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Posted

At mission start, vehicles in a column group start smoothly and advance to a waypoint. If then given a 2nd waypoint and speed, they go into what I call Slinky mode, where it takes quite a while for all units to reach the desired speed and tighten up the group. Not shown in the track, is when given an echelon right or left formation they do not exhibit the slinkyness action. Why the disparity? Using the Abrams here as an example.

Abrams_column_movement.trk

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  • 11 months later...
  • NineLine changed the title to Inconsistent vehicle movement
Posted

CA has some really big issues, but I hope I can help you understand what is going on.

When moving vehicles around the map, they are tethered by a string, it will stretch but other vehicles will stop until the string returns to normal. This is why your vehicles seem to bork around the map.  I’ve found that you can limit the speed of the vehicles below 20 to get through towns and villages. If you have a particular dense town, make the vehicles go slower, alternatively you can avoid the towns altogether. 
I know this is a lot of work, but if you want your vehicles to get where they are to go, then doing this is the price to pay.

Note, don’t bother trying to make your vehicles drive a perfect route, they will try and make it, but they will always have a mind of their own when driving around other vehicles, trees and buildings.

 

Happy hunting.

Mike-Delta

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