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How to fix/workaround TPOD not working after rearm?


Go to solution Solved by Vakarian,

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Posted

I'm sure I've seen a thread about this somewhere (possibly in the bug section) but I can't find it anywhere now 🙈

 

Yesterday I was doing some online flying and had that issue where the TPOD just didn't want to activate after rearming my jet on the ground. I did read a workaround for this issue somewhere, but I can't remember what it was. Can anyone please point me in the right direction?

(I assume this bug was already reported)

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
2 minutes ago, Vakarian said:

Cycle the hardpoint power switch, that should fix it

Ah ok
I was sure I'd tried that, but I'm starting to have doubts now 🤔
Tnx!

(hopefully it gets fixed anyways)

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

It was stated by ED that it is still being decided if its gonna stay that way, that the TGP has to be "reset" after rearm or not.

The question was, if it needs to be off or reset after rearm for more realism. But how realistic is it to get a jet being rearmed 20 seconds after landing on a runway and 2 minutes later fully rearmed and ready for take off again.

Why bother players with pseudo realism, resetting the TGP and waiting 2 more minutes until you can identify air threats via TGP if you have to do QRA scramble right after landing on a crowded multiplayer server for example.

  • Like 5
Posted
On 11/26/2024 at 1:42 PM, darkman222 said:

It was stated by ED that it is still being decided if its gonna stay that way, that the TGP has to be "reset" after rearm or not.

The question was, if it needs to be off or reset after rearm for more realism. But how realistic is it to get a jet being rearmed 20 seconds after landing on a runway and 2 minutes later fully rearmed and ready for take off again.

Why bother players with pseudo realism, resetting the TGP and waiting 2 more minutes until you can identify air threats via TGP if you have to do QRA scramble right after landing on a crowded multiplayer server for example.

Sometimes it feels weird, I agree we need better gameplay not what was said in the procedures. IRL planes after the mission "resting" in DCS we're going takeoff again and again.

 

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