Sketellia GUI updater. Appreciate your help, Ah, I see. Yeah, from time to time especially in some modules that get updated, the keybinds might be altered for some reason. I guess that happens when the default keybindings file in the core changes. But if I read you correctly, you added jonsky7's bindings fix for the MFDs, right? You could have made those changes in a mod, that you can push after every update, because that file gets deleted after every update, and will erase those missing bindings. I personally use Open Mod Manager for some of those small mods. But! For bindings mods there is a better solution. Quaggles Keybinds Injector, with Munkwolf's Keybinds Repository. You have to copy/paste the Quaggles file after every update, and that's why a mod manager comes in handy. But Munkwolf's keybinds are stored in Saved Games, and one can change them to ones liking. So if your changes are stored there, they will never be touched by updates or overwrites.Cheers! Sent from my SM-A536B using Tapatalk
Gabreil Posted October 19, 2024 Author Posted October 19, 2024 I did try Quaggles a while back. But could not get it working with the Gazelle.. It was something to do with there being M and L Variants.. I guess i should revisit for the CH47 as thats what i mainly fly. One day i'll dig a bit more into the ai panel for the gunners.. but for now unless anyone else has ideas ill make do without them. 1
MAXsenna Posted October 19, 2024 Posted October 19, 2024 I did try Quaggles a while back. But could not get it working with the Gazelle.. It was something to do with there being M and L Variants.. I guess i should revisit for the CH47 as thats what i mainly fly. One day i'll dig a bit more into the ai panel for the gunners.. but for now unless anyone else has ideas ill make do without them. That's strange. I've had no problems with the Gazelle, and I've been a Quaggles user from the start. Could it be that time when were told to delete the keybinds files due to an update? Anyways, it should be working now. Sent from my SM-A536B using Tapatalk
jonsky7 Posted October 31, 2024 Posted October 31, 2024 (edited) There are two bindings for the AI panel, one is in the main controls menu, and another in the gunners menu. Bind the one in the main controls, the gunners one doesn't work for me either. As for quaggles and the Gazelle, the file structure changed for the gazelle. So for Quaggles InputCommands, the Gazelle folders should be SA342 > Input > then SA342_COPILOT SA342_CORE SA342_GUNNER SA342_PILOT then each one of those has a joystick and keyboard folder. SA342.zip Edited October 31, 2024 by jonsky7 1
Gabreil Posted November 29, 2024 Author Posted November 29, 2024 @jonsky7 I somehow missed your post.. Ref the AI panel. I cant seem to find the one in the main controls. All i can find is this one under gunners.. which you've said does not work for you either. Whats the name of the AI panel in the mian controls and ill give that ago
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