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Posted (edited)

The Hornet's lights are still "bugged" in the sense that they look different compared to other modules. They appear brighter, which is generally good, but something also looks a bit off (sprite scaling seems wrong and sprite opacity is "weird" for a lack of a better word). In any way, lights should be rendered the same way between all modules.
And no... we don't need raytracing or other shadow-casting real-time lights: Sprites are perfectly fine for everything that's more than a few hundreds feet away...

Then there's also the problem that lights vanish after only a kilometers or so. This issue is shared between all modules though. That other combat sim now supports aircraft external light visibility up to about 50km. That's the way!

Edited by twistking
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Posted
10 hours ago, Lord Vader said:

Hey @twistking

We're still working on this aircraft lighting system.

Whatever tweaks and improvements will be done according to real life data and/or SME feedback. 

good to hear that!

please also have a look at aircraft lighting distance for all modules. if 50km is technically problematic, something like 25km visibility would already do a ton for gameplay.

night-time environmental lighting has really improved in the last years, but the most important part of the flight experience - the aircrafts - were left in stagnation...

  • Like 1

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

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