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Posted

Best I can suggest for the time being is to go into the mission editor and delete the mods that are no longer working in game.  I flew the last two video over the past 2 days and have not run into any issues.  I know that's not what you want to hear, but I am having trouble replicating the issue.  Also, with ED's new patch this week, we were waiting to see how it affected ITJ  I noticed last night the Huey's were dropping out of the sky again.  Unfortunately, this is part of the problem building a mission centric around a ton of mods.  I have been tempted to scale it back to just the VAP pack, Cayuse, and Bronco.  When ViolentNomad releases his Cobra and we push this out again, I will probably remove the static boats you do not see very often and the ones not being used.  

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Posted

Just FYI Gents, I am not 100% sure how bad ITJ has been affected by the latest update, however it's not sounding good.  Kandy is getting better, and we touched base briefly today via text.  Sounds like one of the community members who was instrumental in assisting him on providing scripting advice has encountered some major issues with how ED is coding DCS now to protect their work if I understand correctly (not a coder or software dev). 

Sounds like some game breaking issues are starting to pop up or could with mod maker or mission developers, so please be advised you may encounter issues with ITJ.  I would love to say we will fix them, but from what i understand, the way ED has structured the code now could possibly prevent us from correcting future issues.  Hopefully ITJ continues to work, and I will test tomorrow.  I did see Bignewy was reaching out to people for feedback, but I am not sure what that entails.  More to come. 

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