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Posted

If you enter on a DCS multiplayer server, and another fellow player is flying on an F-14 … how do you expect your DCS to be able to represent that player if you dont have its files?

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Posted (edited)
1 hour ago, Rudel_chw said:

If you enter on a DCS multiplayer server, and another fellow player is flying on an F-14 … how do you expect your DCS to be able to represent that player if you dont have its files?

Yeah, but there's about 14GB worth of liveries for the F14. Bit excessive really. 

I'm not sure what would happen if you delete some or all but one.

Edited by jonsky7
Posted
Yeah, but there's about 14GB worth of liveries for the F14. Bit excessive really. 

I'm not sure what would happen if you delete some or all but one.
They become pink or something.

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Posted

I'm only guessing - but it may be possible to delete some of them. When you get a module, by default that module has a number of different skins/liveries that the player can choose from. All these are likely part of the 14GB of data.

I know with 3rd party liveries, if someone chooses one, and it's not available on another player's computer, then they default back to the default livery instead.

As such - maybe it wouldn't be a bad idea for ED to have as part of their installer/updater, the option to include all default liveries, or the mnimum. If minimum is selected, then any module not installed would only download a single skin, and that would be used for all skins, regardless of what the player is choosing. (So kinda like how 3rd party liveries work already - but have the same type of logic for the official liveries instead). 

Not sure, but I can only imagine that it would have the potential to save a lot of drive space as more modules become available?

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Posted

If we are talking about AI aircraft with textures - it would be 1-2 Gb max.

Here i see that they holding full mod on HDD without license. 

I haven't seen any game that holds someone's mods to play with online.  All extended mod's physics and things must process on the owner's PC not mine. I should receive only model, texture (extra on demand), and coordinates. This doesnt cost 15 GB per plane. I'm quite sure that this is a simple indifference of developers according question cuz everybody suppose to have thousands of TB space.

Posted
1 hour ago, п-к В НАТУРЕ said:

Here i see that they holding full mod on HDD without license. 

 

Not full mod, it is missing all its cockpit files and missions, CoreMods hold just the flight model, external 3D model and the liveries. 

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
8 hours ago, п-к В НАТУРЕ said:

If we are talking about AI aircraft with textures - it would be 1-2 Gb max.

I'm assuming you mean 1-2GB per livery? If so - if an aircraft has 12 liveries to choose from, that could potentially add up rather quickly.

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Posted
On 10/28/2024 at 12:48 AM, п-к В НАТУРЕ said:

Can anybody tell me the reason to hold these Gb for modules never been installed?

Livery files for both AI and MP other players' aircraft. These are core game files - you don't get to choose which ones are installed.

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