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Taxi light does not work


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Posted

There is no Taxi/Ldg lights on the Remasterd F-5E. Nor with the mouse in the Cockpit nor with a Key attributed. 

Cheers

PS: The Taxi/ Ldg light in the F5 was always very weak.

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Posted (edited)

Odd, since I just did a flight in the remastered F-5 and I turned it on just fine. They were also visible in external view. This was the basic cold start IA NTTR mission so I couldn't check the brightness that well since that mission is in broad dayligjht.

 

*edit*

They indeed don't work on a hot-start aircraft. They do on a cold-start one however, which is why I didn't notice earlier.

Edited by Raven (Elysian Angel)
clarification
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Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted
Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

  • ED Team
  • Solution
Posted

It seems it might be an issue with missions created before the update, if you place a hot start F-5E, the lights work fine as they are tied to the dial on the right hand panel for exterior nav lights. This needs to be turned up for the lights to work. I don't remember them being tied to that dial and if off not working, but least for now there is a work around while I check on how it should work. 

image.png

 

ok, update, according to the manual it is working as intended, the issue is older missions you will need to make sure the above knob is out of the off position.
image.png

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