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Afghanistan Statement | Syria and Normandy Development Progress | AH-64D Outpost Campaign


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Posted
On 10/27/2024 at 1:46 PM, NineLine said:

Yeah, it bugged me for a long time as well, and in fact, has been brought up by me and BIGNEWY as well, the response way back when was performance but I think that is less of an issue now, so I want at least the option to expand this render distance out so that people can choose to render farther, and as you or maybe someone else said, with helicopters, it's more a thing than fixed wing. 

Hey NineLine, have you heard anything concerning the haze settings?  In VR it seems to be worse than 2D.  I have gone in and adjusted myself and it looks glorious!  But have you heard anything regarding an option (like a slider) for DCS haze affect?  

Posted
3 hours ago, Gun Jam said:

I suspect that the draw distance issues with grass and clutter is an engine or DX issue. I'm not expecting this to be solved by a simple slider adjustment. They can likely squeeze another 20% out of it but its not going to yield the 10X + needed to get a reasonable extension that make pop in less distracting. I'm guessing this will be addressed in V3.0+ as it's been unchanged since 1.5 or before DCS world (somewhere about there)

 

Don't think we're talking about the same thing as I don't see the pop-in rocks and mushrooms in the Caucasus. I first noticed it on the PG map. I guess it was introduced so you would know when you're about to hit the sand. 🤷🏼‍♂️ 

1 hour ago, hannibal said:

im trying to update my paris touring mission..

any idea if the Pantheon landmark in paris will be in upcoming Ugra media Normandy update?

Did @MAESTR0 mention it in his update post? If not, you could ask. 

@NineLine Could we have the extremely annoying merging of posts if you post multiples in less than 5 minutes?

Cheers! 

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